Search results for " reali"

showing 10 items of 923 documents

Enhancing tracking performance in a smartphone-based navigation system for visually impaired people

2016

In this paper we show how to enhance the tracking performance of Arianna, a low-cost augmented reality system designed to meet the needs of people with problems of orientation, people with sight impairment and blind people. For augmented reality system we mean the design of: i) a set of paths and tags to be deployed in the environment, realized in various ways depending on the context (decorative elements easily identifiable, colorful stripes, QR code, RFID, etc.); ii) an instrument of mediation between the reality and the user (typically a smartphone) to access the information disseminated in the environment by means of a camera and provide a vibration feedback signal to the users for foll…

0209 industrial biotechnologyEngineeringControl and OptimizationOptical flowContext (language use)02 engineering and technologycyber-physical systemscyber-physical systemoptical flow020901 industrial engineering & automationassistive technology0202 electrical engineering electronic engineering information engineeringComputer visionSet (psychology)Settore ING-INF/03 - Telecomunicazionibusiness.industryOrientation (computer vision)Cyber-physical systemNavigation systemfilteringSightassistive technology; cyber-physical systems; filtering; navigation system; optical flow; vibration; Control and Systems Engineering; Control and Optimization; Modeling and SimulationAssistive technologyControl and Systems EngineeringModeling and Simulationnavigation system020201 artificial intelligence & image processingAugmented realityArtificial intelligencevibrationbusiness2016 24th Mediterranean Conference on Control and Automation (MED)
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Simulación de Plataformas Robóticas de Movimiento para Aplicaciones de Realidad Virtual Mediante Filtros Digitales

2017

[ES] El uso de plataformas robóticas de movimiento en simuladores de vehículos y aplicaciones de Realidad Virtual es relativamente habitual. Sin embargo, el ajuste de los algoritmos que controlan su funcionamiento, denominados algoritmos de washout, no es sencillo y requiere de numerosas pruebas hasta obtener una apropiada fidelidad de movimiento. Disponer de herramientas que permitan simular plataformas de movimiento puede permitir simplificar esta tarea. Es por ello que este trabajo presenta un método para la caracterización y simulación de manipuladores robóticos mediante filtros digitales de segundo orden, sencillo de implementar y ajustar a partir de una caracterización previa. El simu…

0209 industrial biotechnologyEngineeringGeneral Computer Sciencemedia_common.quotation_subjectTiempo reallcsh:Control engineering systems. Automatic machinery (General)Fidelity02 engineering and technologyVirtual realitySimulation systemMotion (physics)Filtros digitalesRealidad virtuallcsh:TJ212-225020901 industrial engineering & automation0203 mechanical engineeringSimulationmedia_commonMotion platforms020301 aerospace & aeronauticsbusiness.industryDigital filtersProcess (computing)Virtual RealityRoboticsReal timeControl and Systems EngineeringbusinessRobóticaSimuladoresSimulationPlataformas de movimientoRevista Iberoamericana de Automática e Informática Industrial RIAI
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A new AR authoring tool using depth maps for industrial procedures

2013

Several augmented reality systems have been proposed for different target fields such as medical, cultural heritage and military. However, most of the current AR authoring tools are actually programming interfaces that are exclusively suitable for programmers. In this paper, we propose an AR authoring tool which provides advanced visual effect, such as occlusion or media contents. This tool allows non-programming users to develop low-cost AR applications, specially oriented to on-site assembly and maintenance/repair tasks. A new 3D edition interface is proposed, using photos and Kinect depth information to improve 3D scenes composition. In order to validate our AR authoring tool, two evalua…

0209 industrial biotechnologyGeneral Computer ScienceMultimediaInterface (Java)Computer scienceGeneral EngineeringProcess (computing)Word error rate020207 software engineering02 engineering and technologyOverlaycomputer.software_genreTask (computing)020901 industrial engineering & automationHuman–computer interaction0202 electrical engineering electronic engineering information engineeringAugmented reality systemsAugmented realitycomputerComputers in Industry
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A Comprehensive Survey of Indoor Localization Methods Based on Computer Vision

2020

Computer vision based indoor localization methods use either an infrastructure of static cameras to track mobile entities (e.g., people, robots) or cameras attached to the mobile entities. Methods in the first category employ object tracking, while the others map images from mobile cameras with images acquired during a configuration stage or extracted from 3D reconstructed models of the space. This paper offers an overview of the computer vision based indoor localization domain, presenting application areas, commercial tools, existing benchmarks, and other reviews. It provides a survey of indoor localization research solutions, proposing a new classification based on the configuration stage…

0209 industrial biotechnologyQR codesComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologylcsh:Chemical technologyBiochemistryArticlecomputer visionAnalytical ChemistryDomain (software engineering)fiducial markers020901 industrial engineering & automation0202 electrical engineering electronic engineering information engineeringComputer visionlcsh:TP1-11853D reconstructionElectrical and Electronic EngineeringInstrumentationOrientation (computer vision)business.industry3D reconstructionAtomic and Molecular Physics and Opticsindoor localizationVideo trackingRobot020201 artificial intelligence & image processingAugmented realityArtificial intelligencebusinessSensors
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Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects

2018

Occlusion handling is essential to provide a seamless integration of virtual and real objects in AR applications. Different approaches have been presented with a variety of technologies, environment conditions and methods. Among these methods, 3D model-based occlusion approaches have been extensively used. However, these solutions could be too time-consuming in certain situations, since they must render all the occlusion objects even though they are invisible. For this reason, we propose an inverse 3D model-based solution for handling occlusions, designed for those AR applications in which virtual objects are placed inside a real object with holes or windows. With this restriction, the occl…

0209 industrial biotechnologybusiness.industryComputer science010401 analytical chemistryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION3d model02 engineering and technology01 natural sciencesImaging phantom0104 chemical sciencesRendering (computer graphics)020901 industrial engineering & automationOcclusionComputer visionAugmented realityArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICS2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
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Virtual and Augmented Reality Mirrors for Mental Health Treatment

2020

Virtual and Augmented Reality are technologies widely used in a variety of areas, including the medical sector. On the other hand, regular mirrors have been traditionally used as tools to aid in mental health treatment for a variety of diseases and disorders. Although it is possible to build Virtual and Augmented Reality experiences based on mirror metaphors, there are very few contributions of this kind in the medical sector. In this chapter, the great benefits that regular mirrors have brought for mental health treatment are addressed. In addition, a review on the state of the art in mirror-based Virtual and Augmented Reality applications is given, highlighting the potential benefits that…

03 medical and health sciences0302 clinical medicineApplied psychology0202 electrical engineering electronic engineering information engineering020207 software engineeringAugmented reality02 engineering and technologyPsychologyMental health treatment030217 neurology & neurosurgery
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A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

2019

Abstract Researchers have explored the benefits and applications of virtual reality (VR) in different scenarios. VR possesses much potential and its application in education has seen much research interest lately. However, little systematic work currently exists on how researchers have applied immersive VR for higher education purposes that considers the usage of both high-end and budget head-mounted displays (HMDs). Hence, we propose using systematic mapping to identify design elements of existing research dedicated to the application of VR in higher education. The reviewed articles were acquired by extracting key information from documents indexed in four scientific digital libraries, whi…

030504 nursingGeneral Computer ScienceHigher educationPoint (typography)business.industryComputer science05 social sciences050301 educationUsabilityVirtual realityDigital libraryField (computer science)EducationInformatik03 medical and health sciencesHuman–computer interactionLearning theory0305 other medical sciencebusinessVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 5500503 educationInclusion (education)Computers & Education
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Enhancement of Anticipatory Postural Adjustments by Virtual Reality in Older Adults with Cognitive and Motor Deficits: A Randomised Trial.

2021

Background: Postural activities involved in balance control integrate the anticipatory postural adjustments (APA) that stabilize balance and posture, facilitating arm movements and walking initiation and allowing an optimal coordination between posture and movement. Several studies reported the significant benefits of virtual reality (VR) exercises in frail older adults to decrease the anxiety of falling and to induce improvements in behavioural and cognitive abilities in rehabilitation processes. The aim of this study was thus to test the efficiency of a VR system on the enhancement of the APA period, compared to the use of a Nintendo Wii system. Methods: Frail older adults (n = 37) were i…

030506 rehabilitationAgingmedicine.medical_specialtyHealth (social science)Synthèse d'image et réalité virtuelle [Informatique]medicine.medical_treatmenteducation[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)Virtual realitypostural controlArticleHealth(social science)03 medical and health sciences0302 clinical medicinePhysical medicine and rehabilitationmedicineBalance (ability)Geriatrics[SDV.IB] Life Sciences [q-bio]/BioengineeringRehabilitationbusiness.industryRC952-954.6ingénierie bio-médicale [Sciences du vivant]Cognition[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Test (assessment)Ageingcognitive and motor deficitsGeriatricsrehabilitation exerciseAnxietyvirtual reality[SDV.IB]Life Sciences [q-bio]/BioengineeringGeriatrics and Gerontologymedicine.symptom0305 other medical sciencebusinessGerontology030217 neurology & neurosurgeryGeriatrics (Basel, Switzerland)
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Cold-water immersion combined with active recovery is equally as effective as active recovery during 10 weeks of high-intensity combined strength and…

2019

Summary Study aim: The purpose of this study was to compare the effects of cold-water immersion (CWI) vs. active recovery performed after each individual strength and endurance training session over a 10-week period of high-intensity combined strength and endurance training. Materials and methods: Seventeen healthy men completed 10 weeks of high-intensity combined strength and endurance training. One group (AR, n = 10) completed active recovery that included 15 minutes of running at 30–40% VO2max after every strength training session while the other group (CWI, n = 7) completed 5 minutes of active recovery (at the same intensity as the AR group) followed by 10 minutes of cold-water (12 ± 1°…

030506 rehabilitationmedicine.medical_specialtyPhysiologykestävyysharjoittelupalautuminenCold water immersionvesiPhysical Therapy Sports Therapy and Rehabilitationcombined strength and endurance trainingrecovery03 medical and health sciences0302 clinical medicineEndurance trainingRecoveryHealth SciencesImmersion (virtual reality)medicineQP1-981Orthopedics and Sports Medicinebusiness.industryHigh intensitycold water immersion030229 sport sciencesHälsovetenskaperCombined strength and endurance trainingWater immersionSports medicinePhysical therapykylpyhoitovoimaharjoittelu0305 other medical sciencebusinessRC1200-1245
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A realist approach to thematic analysis: making sense of qualitative data through experiential, inferential and dispositional themes

2021

Thematic analysis (TA) is the most widely used method for analysing qualitative data. Recent debates, highlighting the binary distinctions between reflexive TA grounded within the qualitative parad...

05 social sciences050109 social psychologyQualitative propertyExperiential learningEpistemologyPhilosophyReflexivityCritical realism (philosophy of perception)0502 economics and business0501 psychology and cognitive sciencesResearch qualityThematic analysisPsychology050203 business & managementJournal of Critical Realism
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