Search results for " reali"
showing 10 items of 923 documents
Dalla parte dei fenomeni
2014
Nello scoprire i fenomeni l´esistenza umana ha la caratteristica di scoprirsi essa stessa in quanto fenomeno dato. In questo volume l´autrice indaga il rapporto fra soggetto e mondo fenomenico tentando una ricollocazione della soggettività in relazione ad una realtà fenomenica di cui essa non può riconoscersi origine. Riguadagnarsi a partire dalla sua relazione con i fenomeni significa per la soggettività scoprirsi capace di porsi dalla parte dei fenomeni. Significa difendere radicalmente i diritti della datità dei fenomeni in quanto realtà ostensive di sé. Ciò non può darsi, però, senza recuperare il riferimento ad un destinatario che si faccia custode di quella natura manifestativa dei fe…
Collaborative virtual environments in the year of the dragon
2000
Three suggestions are made for extensions from and to CVE's: awareness of others, multiple media, and scalability. Awareness of others and their activities is strongly desirable in all media and applications, not just in CVE's. Multiple media are not seriously catered for in existing CVE's, and a suitable architecture will precede popular applications. CVE's need to be scalable to greater numbers of people, and achieving this also has implications for greater flexibility and reconfigurability. With respect to awareness of others, we argue that the Web and most document handling applications are unaware of others in the workgroup or community, and this limits the ability to support real work…
Virtual reality for driving simulation
1996
In this paper, the authors describe the data structure necessary to provide real time simulation and visualization of complex environments and situations. Through the SIRCA project, the development of driving oriented simulators, using Virtual Reality (VR) and evaluating it in comparison with convention technologies, has taken place. Focus is on some of the algorithms and data structure required to provide real time simulation of the complex urban environment and its visualization under the conditions of VR devices.
Optimization of Cultural Heritage Virtual Environments for Gaming Applications
2020
Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and developing skills across multiple domains, including educational enhancement. In the last few years, the world of serious games has widely increased. The use of these types of games can aid in classrooms to not only help the students learn concepts but also to improve their motivation to do so. However, designing games necessitates very specialized personnel and the process can often be costly and slow. The adaptions of the design to the implantation phase are also difficult and the process needs more focus. The challenge of this study was to create a game within the co…
Demos también buenas noticias
2006
Fractura social y ciudadana
2005
La física teórica bajo el foco de lo fantástico : una reflexión sobre lo real y sus fracturas en el discurso científico
2018
En algunas ocasiones, hemos leído la literatura fantástica desde los presupuestos de la física teórica, con la finalidad de comprobar de qué forma estos avances de la ciencia han posibilitado modificaciones en nuestra forma de comprender lo fantástico. Aquí, nuestra voluntad es darle un giro a lo ya realizado y leer la física teórica desde los presupuestos de la literatura fantástica, partiendo de una máxima: ambos discursos hablan de y sobre la realidad y, a su vez, proponen fracturas en la que dialogan con el paradigma de realidad de una época determinada para modificarlo o para reafirmarlo. La física, lo hace desde lo real y hacia ello se dirige, fundamentada en los presupuestos de la ma…
The intentional stance as structure learning: a computational perspective on mindreading
2015
Recent theories of mindreading explain the recognition of action, intention, and belief of other agents in terms of generative architectures that model the causal relations between observables (e.g., observed movements) and their hidden causes (e.g., action goals and beliefs). Two kinds of probabilistic generative schemes have been proposed in cognitive science and robotics that link to a "theory theory" and "simulation theory" of mindreading, respectively. The former compares perceived actions to optimal plans derived from rationality principles and conceptual theories of others' minds. The latter reuses one's own internal (inverse and forward) models for action execution to perform a look…
El otro y su plasmación fantasmática: una lectura transversal de la blessure, de Nicolas Klotz
2014
El fenomeno de la inmigracion ocupa en la actualidad un lugar relevante en el conjunto de estrategias desplegadas por los lideres politicos. De tal manera que la demonizacion del inmigrante que trata por todos los medios de acceder a Europa en busca de una vida mejor supone una tactica en alza en aras de la rentabilidad electoral. Este proceso de criminalizacion, que se sustenta en presupuestos fuertemente anclados culturalmente, no es ajeno al ambito cinematografico. En La Blessure (2005), Elisabeth Perceval y Nicolas Klotz situan el foco en los mecanismos policiales de control que operan en los aeropuertos franceses y el modo en que estas politicas de exclusion afectan a un grupo de inmig…
Virtual Reality and Anxiety Disorders Treatment: Evolution and Future Perspectives
2019
Virtual reality (VR) is a technology that allows the simulation of different real-life situations on a tridimensional computer-generated environment where the user can interact with the environment as if he/she were the real world. VR has potential as an exposure technique for treating anxiety disorders because VR and real objects have similar characteristics, which creates the illusion that the user is immersed and engaged with objects in the real world. Regarding the efficacy of using virtual reality exposure-based therapy (VR-EBT), for more than two decades, there has been sufficient empirical evidence regarding VR-EBT for treating anxiety disorders. Finally, this chapter ends with some …