Search results for " thinking"
showing 10 items of 374 documents
“La victoria de la técnica”, según Ortega y Gasset (una alternativa a Heidegger)
2013
ABSTRACT Ortega y Gasset's "Mediation on Technique" is part of his historical diagnostic of modern and contemporary life, wich we can resume by means of the expression "the victory of technique". But, secondly, Ortegian reflections upon technique is decisive for understanding human being, its reason and universal history. And, thirdly, it represents an alternative to the herdeggerian way, not only in relation to technique, but to philosophical thinking in general, although wothout accepting naturalism as way out. RESUMEN “Meditacion de la tecnica” de Ortega y Gasset forma parte del diagnostico historico de la vida moderna y contemporanea, que puede resumirse mediante la expresion “la victo…
”CodeInnova”: A Unified Framework for Teaching Programming and Computational Thinking In Primary Schools
2021
Teaching programming and computational thinking (CT) in primary schools have become more common in the last decade. However, there has been little international consensus on what teaching the topics encompass. We present CodeInnova, a framework developed jointly between four partnering countries for teaching programming and CT in K–9. In this paper, we present the curriculum for teaching CT and the accompanying teaching materials developed in CodeInnova. We also discuss preliminary results of testing the developed resources in classrooms.
What Can Linguistics Do to Technology Design?
2021
Intelligent technologies have already revolutionized the economy, and they will continue to do so via autonomous, AI-based systems and artefacts. Artefacts can handle much more intellectually complicated tasks than was possible before. However, the technological transformation will set new demands for technology design and designers. Designing electromechanical technologies has been based on natural science, but intelligent technologies will extensively use knowledge of human research and information processing to create new artefacts. Intelligent information processing has so far been possible only for biological systems and especially for human minds. Therefore, their functions and behavi…
Assessing 4th Grade Students’ Computational Thinking through Scratch Programming Projects
2020
Computational thinking (CT) has been introduced in primary schools worldwide. However, rich classroom-based evidence and research on how to assess and support students’ CT through programming are particularly scarce. This empirical study investigates 4th grade students’ (N = 57) CT in a comparatively comprehensive and fine-grained manner by assessing their Scratch projects (N = 325) with a framework that was revised from previous studies to aim towards enhancing CT. The results demonstrate in detail the various coding patterns and code constructs the students programmed in assorted projects throughout a programming course and the extent to which they had conceptual encounters with CT. Notab…
Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning
2019
Active learning has been advocated for enhancing students’ higher order cognition in social constructivist learning settings. However, with the increasing use of student-owned computing devices in face-to-face classrooms, there are risks of limited student-student interactions. Students are likely to be distracted by non-academic activities, hence becoming inactive with regards to the learning tasks. This article presents a technology enhanced learning approach, in which students perform group learning tasks using shared digital workspace while in a physical classroom. The workspace comprises of a 9-m wide screen wall with multi-touch, multi-user interfaces supporting multimodal interaction…
Systems thinking and its contribution to understanding future designer thinking
2017
Design is changing in a radical way. The object of design is transforming from tangible objects into services and furthermore, into systems. Increasingly, new insights arise from the interfaces between diverse disciplines – such as art, science and technology – which through various discourses and paradigms have been specialized and driven apart. This discussion paper pinpoints the so-called systems thinkers, hybrid-people, whose methods and habits of work are constituted by the reconciliation of different disciplines. The article aims to bring more understanding to the kind of thinking that is needed in the complex and dynamic environment in which we create and use design today. This discu…
Primary Student-Teachers' Conceptual Understanding of the Greenhouse Effect: A Mixed Method Study
2011
International audience; The greenhouse effect is a reasonably complex scientific phenomenon which can be used as a model to examine students' conceptual understanding in science. Primary student-teachers' understanding of global environmental problems, such as climate change and ozone depletion, indicates that they have many misconceptions. The present mixed methods study examines Finnish primary student-teachers' understanding of the greenhouse effect based on the results obtained via open-ended and closed-form questionnaires. The open-ended questionnaire considers primary student-teachers' spontaneous ideas about the greenhouse effect depicted by concept maps. The present study also uses …
More than experience? On the unique opportunities of virtual reality to afford a holistic experiential learning cycle
2021
Virtual reality has been proposed as a promising technology for higher education since the combination of immersive and interactive features enables experiential learning. However, previous studies did not distinguish between the different learning modes of the four-stage experiential learning cycle (i.e., concrete experience, reflective observation, abstract conceptualization, and active experimentation). With our study, we contribute a deeper understanding of how the unique opportunities of virtual reality can afford each of the four experiential learning modes. We conducted three design thinking workshops with interdisciplinary teams of students and lecturers. These workshops resulted in…
CONTENT-BASED ANALYSIS OF MODES IN DESIGN ENGINEERING
2007
Life-Cycle Land-Use Requirement for PV in Vietnam
2021
Over the last 15 years, photovoltaics (PV) in Vietnam has experienced development. The increased installed capacity of PV requires more land for installation sites as well as for manufacturing the plants’ component and waste treatment during the plants’ decommissioning. As a developing country, in which more than 80% of the population’s livelihood depends on agriculture, there are concerns about the competition of land for agriculture and solar development. This paper estimates the life-cycle land-use requirement for PV development in Vietnam, to provide the scientific-based evidence for policy makers on the quantity of land required, so that the land budget can be suitably allocated. The d…