Search results for " thinking"

showing 10 items of 374 documents

“La victoria de la técnica”, según Ortega y Gasset (una alternativa a Heidegger)

2013

ABSTRACT Ortega y Gasset's "Mediation on Technique" is part of his historical diagnostic of modern  and contemporary life, wich we can resume by means of the expression "the victory of technique". But, secondly, Ortegian reflections upon technique is decisive for understanding human being, its reason and universal history. And, thirdly, it represents an alternative to the herdeggerian way, not only in relation to technique, but to philosophical thinking in general, although wothout accepting naturalism as way out. RESUMEN “Meditacion de la tecnica” de Ortega y Gasset forma parte del diagnostico historico de la vida moderna y contemporanea, que puede resumirse mediante la expresion “la victo…

Computer Networks and CommunicationsContemporary lifemedia_common.quotation_subjectArt historyArtHuman beingComputer Science ApplicationsPhilosophical thinkingUniversal historyRelation (history of concept)HumanitiesNaturalismInformation Systemsmedia_commonTECHNO REVIEW. International Technology, Science and Society Review /Revista Internacional de Tecnología, Ciencia y Sociedad
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”CodeInnova”: A Unified Framework for Teaching Programming and Computational Thinking In Primary Schools

2021

Teaching programming and computational thinking (CT) in primary schools have become more common in the last decade. However, there has been little international consensus on what teaching the topics encompass. We present CodeInnova, a framework developed jointly between four partnering countries for teaching programming and CT in K–9. In this paper, we present the curriculum for teaching CT and the accompanying teaching materials developed in CodeInnova. We also discuss preliminary results of testing the developed resources in classrooms.

Computer scienceComputational thinkingComputingMilieux_COMPUTERSANDEDUCATIONPrimary educationMathematics educationCurriculum21st Koli Calling International Conference on Computing Education Research
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What Can Linguistics Do to Technology Design?

2021

Intelligent technologies have already revolutionized the economy, and they will continue to do so via autonomous, AI-based systems and artefacts. Artefacts can handle much more intellectually complicated tasks than was possible before. However, the technological transformation will set new demands for technology design and designers. Designing electromechanical technologies has been based on natural science, but intelligent technologies will extensively use knowledge of human research and information processing to create new artefacts. Intelligent information processing has so far been possible only for biological systems and especially for human minds. Therefore, their functions and behavi…

Computer scienceEmerging technologies05 social sciencesInformation processingDesign thinkingLanguage and thought06 humanities and the arts0603 philosophy ethics and religionDesign languageLinguisticsExplication060302 philosophy0502 economics and businessSet (psychology)050203 business & managementDesign technology
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Assessing 4th Grade Students’ Computational Thinking through Scratch Programming Projects

2020

Computational thinking (CT) has been introduced in primary schools worldwide. However, rich classroom-based evidence and research on how to assess and support students’ CT through programming are particularly scarce. This empirical study investigates 4th grade students’ (N = 57) CT in a comparatively comprehensive and fine-grained manner by assessing their Scratch projects (N = 325) with a framework that was revised from previous studies to aim towards enhancing CT. The results demonstrate in detail the various coding patterns and code constructs the students programmed in assorted projects throughout a programming course and the extent to which they had conceptual encounters with CT. Notab…

Computer scienceassessmentTroubleshootingThinking skillsohjelmointikieletprimary schoolEducationFormative assessmentcomputational thinkingConcept learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationScratch -ohjelmointicomputer.programming_languagelcsh:LC8-6691lcsh:Special aspects of educationCommunicationComputational thinkingalakoululaisetmatemaattinen ajatteluComputer Science ApplicationsscratchScratchohjelmointiarviointicomputerInformatics in Education
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Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning

2019

Active learning has been advocated for enhancing students’ higher order cognition in social constructivist learning settings. However, with the increasing use of student-owned computing devices in face-to-face classrooms, there are risks of limited student-student interactions. Students are likely to be distracted by non-academic activities, hence becoming inactive with regards to the learning tasks. This article presents a technology enhanced learning approach, in which students perform group learning tasks using shared digital workspace while in a physical classroom. The workspace comprises of a 9-m wide screen wall with multi-touch, multi-user interfaces supporting multimodal interaction…

Computer sciencebusiness.industrymedia_common.quotation_subject05 social sciences050301 educationStudent engagementCollaborative learningCreativityInteractive LearningCritical thinkingUser experience designHuman–computer interactionGroup learning0502 economics and businessActive learningbusiness0503 educationSocial constructivism050203 business & managementmedia_common
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Systems thinking and its contribution to understanding future designer thinking

2017

Design is changing in a radical way. The object of design is transforming from tangible objects into services and furthermore, into systems. Increasingly, new insights arise from the interfaces between diverse disciplines – such as art, science and technology – which through various discourses and paradigms have been specialized and driven apart. This discussion paper pinpoints the so-called systems thinkers, hybrid-people, whose methods and habits of work are constituted by the reconciliation of different disciplines. The article aims to bring more understanding to the kind of thinking that is needed in the complex and dynamic environment in which we create and use design today. This discu…

Computer sciencefuture designmedia_common.quotation_subjectmonialaisuusArts and Humanities (miscellaneous)Multidisciplinary approachHuman–computer interactionluovuusSystems thinkingsysteemiajattelucreativitymedia_common060201 languages & linguisticsta113systems thinking06 humanities and the artsCreativityComputer Graphics and Computer-Aided DesignObject (philosophy)0602 languages and literatureSystems engineeringSystematic processdesigner thinkingmultidisciplinaryCritical systems thinkingEuropean Academy of Design Conference
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Primary Student-Teachers' Conceptual Understanding of the Greenhouse Effect: A Mixed Method Study

2011

International audience; The greenhouse effect is a reasonably complex scientific phenomenon which can be used as a model to examine students' conceptual understanding in science. Primary student-teachers' understanding of global environmental problems, such as climate change and ozone depletion, indicates that they have many misconceptions. The present mixed methods study examines Finnish primary student-teachers' understanding of the greenhouse effect based on the results obtained via open-ended and closed-form questionnaires. The open-ended questionnaire considers primary student-teachers' spontaneous ideas about the greenhouse effect depicted by concept maps. The present study also uses …

ConceptualizationConcept map4. Education[SHS.EDU]Humanities and Social Sciences/Education05 social sciencesta1171050301 educationClimate change050109 social psychologyFactual knowledgeEducationPrimary student13. Climate actionPhenomenonMathematics education0501 psychology and cognitive sciencesSystems thinkingSocial Sciences & HumanitiesPsychologyGreenhouse effect0503 educationSocial psychology
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More than experience? On the unique opportunities of virtual reality to afford a holistic experiential learning cycle

2021

Virtual reality has been proposed as a promising technology for higher education since the combination of immersive and interactive features enables experiential learning. However, previous studies did not distinguish between the different learning modes of the four-stage experiential learning cycle (i.e., concrete experience, reflective observation, abstract conceptualization, and active experimentation). With our study, we contribute a deeper understanding of how the unique opportunities of virtual reality can afford each of the four experiential learning modes. We conducted three design thinking workshops with interdisciplinary teams of students and lecturers. These workshops resulted in…

ConceptualizationHigher educationComputer Networks and CommunicationsComputer scienceProcess (engineering)business.industry05 social sciences050301 educationDesign thinkingVirtual realityExperiential learningFocus groupComputer Science ApplicationsEducationAngewandte KognitionswissenschaftHuman–computer interaction0502 economics and businessSelection (linguistics)ComputingMilieux_COMPUTERSANDEDUCATIONbusiness0503 educationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550050203 business & management
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CONTENT-BASED ANALYSIS OF MODES IN DESIGN ENGINEERING

2007

Content based analysisComputer scienceHuman–computer interactionMental representationDesign thinkingReflective thinking
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Life-Cycle Land-Use Requirement for PV in Vietnam

2021

Over the last 15 years, photovoltaics (PV) in Vietnam has experienced development. The increased installed capacity of PV requires more land for installation sites as well as for manufacturing the plants’ component and waste treatment during the plants’ decommissioning. As a developing country, in which more than 80% of the population’s livelihood depends on agriculture, there are concerns about the competition of land for agriculture and solar development. This paper estimates the life-cycle land-use requirement for PV development in Vietnam, to provide the scientific-based evidence for policy makers on the quantity of land required, so that the land budget can be suitably allocated. The d…

Control and Optimization020209 energyPopulationEnergy Engineering and Power TechnologyDeveloping country02 engineering and technology010501 environmental scienceslcsh:Technology01 natural sciencesAgricultural economicsNuclear decommissioningCompetition (economics)0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringeducationEngineering (miscellaneous)0105 earth and related environmental scienceseducation.field_of_studyLand uselcsh:TRenewable Energy Sustainability and the Environmentbusiness.industrylife cycle thinking and photovoltaic systemLivelihoodNameplate capacityAgricultureLand useBusinessEnergy (miscellaneous)Energies
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