Search results for " usability"

showing 10 items of 52 documents

E-Government Implementation: Transparency, Accessibility and Usability of Government Websites

2017

In several European countries decentralization has promoted the creation of Regional Governments (RGs) with high levels of competence and responsibilities, such as promoting good governance and sustainability. Information and communication technologies (ICTs), and hence, the adoption of e-government has contributed to the adoption and dissemination of government transparency in a usable and accessible way. In this chapter, we study the transparency, accessibility and usability of websites of Spanish RGs.

käytettävyysbusiness.industry05 social sciencesgovernmentUsabilityPublic relationsDecentralization0506 political scienceläpinäkyvyysGood governancesaavutettavuusInformation and Communications Technology0502 economics and businessSustainabilityverkkosivustot050602 political science & public administratione-governmentbusinessCompetence (human resources)Web usability050203 business & managementWeb accessibility
researchProduct

A methodological framework based on a DANP model for evaluating the software quality in terms of usability: a preliminary investigation on mobile ope…

2020

Evaluation of the software usability as concerns software alternatives represents a typical Multi- Criteria Decision-Analysis (MCDA) problem. Such a kind of problem can be successfully faced via structured models and approaches which validity have been widely shown in literature. In this work, a methodological framework based on a MCDA model integrating the DEMATEL method along with the ANP technique is proposed and explained with more detail to address the relevant issue of the software usability evaluation. The applicability of the considered DEMATEL-ANP (DANP) based model in the under analysis contest is demonstrated via a preliminary investigation, where the usability of the two major M…

lcsh:HF5691-5716Computer sciencebusiness.industryMobile operating systemSoftware usabilitylcsh:QA299.6-433lcsh:Business mathematics. Commercial arithmetic. Including tables etc.General Decision SciencesSoftware qualityUsabilityDEMATELlcsh:AnalysisMulti-criteria decision-analysisMultiple-criteria decision analysisSoftware qualityMobile operating systemSoftwarebusinessSoftware engineeringSettore ING-IND/16 - Tecnologie E Sistemi Di LavorazioneANP
researchProduct

A Quantitative Method for Localizing User Interface Problems: The D-TEO Method

2009

A large array of evaluation methods have been propo sed to identify Website usability problems. In log-based evaluation, inform ation about the performance of users is collected and stored into log files, and used to find problems and deficiencies in Web page designs. Most methods require the programming and modeling of large task models, which are cumbersome processes for evaluato rs. Also, because much statistical data is collected onto log files, recognizing which Web pages require deeper usability analysis is difficult. This paper suggests a novel quantitative method, called the D-TEO, for locating problematic Web pages. This semiautoma ted method explores the decomposition of interacti…

lcsh:T58.5-58.64Social PsychologyCognitive walkthroughPluralistic walkthroughlcsh:Information technologyComputer sciencebusiness.industryCommunicationUsability inspectionUsabilityquantitative methodusability testingusabilityHuman-Computer InteractionUsability labHuman–computer interactionHeuristic evaluationWeb pagebusinessWeb usabilitylog-based evaluationD-TEO methodHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
researchProduct

Towards the Learning Experience Technology Usability framework

2017

The availability of learning technology has increased over past decades; however, severe usability issues that cause adverse effects on the learning experience can be found in many available technologies. Learning solution usability is commonly evaluated by focusing on either technical or pedagogical usability and rarely both. This artificially separates the two important aspects of learning technology usability. This chapter provides a new framework for designing and evaluating learning solutions that synthesizes the above usability types to consider them a part of a complex and dynamic whole comprising of learning, technological design, content-related issues and context. The proposed Lea…

learning experiencelearning technologyPluralistic walkthroughCognitive walkthroughoppiminenkoulutusteknologiakäytettävyysbusiness.industryexpert evaluationtechnology usabilitydesignUsabilityLearning Experience Technology UsabilityUsability labLearning experiencelearning solutionexperienceHuman–computer interactionsaavutettavuusHeuristic evaluationUsability engineeringPsychologybusinessWeb usability
researchProduct

Measuring the Effects of Sharing Mobile Health Data During Diabetes Consultations: Protocol for a Mixed Method Study

2020

Background There is rising demand for health care’s limited resources. Mobile health (mHealth) could be a solution, especially for those with chronic illnesses such as diabetes. mHealth can increases patients’ options to self-manage their health, improving their health knowledge, engagement, and capacity to contribute to their own care decisions. However, there are few solutions for sharing and presenting patients’ mHealth data with health care providers (HCPs) in a mutually understandable way, which limits the potential of shared decision making. Objective Through a six-month mixed method feasibility study in Norway, we aim to explore the impacts that a system for sharing patient-gathered…

medicine.medical_specialtydata sharingComputer applications to medicine. Medical informaticsR858-859.7Psychological interventionpatient-gathered data030209 endocrinology & metabolism03 medical and health sciences0302 clinical medicineHealth caremedicineProtocol030212 general & internal medicinemHealthdiabetesbusiness.industrySystem usability scaleRUsabilityGeneral MedicineFocus groupData sharingTherapeutic relationshipmHealthFamily medicineMedicinebusinesstherapeutic relationshipJMIR Research Protocols
researchProduct

Emotional obstacles of e-learning

2011

motivaatioMotivationtietokoneavusteinen opetusvuorovaikutuskäytettävyysEmotionsverkko-oppiminenemotional usabilityhuman-technology interactionHTIe-oppiminentunteetuser experiencetietokoneavusteinen oppiminenteknologiaverkko-opetusihminenkannustuse-learningmotivointi
researchProduct

Emotional obstacles for e-learning – a user psychological analysis

2010

E-oppimisen merkitys koulutuksessa on kasvanut jatkuvasti. Sekä julkisen että yksityisen sektorin organisaatiot käyttävät sitä laajasti. Epäilyjä kuitenkin on ilmaistu sen tehokkuuden osalta. Nämä ongelmat johtuvat usein ihmisen ja järjestelmän vuorovaikutuksesta, minkä vuoksi on tarpeen tutkia vuorovaikutusta e-oppimisessa. Me lähestymme näitä vuorovaikutusongelmia käyttäjäpsykologisesta näkökulmasta. Tämä tarkoittaa sitä, että käytämme psykologisia käsitteitä, menetelmiä ja teorioita ratkaistaksemme vuorovaikutusongelmia. Tässä artikkelissa haluamme korostaa, että on olemassa monia tunneperäisiä näkökulmia ihmisen ja teknologian vuorovaikutuksen prosesseille, ja siksi me analysoimme e-opp…

pride-frustrationemotional usabilitye-learning
researchProduct

Seeking Technical Debt in Critical Software Development Projects : An Exploratory Field Study

2016

In recent years, the metaphor of technical debt has received considerable attention, especially from the agile community. Still, despite the fact that agile practices are increasingly used in critical domains, to the best of our knowledge, there are no studies investigating the occurrence of technical debt in critical software development projects. The results of an exploratory field study conducted across several projects reveal that a variety of business and environmental factors cause the occurrence of technical debt in critical domains. Using Grounded Theory method, these factors are categorized as ambiguity of requirement, diversity of projects, inadequate knowledge management, and res…

ta113Agile usability engineeringKnowledge managementbusiness.industryEmpirical process (process control model)Agile Unified Process020207 software engineering02 engineering and technologySoftware peer reviewcomputer.software_genreExtreme programming practicestechnical debtTechnical debt020204 information systemssoftware development0202 electrical engineering electronic engineering information engineeringLean software developmentbusinessohjelmistokehityscomputerAgile software development
researchProduct

Supporting Agile Development by Facilitating Natural User Interaction with Executable Formal Specifications

2011

Agile development benefits from fast feedback from various stakeholders. If implemented in a suitable way, formal methods can enhance the agile development process. With an executable formal specification, it is possible to analyse and simulate the behaviour of the target system before it is being built. However, for the users' and developers' natural participation in the development process, it is necessary to use a real end-user interface and bind it to the execution environment being used in the simulations and animations. This requires, though, that the execution model used to simulate the specification is appropriately changed to facilitate the use of these user interfaces. The authors…

ta113Agile usability engineeringbusiness.industryComputer scienceProgramming languageAgile Unified ProcessGeneral Medicinecomputer.file_formatFormal methodscomputer.software_genreFormal specificationExecutableUser interfacebusinessSoftware engineeringcomputerExecution modelAgile software developmentACM SIGSOFT Software Engineering Notes
researchProduct

Affordances and signifiers in virtual learning environment design

2016

Virtuaalioppimisympäristöt edustavat suhteellisen uutta opetusmuotoa. Näiden ympäristöjen suunnittelussa on opetukselle asetettujen vaatimusten huomioimisen lisäksi oleellista ymmärtää yksilön tavat kokea ja ymmärtää käytössä oleva teknologia. Koettu käytettävyys on käsite, joka kuvaa tuote- tai palvelusuunnittelua siltä osin, kuinka ihmiset ymmärtävät käytettävyyttä ja käytön helppoutta. Nämä ymmärrykset on johdettu kohteiden ominaisuuksista ja toiminnoista eli affordansseista, jotka ovat erilaisten vihjeiden eli merkitsijöiden tarjoamia viittauksia siitä, miten kohdetta voidaan käyttää. Tämä tutkielma on toteutettu kirjallisuuskatsauksena. Sen tarkoituksena on määritellä käsitteenä virtua…

virtual learning environmentsemioticsperceived usabilityvirtual realitysignifiere-learningaffordance
researchProduct