Search results for " virtual reality."

showing 10 items of 40 documents

Virtual Reality visualizations of complex molecular structures in chemistry education. The β-CD-ASA example

2021

Visualization Virtual Reality molecule chemistry educationSettore CHIM/02 - Chimica Fisica
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Corps et corporalité dans Moxyland de Lauren Beukes

2014

International audience; Cet article explore les métamorphoses du corps et la façon dont, dans Moxyland, les frontières de celui-ci sont repoussées, redéfinies et modifiées. On s'intéresse à la fois au corps humain et au corps de l'oeuvre.

[SHS.LITT] Humanities and Social Sciences/LiteratureSouth AfricaLittératurePosthumanism[SHS.LITT]Humanities and Social Sciences/LiteratureAfrique du SudArt numériquedigital artPosthumanismeliterature and virtual reality[ SHS.LITT ] Humanities and Social Sciences/Literature
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3D DIGITAL MODELS FOR A WIDESPREAD MUSEUM: THE RENON’S “BAUERNHÖFE”

2019

Abstract. The aim of the paper is to study the characteristics of different 3D digital models (point clouds, mesh, CSG, BIM) for the realization of a museum of historical buildings widespread in the territory of South Tyrol through the 3D modeling of several farmhouses between the towns of Collalbo, Longomoso and Siffiano, in the Renon area. Therefore, moving from a defined case study, the paper proposes a workflow for model choice, use, and sharing considering also users profile.The objective is to create a system that allows, the sharing, both on site and remotely, of farmhouses digital models, information, images and documents found during the research. The purpose is to enhance the terr…

lcsh:Applied optics. PhotonicsArchitectural HeritageComputer scienceProcess (engineering)media_common.quotation_subjectPoint cloudSafeguardingVirtual realitylcsh:TechnologyPromotion (rank)DocumentationArchitectural Heritage Digital Models Museum Virtual Reality Augmented Reality0502 economics and businessDigital ModelsMuseum0601 history and archaeologymedia_commonAugmented Reality060102 archaeologylcsh:T05 social sciencesVirtual Realitylcsh:TA1501-182006 humanities and the artsData scienceWorkflowlcsh:TA1-2040Settore ICAR/17 - DisegnoAugmented realitylcsh:Engineering (General). Civil engineering (General)050212 sport leisure & tourism
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Psychometric assessment using classic neuropsychological and virtual reality based test: A study in obsessive-compulsive disorder (OCD) and schizophr…

2014

Assessment of neurocognitive functioning is a critical task in clinical settings. In many disorders, cognitive impairment precedes the onset of behavioral symptoms, and cognitive decline is a major factor contributing to functional disability. The purpose of the current study was to evaluate the executive functions by comparing the evaluations obtained using a neuropsychological battery with the one obtained using the virtual reality version of the Multiple Errands Test (V-MET). The study population included three groups: 10 patients affected by Obsessive Compulsive Disorder (OCD); 10 Schizophrenic patients; 10 healthy Controls. The results identified executive problems in clinical samples.…

medicine.medical_specialtyObsessive-compulsive disorder; Schizophrenia; Virtual reality Neuropsychological assessmentmedicine.diagnostic_testNeuropsychologySettore M-PSI/03 - PsicometriaVirtual reality Neuropsychological assessmentExecutive functionsmedicine.diseaseTest (assessment)SchizophreniamedicineSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Obsessive-compulsive disorderSchizophreniaSettore M-PSI/01 - PSICOLOGIA GENERALENeuropsychological assessmentObsessive-compulsive disorder Schizophrenia Virtual reality Neuropsychological assessmentCognitive declinePsychiatryPsychologyObsessive-compulsive disorder (OCD)NeurocognitiveSettore MED/25 - PsichiatriaClinical psychology
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Innovative Educational Pathways in Spine Surgery: Advanced Virtual Reality–Based Training

2020

Background Over the past few years, a reorganization of the educational pathways has been promoted with the purpose of optimizing the acquisition of competences and their assessment, so as to reduce the risks to both health care professionals and end users. Virtual reality (VR) has been repeatedly tested, initially as a positive reinforcement for more traditional educational pathways and, more recently, as their potential substitute. The aim of this study was to demonstrate the potentiality of VR simulation training in spine surgery. Methods The VR simulator reproduced the lateral lumbar access to the spine. The simulation included a tutorial, the preoperative settings, and the surgical ses…

medicine.medical_specialtybusiness.industryEnd userEducation Virtual Reality Spine surgery Training Humans Neurosurgical Procedures Orthopedic Surgeons Simulation Training Spinal Diseases InventionsVirtual realityCoachingSession (web analytics)Virtual realityEducation03 medical and health sciences0302 clinical medicineSpine surgerySpine surgery030220 oncology & carcinogenesisHealth careOrthopedic surgerymedicineTrainingSurgeryMedical physicsRelevance (information retrieval)Neurology (clinical)business030217 neurology & neurosurgery
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An Immersive Motor Protocol for Frailty Rehabilitation

2019

Frailty is a pre-clinical condition that worsens physical health and quality of life. One of the most frequent symptoms of frailty is an increased risk of falling. In order to reduce this risk, we propose an innovative virtual reality motor rehabilitation program based on an immersive tool. All exercises will take place in the CAVE, a four-screen room with a stationary bike. The protocol will include two types of exercises for the improvement of balance: “Positive Bike” and “Avoid the Rocks.” We will choose evaluation scales related to the functional aspects and subjective perception of balance. Our aim is to prove that our innovative motor rehabilitation protocol is as effective as or more…

psychometricsmedicine.medical_specialtymedicine.medical_treatmentfrailtyVirtual realityelderlylcsh:RC346-429CAVE; balance; elderly; frailty; motor rehabilitation; risk of falls; stationary bike; virtual reality03 medical and health sciencesstationary bike0302 clinical medicineQuality of life (healthcare)Physical medicine and rehabilitationStationary bikemedicineSettore M-PSI/01 - PSICOLOGIA GENERALEbook.short_story030212 general & internal medicinebookProtocol (object-oriented programming)lcsh:Neurology. Diseases of the nervous systemBalance (ability)computational psychometricsBalance; CAVE; Elderly; Frailty; Motor rehabilitation; Risk of falls; Stationary bike; Virtual realityRehabilitationrisk of fallsCAVEbalancemotor rehabilitation3. Good healthMotor rehabilitationIncreased riskNeurologyPerspectivevirtual realityNeurology (clinical)Psychology030217 neurology & neurosurgeryFrontiers in Neurology
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Ambienti digitali ed extended reality: alcune questioni semiotiche a partire da esempi di branding e retailing.

2021

This article raises some semiotic questions about extendend reality that involves the wide range of digital technologies including VR (virtual reality), AR (augmented reality) and MR (mixed reality), drawing on some cases from the world of organised retail and branding. We are talking about a set of technologies that, since the beginning of their creation and today in the fields in which they are most used, have brought to the surface, because they have questioned them, a series of theoretical problems of great interest for semiotics, such as corporeality and perception, the situation of fruition and the change of point of view, but also the narrative dimension produced - or not produced - …

semiotics virtual reality extended reality branding immersive technologySettore M-FIL/05 - Filosofia E Teoria Dei Linguaggi
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A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens

2017

The geometric calibration of projectors is a demanding task, particularly for the industry of virtual reality simulators. Different methods have been developed during the last decades to retrieve the intrinsic and extrinsic parameters of projectors, most of them being based on planar homographies and some requiring an extended calibration process. The aim of our research work is to design a fast and user-friendly method to provide multi-projector calibration on analytically defined screens, where a sample is shown for a virtual reality Formula 1 simulator that has a cylindrical screen. The proposed method results from the combination of surveying, photogrammetry and image processing approac…

simulatorComputer scienceCalibration (statistics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processing02 engineering and technologyVirtual realitylcsh:Computer applications to medicine. Medical informatics01 natural scienceslcsh:QA75.5-76.95010309 opticsSimulació per ordinadorComputer graphics (images)0103 physical sciences0202 electrical engineering electronic engineering information engineeringimage processing; projector calibration; virtual reality; simulator; surveyingRadiology Nuclear Medicine and imagingPoint (geometry)lcsh:PhotographysurveyingElectrical and Electronic EngineeringRealitat virtualProcess (computing)020207 software engineeringlcsh:TR1-1050Computer Graphics and Computer-Aided DesignSample (graphics)projector calibrationimage processingTask (computing)Photogrammetryvirtual realitylcsh:R858-859.7lcsh:Electronic computers. Computer scienceComputer Vision and Pattern RecognitionImatges ProcessamentJournal of Imaging
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How to get things done in social virtual reality : A study of team cohesion in social virtual reality–enabled teams

2022

Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance of virtual teams. This paper documents how SVR affects the formation of team cohesion (i.e., task cohesion and social cohesion), which is a critical success factor for team performance. To address this gap in the research, we conducted a qualitative study by interviewing 20 members from virtual teams assigned to perform a challenging collaborative task in SVR. As a contribution, our study identifies five primary affordances and 11 sub-affordances for team cohesion in SVR. W…

social cohesionsocial virtual reality512 Business and managementteam cohesion113 Computer and information sciencessosiaalinen vuorovaikutustiimityövirtuaalitodellisuustiimitsuoriutuminenyhteenkuuluvuusDesign Development and Evaluation of Collaboration Technologiessosiaalinen koheesioteam performancetask cohesion
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Video projection mapping e arti performative. Una nuova macchina scenotecnica della visione per generare nuovi spazi aumentati

L’oggetto principale della dissertazione è il video projection mapping, un’applicazione di realtà aumentata che utilizza le tecniche di videoproiezione digitale non su tradizionali schermi di proiezione ma sulla realtà stessa, sugli oggetti fisici, ai quali si adatta e si lega in maniera inestricabile, ibridando il livello fisico-reale e il livello digitale. Al contrario di come spesso è stato considerato, il video projection mapping non è solo un gadget tecnologico dei nostri tempi; quando si ibrida con altri media, come le arti performative, diviene linguaggio metaforico, oltrepassando il suo livello tecnologico per produrre significati, per mediare idee. Considerando il suo uso nello spe…

video projection mapping; performing arts; augmented space; digital technologies; augmented reality; virtual reality; theatre; dance; opera; architectural mapping;Settore L-ART/06 - Cinema Fotografia E Televisionespazio aumentatotecnologie digitaliaugmented spaceaugmented realitydigital technologiearti performativedanzatheatreoperateatro; danza; opera; architectural mapping; [video projection mapping; arti performative; spazio aumentato; tecnologie digitali; realtà aumentata; realtà virtuale]realtà virtuale: teatrovideo projection mappingdancevirtual realityarchitectural mappingperforming artSettore L-ART/05 - Discipline Dello Spettacolorealtà aumentata
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