Search results for " visual"

showing 10 items of 1041 documents

Sharing spatial data with a 3D component as a collaborative and dissemination tool for archaeology: conceptual challenges and technical issues

2018

International audience; Due to INSPIRE directive, various spatial data infrastructure (SDI) were developed to support research activities. In practice, these toolsremain underexploited by researcher for many reasons. First, their use is time-consuming and researchers usually consider that they provide noimmediate benefits. Second, their use is often complex and needs a substantial investment for researchers who have a limited expertise in spatial data. Finally, often based on 2D GIS environment, they do not provide an adequate tool for collaborative research in archaeology. From this experience, an interdisciplinary team designed and developed an SDI based on GeOrchestra, synchronized with …

[INFO.INFO-AR]Computer Science [cs]/Hardware Architecture [cs.AR][INFO.INFO-AR] Computer Science [cs]/Hardware Architecture [cs.AR][SHS.ARCHEO] Humanities and Social Sciences/Archaeology and Prehistory[INFO.INFO-WB] Computer Science [cs]/Web3D visualization[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and Prehistoryhistorical datametadata[INFO.INFO-WB]Computer Science [cs]/Webspatial data infrastructure[INFO]Computer Science [cs]web mapping[INFO] Computer Science [cs]
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Learning Bag of Spatio-Temporal Features for Human Interaction Recognition

2019

Bag of Visual Words Model (BoVW) has achieved impressive performance on human activity recognition. However, it is extremely difficult to capture high-level semantic meanings behind video features with this method as the spatiotemporal distribution of visual words is ignored, preventing localization of the interactions within a video. In this paper, we propose a supervised learning framework that automatically recognizes high-level human interaction based on a bag of spatiotemporal visual features. At first, a representative baseline keyframe that captures the major body parts of the interacting persons is selected and the bounding boxes containing persons are extracted to parse the poses o…

[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Sum of HistogramsBag of Visual WordsHuman interaction[INFO.INFO-TS] Computer Science [cs]/Signal and Image ProcessingSVMEdge-based regionMSER3D-SIFT
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Does Holistic Processing Require a Large Brain? Insights From Honeybees and Wasps in Fine Visual Recognition Tasks

2018

International audience

[SCCO]Cognitive science[SCCO.NEUR]Cognitive science/Neuroscience[SDV.BA]Life Sciences [q-bio]/Animal biology[SCCO.PSYC]Cognitive science/PsychologyComputingMilieux_MISCELLANEOUSApis mellifera; configural processing; face recognition; hierarchical stimuli; holistic processing; hymenopterans; Vespula vulgaris; visual cognition
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Abnormal peripheral and central visual processing in migraine

2018

Sound induced flash illusion (SIFI) is an illusory cross modal (audio-visual) phenomenon critically dependent upon excitability of visual cortex. A recent study with SIFI confirmed hyperexcitability of visual cortex in migraine; patients with migraine show abnormality of chromatic perception. Here we explored the relationship between peripheral chromatic and central visual dysfunction in patients with migraine

abnormality of chromatic perceptionhyperexcitability of visual cortexmigraine
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"Il contagio" di Walter Siti fra teatro e cinema

2020

L'articolo è un'analisi comparata degli adattamenti teatrale e cinematografico del romanzo "Il contagio" di Walter Siti. The article is a comparative analysis of the theatrical and cinematographic adaptations of the novel "Il contagio" by Walter Siti.

adaptation novel crime-story drama visual cultureSettore L-FIL-LET/14 - Critica Letteraria E Letterature Comparate
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Half-Masturbation or the Constant Stimulus of Video Art. Kidnapping the Viewer with Douglas Gordon’s 24 Hour Psycho

2016

Some people find it very annoying to visit a contemporary art show and to remain stuck in darkened rooms with videos running on monitors or projected against the walls. However, it is hard not to be drawn towards the passing frames and the audience inevitably tries to pick up the plot. Video art appears capable to bind the spectator compelling one in front of the screen, waiting to be amused or repelled. There appears to be some sort of irresistible attraction towards it, a sort of instinctive stimulus. How may an artist foster this natural lure creating attractive video pieces? Bruce Nauman for instance holds the viewer staring at videos as he bounces a ball against the wall or his balls w…

aestheticsvisual lureSettore M-FIL/04 - EsteticaSettore L-ART/03 - Storia dell'Arte Contemporaneavideo artvideo art aesthetics visual lure
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Extending existential feeling through sensory substitution

2023

AbstractIn current philosophy of mind, there is lively debate over whether emotions, moods, and other affects can extend to comprise elements beyond one’s organismic boundaries. At the same time, there has been growing interest in the nature and significance of so-called existential feelings, which, as the term suggests, are feelings of one’s overall being in the world. In this article, I bring these two strands of investigation together to ask: can the material underpinnings of existential feelings extend beyond one’s skull and skin? To begin, I introduce and adopt a componential-systemic view of extended affectivity. In doing so, I specify the vehicle externalist criteria for extension em…

affektiivisuuseksistenssitactile visualsensorimotor contingenciessensomotorinen kehitysGeneral Social Sciencessensory substitutiondynamical systems theorykontingenssisensorimotor know-howexistential feelingPhilosophyeksistentialismisensory substitution devicesfeedback loopstunteetextended affectivitybody schemacouplingruumiinkuvaSynthese
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Adaptación visual a la distorsión luminosa y agudeza de bajo contraste en pacientes bajo terapia corneal refractiva.

2015

Antecedentes: La Ortoqueratología (OK) o terapia refractiva corneal (CRT) es un tratamiento para corregir el error refractivo mediante el moldeo la cara anterior de la córnea con la aplicación programada de unas lentes de contacto rígidas permeables al gas (RGP) diseñadas especialmente (LC). La técnica es efectiva y la FDA la aprobó para un error refractivo de -6,00D de esfera y -1,50D de cilindro. Algunos profesionales afirman que se pueden conseguir correcciones para valores superiores de miopía y astigmatismo, hipermetropía y presbicia, pero estas aplicaciones están en este trabajo fuera de contexto. A pesar de su eficacia, la técnica tiene algunas desventajas intrínsecas a la remodelaci…

agudeza visualdistorsión luminosasatisfacción subjetiva tras ortoqueratologíaortoqueratologíaortoqueratología (ok)terapia corneal refractiva (crt)adaptación neuralortoqueratología nocturna
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Test B-Y glare

2016

El material es un archivo ejecutable, que permite instalar una aplicación para evaluar un índice de estés frente al deslumbramiento, comparando medidas de agudeza visual previa y posterior al deslumbramiento con una fuente de luz externa (600 luxes). Las medida de agudeza visual se realiza con una tarea de discriminación de orientaciones (el paciente debe describir la orientación de una letra E de Snellen), con estímulos modulados a lo largo de la dirección azul-amarillo de l modelo de Boynton. Los estímulos incluidos en la aplicación no son configurables, y están calculados asumiendo los datos de caracterización colorimétrica de un monitor particular, y por tanto, el programa sólo puede pr…

agudeza visualmecanismo azul-amarilloUNESCO::FÍSICA::Óptica ::Física de la visióndeslumbramientoUNESCO::FÍSICA::Óptica ::Optometría
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Measuring Distraction at the Levels of Tactical and Strategic Control: The Limits of Capacity-Based Measures for Revealing Unsafe Visual Sampling Mod…

2011

The control theory of driving suggests that driver distraction can be analyzed as a breakdown of control at three levels. Common approach for analyzing distraction experimentally is to utilize capacity-based measures to assess distraction at the level of operational control. Three driving simulation experiments with 61 participants were organized to evaluate which kind of measures could be used to analyze drivers' tactical visual sampling models and the related effects of distraction while searching textual information on in-car display. The effects of two different text types were evaluated. The utilized capacity-based measures seemed to be insufficient for revealing participants' tactical…

ajoneuvotietojärjestelmätdriver distractionin-vehicle information systemsoperationaalinen tasomentaaliset representaatiotinterrupted visual searchmental representationsoperational controlohjaustasotstrateginen tasolevels of controlajonaikaiset häiriötekijätstrategic controlvisual samplingkeskeytetty visuaalinen tiedonhakutactical controltaktinen taso
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