Search results for "(mobile) app"

showing 10 items of 127 documents

The security of mobile business applications based on mCRM

2020

A development of mobile technologies, and their common use in business, creates new challenges for people dealing with data security in the organization. This paper explores the types and nature of threats to the enterprise that result from the widespread use of business applications on smartphones (e.g. mobile CRM). The analysis has been focused on smartphones and tablets running on the Android operating system. We used STRIDE - a threat modeling technique commonly used to detect vulnerabilities in software security. We propose its modification to better design and implement solutions for the security of mobile devices. We also used the Data Flow Diagram and the Attack Tree concept to anal…

Attack treesInformation securityComputer science05 social sciencesAttack treeData securityMobile application02 engineering and technologyInformation securityComputer securitycomputer.software_genreSoftware security assurance020204 information systems0502 economics and businessThreat model0202 electrical engineering electronic engineering information engineeringSecurityData Protection Act 1998050211 marketingMobile technologyThreat modelingMobile devicecomputermCRM
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Predicting mobile apps spread: An epidemiological random network modeling approach

2017

[EN] The mobile applications business is a really big market, growing constantly. In app marketing, a key issue is to predict future app installations. The influence of the peers seems to be very relevant when downloading apps. Therefore, the study of the evolution of mobile apps spread may be approached using a proper network model that considers the influence of peers. Influence of peers and other social contagions have been successfully described using models of epidemiological type. Hence, in this paper we propose an epidemiological random network model with realistic parameters to predict the evolution of downloads of apps. With this model, we are able to predict the behavior of an app…

Behavior over timeRandom graph050103 clinical psychologyComputer scienceeducation05 social sciencesMobile appsMechanical engineeringEpidemiological random network050109 social psychologyComputer Graphics and Computer-Aided DesignData scienceRandom network modelTerm (time)UploadModeling and Simulationmental disordersKey (cryptography)0501 psychology and cognitive sciencesMobile app spreadPredictionMATEMATICA APLICADASoftwareNetwork modelSIMULATION
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Qualitative analysis on the driving force behind upcycling practices associated with mobile applications: Circular economy perspective

2022

Funding for open access charge: Universidad de Granada/CBUA

Circular economyStrategy and Managementcircular economyrural tourismUpcyclingRural tourismUNESCO::CIENCIAS ECONÓMICASManagement Science and Operations Researchmobile applicationsIndustrial and Manufacturing Engineeringpeer-to-peer platformsMobile applicationsManagement of Technology and InnovationPeer-to-peer platformsqualitative analysisupcyclingQualitative analysis
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Physical Activity Tracker Application in Promoting Physical Activity Behavior among Older Adults : A 24-month Follow-Up Study

2022

Objectives To investigate whether and how PA tracker application use supports PA behavior among older adults during the first 24 months of use. Methods: The changes in PA levels (i.e., time spent in different PA intensities) and between PA categories (i.e., low, moderate, or high based on total PA) were examined between three different time points: before taking the application into use (t0), after 12 months of use (t1), and after 24 months of use (t2). The data was collected by using the International Physical Activity Questionnaire modified for the elderly (IPAQ-E). Results: A statistically significant increase was observed in walking (χ2 (2) = 29.741, p < .001), moderate PA (χ2 (2) =…

Community and Home Carehyvinvointiteknologiaphysical activityfollow-up studymobile applicationphysical activity tracker applicationmobiilipalvelutIPAQ-Edigital wellness technologyseurantatutkimusGeriatrics and GerontologyGerontologyolder adultsfyysinen aktiivisuusikääntyneet
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Remote interspecies interactions: Improving humans and animals wellbeing through mobile playful spaces

2019

[EN] Play is an essential activity for both humans and animals as it provides stimulation and favors cognitive, physical and social development. This paper proposes a novel pervasive playful environment that allows hospitalized children to participate in remote interspecies play with dogs in a dog daycare facility, while it also allows the dogs to play by themselves with the pervasive system. The aim of this playful interactive space is to help improving both children¿s and animal¿s wellbeing and their relationships by means of technologically mediated play, while creating a solid knowledge base to define the future of pervasive interactive environments for animals.

Computer Networks and CommunicationsComputer scienceMobile application02 engineering and technologySpace (commercial competition)Child computer interactionAnimal computer interactionHuman–computer interactionInteractive environment0202 electrical engineering electronic engineering information engineeringChild computer interactionRemote playbusiness.industrySocial changeComputingMilieux_PERSONALCOMPUTING020206 networking & telecommunicationsCognitionComputer Science ApplicationsAnimal computer interactionKnowledge baseHardware and Architecture020201 artificial intelligence & image processingbusinessLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Systems
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Portable low-cost open-source wireless spectrophotometer for fast and reliable measurements

2020

This article is based upon COST Action CA16215 and supported by the ERDF , European-Union Project No.1.1.1.2/16/I/001.

Computer scienceBiomedical EngineeringMobile application01 natural sciencesSpectrometerIndustrial and Manufacturing EngineeringAbsorptionSet (abstract data type)03 medical and health sciencesSoftwareArduino:NATURAL SCIENCES:Physics [Research Subject Categories]ArduinoWirelesslcsh:Science (General)InstrumentationSpectroscopy030304 developmental biologyCivil and Structural EngineeringDetection limit0303 health sciencesMeasure (data warehouse)Spectrometerbusiness.industryDynamic rangeMechanical Engineering010401 analytical chemistry0104 chemical sciencesbusinessComputer hardwarelcsh:Q1-390HardwareX
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CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization

2021

Virtual and augmented reality technologies have known an impressive market evolution due to their potential to provide immersive experiences. However, they still have significant difficulties to enable fully fledged, consumer-ready applications that can handle complex tasks such as multi-user collaboration or time-persistent experiences. In this context, CultReal is a rapid creation and deployment platform for augmented reality (AR), aiming to revitalize cultural spaces. The platform’s content management system stores a representation of the environment, together with a database of multimedia objects that can be associated with a location. The localization component fuses data from beacons …

Computer scienceOrientation (computer vision)Chemical technologyContext (language use)TP1-1185Mobile ApplicationsBiochemistryArticleAtomic and Molecular Physics and Opticsaugmented realitylocalizationcomputer visionAnalytical ChemistryBeaconHuman–computer interactionSoftware deploymentComputers HandheldComponent (UML)beaconsAugmented realitySmartphoneElectrical and Electronic EngineeringInstrumentationMobile deviceImplementationSensors
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An Empirical Investigation of Performance Overhead in Cross-Platform Mobile Development Frameworks

2020

AbstractThe heterogeneity of the leading mobile platforms in terms of user interfaces, user experience, programming language, and ecosystem have made cross-platform development frameworks popular. These aid the creation of mobile applications – apps – that can be executed across the target platforms (typically Android and iOS) with minimal to no platform-specific code. Due to the cost- and time-saving possibilities introduced through adopting such a framework, researchers and practitioners alike have taken an interest in the underlying technologies. Examining the body of knowledge, we, nonetheless, frequently encounter discussions on the drawbacks of these frameworks, especially with regard…

Computer sciencebusiness.industryMobile appMobile apps020206 networking & telecommunications020207 software engineering02 engineering and technologyData scienceBody of knowledgeDevelopment approachesUser experience designCross-platform0202 electrical engineering electronic engineering information engineeringCross-platform developmentMobile developmentAndroid (operating system)User interfacePerformance benchmarkEmpirical evidencebusinessVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Software
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iOS Applications Testing

2015

<p class="R-AbstractKeywords"><span lang="EN-US">Mobile applications conquer the world, but iOS devices hold the major share of tablets market among the corporate workers. This study aims to identify the aspects (i.e. features and/ or limitations) that influence the testing of the native iOS applications. The aspects related to general mobile applications testing are identified through the systematic literature review of academic sources. iOS applications testing aspects are identified through the review of non-academic (multivocal) literature sources. The identified aspects are merged and discussed in detail using the reviewed sources and based on the author’s professional expe…

Computer sciencemedia_common.quotation_subjectMobile computingData scienceSoftware qualityiOS application; mobile application; testing; quality; verification and validation; systematic literature review;World Wide WebSystematic reviewiOS applications; mobile computing; software testing; software qualityOrder (exchange)Software testingQuality (business)Software verification and validationmedia_common
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Revenue models, in-app purchase, and the app performance: Evidence from Apple's App Store and Google Play

2016

The effect of revenue models on app performance depends on the app store.The effect of in-app purchase on app performance depends on the app store.Paid, freemium and in-purchase models are shown to be effective in app store.Freemium and in-app purchase models are shown to be less effective in Google Play.App category influences the effects of both revenue models and in-app purchase. In this paper, we empirically examine how the revenue model (paid, free, or freemium) adopted for a given app affects the app revenue performance as measured by the app daily revenue rank. We also study the impact of in-app purchase on this measure of performance. Moreover, we study how such relationships are co…

ComputerSystemsOrganization_COMPUTERSYSTEMIMPLEMENTATIONGeneralLiterature_INTRODUCTORYANDSURVEYComputer Networks and CommunicationsE-commerceApp storeGeneralLiterature_MISCELLANEOUSManagement of Technology and Innovationmental disorders0502 economics and businessRevenueMobile app market Online distribution Revenue model E-commerce Empirical analysis.MarketingMarketingbusiness.industryInformationSystems_INFORMATIONSYSTEMSAPPLICATIONS05 social sciencesAdvertisingSettore ING-IND/35 - Ingegneria Economico-GestionaleFreemiumComputer Science ApplicationsLarge sampleRevenue modelFree model050211 marketingbusiness050203 business & management
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