Search results for "020207 software engineering"
showing 10 items of 475 documents
SHREC 2020: Retrieval of digital surfaces with similar geometric reliefs
2020
Abstract This paper presents the methods that have participated in the SHREC’20 contest on retrieval of surface patches with similar geometric reliefs and the analysis of their performance over the benchmark created for this challenge. The goal of the context is to verify the possibility of retrieving 3D models only based on the reliefs that are present on their surface and to compare methods that are suitable for this task. This problem is related to many real world applications, such as the classification of cultural heritage goods or the analysis of different materials. To address this challenge, it is necessary to characterize the local ”geometric pattern” information, possibly forgetti…
Towards a natural language-based interface for querying hospital data
2018
There is a growing necessity in various domains for non-programmers to be able to retrieve information gathered about the operation of the organization and stored in its databases. This information could hugely benefit the decision making process of the managers of the institution, but it is not often exploited due to the complexity of extracting the information from the existing data. In this paper we sketch a way how that information could be managed by the domain experts themselves by the means of a natural language-based query language that works upon data stored in the ontology. Our experiments show that the proposed approach is indeed easy-to-use by our target end-users - managers and…
A Semantic Collaborative Clustering Approach Based on Confusion Matrix
2019
In this paper we discuss about a new images retrieval technique based on clustering. We argue that images don’t have an intrinsic meaning, but they can receive different interpretation. These images can complicate documents retrieval. However, users need a quick and direct access to documents. To answer this requirement, we propose a retrieval approach which use a collaborative clustering technique based on Confusion matrix.
SILKNOWViz: Spatio-Temporal Data Ontology Viewer
2019
Interactive visualization of spatio-temporal data is a very active area that has experienced remarkable advances in the last decade. This is due to the emergence of fields of research such as big data and advances in hardware that allow better analysis of information. This article describes the methodology followed and the design of an open source tool, which in addition to interactively visualizing spatio-temporal data that are represented in an ontology, allows the definition of what to visualize and how to do it. The tool allows selecting, filtering and visualizing in a graphical way the entities of the ontology with spatiotemporal data, as well as the instances related to them. The grap…
File system scalability with highly decentralized metadata on independent storage devices
2016
This paper discusses using hard drives that integrate a key-value interface and network access in the actual drive hardware (Kinetic storage platform) to supply file system functionality in a large scale environment. Taking advantage of higher-level functionality to handle metadata on the drives themselves, a serverless system architecture is proposed. Skipping path component traversal during the lookup operation is the key technique discussed in this paper to avoid performance degradation with highly decentralized metadata. Scalability implications are reviewed based on a fuse file system implementation. Peer Reviewed
Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction
2019
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…
Crowdboard: Augmenting in-person idea generation with real-time crowds
2017
Online crowds can help infuse creativity into the design process, but traditional strategies for leveraging them, such as large-scale ideation platforms, require time and organizational effort in order to obtain results. We propose a new method for crowd-based ideation that simplifies the process by having smaller crowds join in-person ideators during synchronous creative sessions. Our system Crowdboard allows online crowds to provide real-time creative input during early-stage design activities, such as brainstorming or concept mapping. The system enables in-person ideators to develop ideas on a physical or digital whiteboard which is augmented with real-time creative input from online par…
Including functional usability features in a Model-Driven Development Method
2013
The Software Engineering (SE) community has historically focused on working with models to represent functionality and persistence, pushing interaction modelling into the background, which has been covered by the Human Computer Interaction (HCI) community. Recently, adequately modelling interaction, and specifically usability, is being considered as a key factor for success in user acceptance, making the integration of the SE and HCI communities more necessary. If we focus on the Model-Driven Development (MDD) paradigm, we notice that there is a lack of proposals to deal with usability features from the very first steps of software development process. In general, usability features are man…
Introducing Usability in a Conceptual Modeling-Based Software Development Process
2012
Usability plays an important role to satisfy users? needs. There are many recommendations in the HCI literature on how to improve software usability. Our research focuses on such recommendations that affect the system architecture rather than just the interface. However, improving software usability in aspects that affect architecture increases the analyst?s workload and development complexity. This paper proposes a solution based on model-driven development. We propose representing functional usability mechanisms abstractly by means of conceptual primitives. The analyst will use these primitives to incorporate functional usability features at the early stages of the development process. Fo…
Defining Interaction Design Patterns to Extract Knowledge from Big Data
2018
[EN] The Big Data domain offers valuable opportunities to gain valuable knowledge. The User Interface (UI), the place where the user interacts to extract knowledge from data, must be adapted to address the domain complexities. Designing UIs for Big Data becomes a challenge that involves identifying and designing the user-data interaction implicated in the knowledge extraction. To design such an interaction, one widely used approach is design patterns. Design Patterns describe solutions to common interaction design problems. This paper proposes a set of patterns to design UIs aimed at extracting knowledge from the Big Data systems data conceptual schemas. As a practical example, we apply the…