Search results for "020207 software engineering"

showing 10 items of 475 documents

A Context Aware Learning Application for Communities of Service Technicians

2016

The gathering of knowledge and competences needed to accomplish work related tasks is carried out in several ways. It can be done, planned in the long term to brace oneself for a new area of responsibility or in the short term to prepare for a concrete forthcoming task or while working on a task. The latter two happen quite often at the workplace. In this paper, we present a context aware mobile application supporting workplace learning of service technicians working at different locations including customer service. The originality of the presented application lies in the combination of the question a answering concept with the microlearning concept and in the context awareness of the appl…

Service (systems architecture)Knowledge managementbusiness.industryComputer sciencemedia_common.quotation_subject05 social sciencesContext (computing)050301 education020207 software engineering02 engineering and technologyTask (project management)Originality0202 electrical engineering electronic engineering information engineeringQuestion answeringContext awarenessbusiness0503 educationContext-aware servicesCompetence (human resources)media_common2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)
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A Case of Cooperative Sound Design

2016

In this design case study, protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activities. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design, all the way to the final interactive product. Relevant qualitative and quantitative information about the creative process informs the assessment and possibly improvement of sound design methods.

Settore INF/01 - InformaticaScope (project management)Computer scienceProcess (engineering)4. EducationSound design05 social sciences020207 software engineering02 engineering and technologyProduct sound designTask (project management)Design cognitionEducational researchDesign theoryHuman–computer interactionSonic interaction designSettore ICAR/13 - Disegno Industriale0202 electrical engineering electronic engineering information engineeringDesigntheory0501 psychology and cognitive sciencesSonic interaction designProtocol (object-oriented programming)Vocal sketching050107 human factorsProceedings of the 9th Nordic Conference on Human-Computer Interaction
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Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people

2018

Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAutism; Public Displays; Touchless Gestural InteractionSettore INF/01 - Informaticabusiness.industryComputer scienceInterface (computing)Digital contentAutism05 social sciencesExploratory research020207 software engineeringUsability02 engineering and technologyPublic DisplaysPublic DisplayTouchless Gestural InteractionInteractivityHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesbusiness050107 human factorsAvatar
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Child-display interaction: Exploring avatar-based touchless gestural interfaces

2019

During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have been proved to be effective in communicating the touchless gestural interactivity supported by displays. In the paper, we take a child-display interaction perspective by exploring avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate child experience and engagement, for instance when learning about art, as well as bringing a number of challenges. The purpose of this study is twofold: 1) identifying the relevant aspects of childr…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAvatar; Children-computer interaction; Gesture-based interfaces; Pervasive displays; Ubiquitous computingUbiquitous computingSettore INF/01 - InformaticaUbiquitous computingEvent (computing)Computer scienceInterface (computing)05 social sciencesPerspective (graphical)Children-computer interaction020207 software engineeringContext (language use)02 engineering and technologyAvatarInteractivityPervasive displayschildren-computer interaction gesture-based interfaces avatar pervasive displays ubiquitous computingGesture-based interfacesHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsAvatar
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Modular Middleware for Gestural Data and Devices Management

2017

In the last few years, the use of gestural data has become a key enabler for human-computer interaction (HCI) applications. The growing diffusion of low-cost acquisition devices has thus led to the development of a class of middleware aimed at ensuring a fast and easy integration of such devices within the actual HCI applications. The purpose of this paper is to present a modular middleware for gestural data and devices management. First, we describe a brief review of the state of the art of similar middleware. Then, we discuss the proposed architecture and the motivation behind its design choices. Finally, we present a use case aimed at demonstrating the potential uses as well as the limit…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniClass (computer programming)Article Subjectbusiness.industryComputer science020207 software engineering02 engineering and technologyModular designControl and Systems EngineeringHuman–computer interactionEmbedded systemEnablingMiddlewarelcsh:Technology (General)0202 electrical engineering electronic engineering information engineeringKey (cryptography)lcsh:T1-995020201 artificial intelligence & image processingState (computer science)Electrical and Electronic EngineeringArchitectureGesture Recognition Gesture Management Middleware Sensor management Web servicesbusinessInstrumentationJournal of Sensors
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State of the art in passive digital image forgery detection: copy-move image forgery

2017

Authenticating digital images is increasingly becoming important because digital images carry important information and due to their use in different areas such as courts of law as essential pieces of evidence. Nowadays, authenticating digital images is difficult because manipulating them has become easy as a result of powerful image processing software and human knowledge. The importance and relevance of digital image forensics has attracted various researchers to establish different techniques for detection in image forensics. The core category of image forensics is passive image forgery detection. One of the most important passive forgeries that affect the originality of the image is cop…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCopyingCopy-move forgery Digital forensics Duplicated detection Manipulation detectionbusiness.industryComputer sciencemedia_common.quotation_subjectDigital forensicsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineering02 engineering and technologyImage (mathematics)Digital imageArtificial IntelligenceOriginalityPattern recognition (psychology)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputer visionRelevance (information retrieval)Computer Vision and Pattern RecognitionArtificial intelligenceState (computer science)businessmedia_commonPattern Analysis and Applications
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A Novel Time Series Kernel for Sequences Generated by LTI Systems

2017

The recent introduction of Hankelets to describe time series relies on the assumption that the time series has been generated by a vector autoregressive model (VAR) of order p. The success of Hankelet-based time series representations prevalently in nearest neighbor classifiers poses questions about if and how this representation can be used in kernel machines without the usual adoption of mid-level representations (such as codebook-based representations). It is also of interest to investigate how this representation relates to probabilistic approaches for time series modeling, and which characteristics of the VAR model a Hankelet can capture. This paper aims at filling these gaps by: deriv…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniDynamic time warpingSeries (mathematics)SVMProbabilistic logic020207 software engineering02 engineering and technologyTime SerieClassificationVector autoregressionSupport vector machineKernelAutoregressive modelKernel (statistics)Similarity (psychology)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingAlgorithmMathematics
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They are looking at me! Understanding how Audience Presence Impacts on Public Display Users

2017

It is well known from prior work, that people interacting as well as attending to a public display attract further people to interact. This behavior is commonly referred to as the honeypot effect. At the same time, there are often situations where an audience is present in the vicinity of a public display that does not actively engage or pay attention to the display or an approaching user. However, it is largely unknown how such a \textit{passive audience} impacts on users or people who intend to interact. In this paper, we investigate the influence of a passive audience on the engagement of people with a public display. In more detail, we report on the deployment of a display in a public s…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniHoneypotInteractive DisplaysSettore INF/01 - InformaticaComputer sciencebusiness.industry05 social sciencesInternet privacyPublic Displays; Audience Behavior; Interactive Displays020207 software engineering02 engineering and technologyPublic displaysSpace (commercial competition)Public DisplayPublic spaceSoftware deploymentHuman–computer interactionAudience Behavior0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesbusiness050107 human factors
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3D skeleton-based human action classification: A survey

2016

In recent years, there has been a proliferation of works on human action classification from depth sequences. These works generally present methods and/or feature representations for the classification of actions from sequences of 3D locations of human body joints and/or other sources of data, such as depth maps and RGB videos.This survey highlights motivations and challenges of this very recent research area by presenting technologies and approaches for 3D skeleton-based action classification. The work focuses on aspects such as data pre-processing, publicly available benchmarks and commonly used accuracy measurements. Furthermore, this survey introduces a categorization of the most recent…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniInformation retrievalBody pose representationPoint (typography)Computer science020207 software engineering02 engineering and technologySkeleton (category theory)computer.software_genreAction recognitionField (computer science)Action classificationAction (philosophy)CategorizationArtificial IntelligenceBody jointSignal Processing0202 electrical engineering electronic engineering information engineeringFeature (machine learning)020201 artificial intelligence & image processingComputer Vision and Pattern RecognitionData miningcomputerSkeletonSoftwarePattern Recognition
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Plantxel: Towards a plant-based controllable display

2018

The use of plants as a mean for both visualization and interaction has been already explored in smart environments. In this work, we explore the possibility of constructing a controllable dynamic plant-based display using thigmonastic plants, i.e. plants that change the shape and position of their leaves as a response to external stimuli. As an initial step towards this vision, we first introduce our approach of building a plant-based pixel (plant-pixel, or plantxel), and the principles of composing a plantxel-based public display. We then present the results of a feasibility study conducted with Mimosa spegazzinii plants, showing that our approach can achieve an acceptable contrast ratio, …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPixelComputer sciencebusiness.industry05 social sciencesComputerApplications_COMPUTERSINOTHERSYSTEMS020207 software engineeringControl engineeringPlant based02 engineering and technologythigmonastyVisualizationInformation visualizationPosition (vector)Public displayconcept prototype0202 electrical engineering electronic engineering information engineeringplant-based display0501 psychology and cognitive sciencesContrast ratioSmart environmentinformation visualizationbusinessControl logic050107 human factors
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