Search results for "020207 software engineering"
showing 10 items of 475 documents
A Context Aware Learning Application for Communities of Service Technicians
2016
The gathering of knowledge and competences needed to accomplish work related tasks is carried out in several ways. It can be done, planned in the long term to brace oneself for a new area of responsibility or in the short term to prepare for a concrete forthcoming task or while working on a task. The latter two happen quite often at the workplace. In this paper, we present a context aware mobile application supporting workplace learning of service technicians working at different locations including customer service. The originality of the presented application lies in the combination of the question a answering concept with the microlearning concept and in the context awareness of the appl…
A Case of Cooperative Sound Design
2016
In this design case study, protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activities. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design, all the way to the final interactive product. Relevant qualitative and quantitative information about the creative process informs the assessment and possibly improvement of sound design methods.
Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people
2018
Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate…
Child-display interaction: Exploring avatar-based touchless gestural interfaces
2019
During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have been proved to be effective in communicating the touchless gestural interactivity supported by displays. In the paper, we take a child-display interaction perspective by exploring avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate child experience and engagement, for instance when learning about art, as well as bringing a number of challenges. The purpose of this study is twofold: 1) identifying the relevant aspects of childr…
Modular Middleware for Gestural Data and Devices Management
2017
In the last few years, the use of gestural data has become a key enabler for human-computer interaction (HCI) applications. The growing diffusion of low-cost acquisition devices has thus led to the development of a class of middleware aimed at ensuring a fast and easy integration of such devices within the actual HCI applications. The purpose of this paper is to present a modular middleware for gestural data and devices management. First, we describe a brief review of the state of the art of similar middleware. Then, we discuss the proposed architecture and the motivation behind its design choices. Finally, we present a use case aimed at demonstrating the potential uses as well as the limit…
State of the art in passive digital image forgery detection: copy-move image forgery
2017
Authenticating digital images is increasingly becoming important because digital images carry important information and due to their use in different areas such as courts of law as essential pieces of evidence. Nowadays, authenticating digital images is difficult because manipulating them has become easy as a result of powerful image processing software and human knowledge. The importance and relevance of digital image forensics has attracted various researchers to establish different techniques for detection in image forensics. The core category of image forensics is passive image forgery detection. One of the most important passive forgeries that affect the originality of the image is cop…
A Novel Time Series Kernel for Sequences Generated by LTI Systems
2017
The recent introduction of Hankelets to describe time series relies on the assumption that the time series has been generated by a vector autoregressive model (VAR) of order p. The success of Hankelet-based time series representations prevalently in nearest neighbor classifiers poses questions about if and how this representation can be used in kernel machines without the usual adoption of mid-level representations (such as codebook-based representations). It is also of interest to investigate how this representation relates to probabilistic approaches for time series modeling, and which characteristics of the VAR model a Hankelet can capture. This paper aims at filling these gaps by: deriv…
They are looking at me! Understanding how Audience Presence Impacts on Public Display Users
2017
It is well known from prior work, that people interacting as well as attending to a public display attract further people to interact. This behavior is commonly referred to as the honeypot effect. At the same time, there are often situations where an audience is present in the vicinity of a public display that does not actively engage or pay attention to the display or an approaching user. However, it is largely unknown how such a \textit{passive audience} impacts on users or people who intend to interact. In this paper, we investigate the influence of a passive audience on the engagement of people with a public display. In more detail, we report on the deployment of a display in a public s…
3D skeleton-based human action classification: A survey
2016
In recent years, there has been a proliferation of works on human action classification from depth sequences. These works generally present methods and/or feature representations for the classification of actions from sequences of 3D locations of human body joints and/or other sources of data, such as depth maps and RGB videos.This survey highlights motivations and challenges of this very recent research area by presenting technologies and approaches for 3D skeleton-based action classification. The work focuses on aspects such as data pre-processing, publicly available benchmarks and commonly used accuracy measurements. Furthermore, this survey introduces a categorization of the most recent…
Plantxel: Towards a plant-based controllable display
2018
The use of plants as a mean for both visualization and interaction has been already explored in smart environments. In this work, we explore the possibility of constructing a controllable dynamic plant-based display using thigmonastic plants, i.e. plants that change the shape and position of their leaves as a response to external stimuli. As an initial step towards this vision, we first introduce our approach of building a plant-based pixel (plant-pixel, or plantxel), and the principles of composing a plantxel-based public display. We then present the results of a feasibility study conducted with Mimosa spegazzinii plants, showing that our approach can achieve an acceptable contrast ratio, …