Search results for "020207 software engineering"

showing 10 items of 475 documents

A Nonlinear Control of Synchronous Reluctance Motors (SynRM) Based on Feedback Linearization Considering the Self and Cross-Saturation Effects

2019

This paper proposes a nonlinear controller based on feedback linearization for Synchronous Reluctance Motors (SynRM) drives that takes into consideration the self and cross-saturation effects. Such control technique permits the dynamics of both the speed and flux loops to be maintained constant independently from the load and the saturation of the iron core. The proposed technique has been tested experimentally on a suitably developed test set-up.

feedback linearizationComputer scienceMagnetic reluctance05 social sciencesSynchronous reluctance motors (SynRM)020207 software engineering02 engineering and technologyNonlinear controlNonlinear systemSettore ING-INF/04 - AutomaticaMagnetic coreControl theorymagnetic saturation0202 electrical engineering electronic engineering information engineeringTorque0501 psychology and cognitive sciencesSynchronous reluctance motors (SynRM) Feedback linearization Magnetic saturationFeedback linearizationSaturation (magnetic)050107 human factors2019 IEEE Energy Conversion Congress and Exposition (ECCE)
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A Performance Evaluation of Fusion Techniques for Spatio-Temporal Saliency Detection in Dynamic Scenes

2013

International audience; Visual saliency is an important research topic in computer vision applications, which helps to focus on regions of interest instead of processing the whole image. Detecting visual saliency in still images has been widely addressed in literature. However, visual saliency detection in videos is more complicated due to additional temporal information. A spatio-temporal saliency map is usually obtained by the fusion of a static saliency map and a dynamic saliency map. The way both maps are fused plays a critical role in the accuracy of the spatio-temporal saliency map. In this paper, we evaluate the performances of different fusion techniques on a large and diverse datas…

fusionComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technology[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Image (mathematics)Visual salincy[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Salience (neuroscience)0202 electrical engineering electronic engineering information engineeringComputer visionSaliency mapcontext informationFusionImage fusionbusiness.industry[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineeringPattern recognitionSpatio-temporal saliencyperformance evaluationKadir–Brady saliency detector020201 artificial intelligence & image processingArtificial intelligenceFocus (optics)business
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Paroles de chef : modèles communicationnels d’une organisation professionnelle

2016

Dans un restaurant, communiquer correspond à informer la clientèle, dialoguer avec elle, collaborer avec les équipes, et diffuser une image du restaurant, des mets et du chef. La communication apparente du chef de cuisine précise le lien qui existe entre lui et son personnel, lui et les clients, lui et les fournisseurs, et plus rarement entre lui et les médias ou supports de communication. Apportant la communication organisationnelle, formelle et normative, auprès de ses subalternes comme de ses fournisseurs, le chef cuisinier tente de diffuser une communication mi-naturelle afin de parfaire une certaine convivialité, et mi-formelle afin de transmettre ou confirmer son savoir-faire. Il s’ag…

gastronomie[ SHS.HIST ] Humanities and Social Sciences/History[SHS.SOCIO] Humanities and Social Sciences/Sociology[SHS.INFO]Humanities and Social Sciences/Library and information sciences[SHS.EDU]Humanities and Social Sciences/Educationmedia_common.quotation_subjectGeography Planning and Developmentorganisation[SHS.EDU] Humanities and Social Sciences/Education02 engineering and technologyDevelopment[SHS.INFO] Humanities and Social Sciences/Library and information scienceslcsh:Communication. Mass mediastaffqualité.020204 information systems0202 electrical engineering electronic engineering information engineering[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencesrestaurationmedia_commoncooking[SHS.SOCIO]Humanities and Social Sciences/Sociologyqualitécuisinecommunicationgastronomytransmission020207 software engineering[ SHS.EDU ] Humanities and Social Sciences/EducationArt[ SHS.SOCIO ] Humanities and Social Sciences/Sociologyorganizationlcsh:P87-96lcsh:Zlcsh:Bibliography. Library science. Information resourcescateringquality[SHS.HIST] Humanities and Social Sciences/History[SHS.HIST]Humanities and Social Sciences/HistoryHumanitiesbrigade
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Evaluating similarity measures for gaze patterns in the context of representational competence in physics education

2018

The competent handling of representations is required for understanding physics' concepts, developing problem-solving skills, and achieving scientific expertise. Using eye-tracking methodology, we present the contributions of this paper as follows: We first investigated the preferences of students with the different levels of knowledge; experts, intermediates, and novices, in representational competence in the domain of physics problem-solving. It reveals that experts more likely prefer to use vector than other representations. Besides, a similar tendency of table representation usage was observed in all groups. Also, diagram representation has been used less than others. Secondly, we evalu…

graafinen esitysPhysics educationrepresentational competenceFeature selection02 engineering and technologycomputer.software_genresilmänliikkeetfeature selection0202 electrical engineering electronic engineering information engineeringta516fysiikkaCompetence (human resources)ta113eye-trackingbusiness.industry05 social sciences050301 education020207 software engineeringsimilarity measuresMutual informationLevenshtein distanceGazekatseEye trackingongelmanratkaisugaze patternsArtificial intelligencebusinessphysics0503 educationMaximal information coefficientcomputerNatural language processingProceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications
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Requirements for Energy Efficient Edge Computing: A Survey

2018

Internet of Things is evolving heavily in these times. One of the major obstacle is energy consumption in the IoT devices (sensor nodes and wireless gateways). The IoT devices are often battery powered wireless devices and thus reducing the energy consumption in these devices is essential to lengthen the lifetime of the device without battery change. It is possible to lengthen battery lifetime by efficient but lightweight sensor data analysis in close proximity of the sensor. Performing part of the sensor data analysis in the end device can reduce the amount of data needed to transmit wirelessly. Transmitting data wirelessly is very energy consuming task. At the same time, the privacy and s…

hajautetut järjestelmätBattery (electricity)energiatehokkuusbusiness.industryComputer science020206 networking & telecommunications020207 software engineering02 engineering and technologyEnergy consumptionEncryptionedge computing0202 electrical engineering electronic engineering information engineeringWirelessEnhanced Data Rates for GSM EvolutionbusinessEnergy (signal processing)Edge computingComputer networkEfficient energy use
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Migrating from a Centralized Data Warehouse to a Decentralized Data Platform Architecture

2021

To an increasing degree, data is a driving force for digitization, and hence also a key asset for numerous companies. In many businesses, various sources of data exist, which are isolated from one another in different domains, across a heterogeneous application landscape. Well-known centralized solution technologies, such as data warehouses and data lakes, exist to integrate data into one system, but they do not always scale well. Therefore, robust and decentralized ways to manage data can provide the companies with better value give companies a competitive edge over a single central repository. In this paper, we address why and when a monolithic data storage should be decentralized for imp…

hajautetut järjestelmätComputer scienceDistributed computingtietovarastotData platform architectureDistributed data management02 engineering and technologydata warehousingAsset (computer security)Competitive advantageDecentralizationdistributed data managementkeskittäminen020204 information systems0202 electrical engineering electronic engineering information engineeringDigitizationtietojärjestelmäthajautusbusiness.industrytiedonhallinta020207 software engineeringData decentralizationtiedonhallintajärjestelmät113 Computer and information sciencesData warehousedata decentralizationyrityksetData warehousingdatadata platform architectureComputer data storageScalabilitytietohallintoKey (cryptography)business
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Hard Competencies Satisfaction Levels for Software Engineers: A Unified Framework

2019

Software engineer’s/developer’s competency has long been established as a key pillar for the development of software. Nevertheless, the satisfaction levels derived from using a competency needs more investigation. The aim of this paper is to propose a framework for identifying hard competencies and their satisfaction levels. The paper contributes to the software engineering competency research by highlighting the satisfaction levels of hard competence for the benefit of the educators (academia), software engineers and users of software competence (practitioner). peerReviewed

hard competencyohjelmistokehittäjättechnical competencyComputer sciencebusiness.industrysoftware engineers’ competencies05 social sciencesPillar020207 software engineering02 engineering and technologyEngineering managementSoftwareosaaminentyytyväisyys0502 economics and businesskompetenssi0202 electrical engineering electronic engineering information engineeringKey (cryptography)businesscompetence satisfaction levelsCompetence (human resources)050203 business & management
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Features of W production in p-p, p-Pb and Pb-Pb collisions

2017

We consider the production of inclusive W bosons in variety of high-energy hadronic collisions: p--p, p--$\overline{\rm p}$, p--Pb, and Pb--Pb. In particular, we focus on the resulting distributions of charged leptons from W decay that can be measured with relatively low backgrounds. The leading-order expressions within the collinearly factorized QCD indicate that the center-of-mass energy dependence at forward/backward rapidities should be well approximated by a simple power law. The scaling exponent is related to the small-$x$ behaviour of the quark distributions, which is largely driven by the parton evolution. An interesting consequence is the simple scaling law for the lepton charge as…

heavy ion: scatteringHadronPb-Pb collisionsPartonElementary particle02 engineering and technologycomputer.software_genrePower lawHigh Energy Physics - ExperimentHigh Energy Physics - Experiment (hep-ex)background: lowHigh Energy Physics - Phenomenology (hep-ph)0202 electrical engineering electronic engineering information engineering[PHYS.HEXP]Physics [physics]/High Energy Physics - Experiment [hep-ex]050107 human factorsBosonQuantum chromodynamicsPhysicsDatabasehigher-order: 0Hadronic collisionsCharge asymmetries05 social sciencesscalinghep-phCharged leptonsHigh Energy Physics - PhenomenologyCERN LHC CollParticle Physics - ExperimentQuarkInelastic scatteringParticle physicssmall-xquark: distribution functionp p: scatteringFOS: Physical sciencesW: decay114 Physical sciencesenergy dependence[ PHYS.HEXP ] Physics [physics]/High Energy Physics - Experiment [hep-ex]W: productionquantum chromodynamicsanti-p p: scatteringCollision systems0501 psychology and cognitive sciencesHigh energy physicsp nucleus: scatteringBosonsParticle Physics - Phenomenologyhep-exlepton: charge: asymmetryfactorization: collinearHigh Energy Physics::PhenomenologyElementary particlesScaling exponent Lead alloys020207 software engineeringBinary alloysW bosonsLeading ordersrapidityevolution equation[PHYS.HPHE]Physics [physics]/High Energy Physics - Phenomenology [hep-ph][ PHYS.HPHE ] Physics [physics]/High Energy Physics - Phenomenology [hep-ph]High Energy Physics::Experimentcomputerhigh-energy hadronic collisionsLead Center-of-mass energiesLepton
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Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices

2016

Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for evaluating not only new environments and usability scenarios, but also potential user experiences. To achieve this, VEs must be adequately realistic. The level of perceived authenticity can be ascertained by measuring the levels of immersion people experience in their VE interactions. In this paper the degree of authenticity is measured via anauthenticity indexin relation to three different immersive virtual environment devices. These devices include (1) a headband, (2) 3D glasses, and (3) a head-mounted display (HMD). A quick scale for measuring immersion, feeling of control, and simulator sick…

immersionArticle SubjectComputer sciencemedia_common.quotation_subject02 engineering and technologycomputer.software_genreQuality of resultshuman-technology interactionlcsh:QA75.5-76.95authenticityHuman–computer interactionuser experience0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesautenttisuus050107 human factorsmedia_commonta113Multimediabusiness.industry05 social sciences020207 software engineeringUsabilityHuman-Computer InteractionFeelingvirtual environmentsSimulator sicknesslcsh:Electronic computers. Computer sciencekäyttäjäkokemusbusinessImmersive virtual environmentcomputerAdvances in Human-Computer Interaction
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Assisting immersive virtual reality development with user experience design approach

2017

In our study we explored how to design a biography of a late Finnish artist as a VR experience. We conducted a development process assisted by user experience (UX) design methods, which increased the process efficiency, and resulted in a research prototype. Through previous research and our development process, we identified components affecting the user experience. These components are: Immersion, Presence, Disorientation, Sense of Control, Pleasantness, Exploration and Simulator Sickness. From our user study with 13 participants, we were able to draw implications that relate to these components. While the set of components could be incomplete or subject to change, shows that further resea…

immersionEngineering02 engineering and technologyVirtual realitycomputer.software_genreUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesta518Design methods050107 human factorsta113Multimediabusiness.industryomnidirectional videoUser journey05 social sciencesuser experience design020207 software engineeringinteractive omnidirectional videoUser interface designSimulator sicknessProcess efficiencyvirtual realitybusinesscomputerProceedings of the 21st International Academic Mindtrek Conference
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