Search results for "202"

showing 10 items of 5810 documents

A coarse to fine 3D acquisition system

2015

International audience; The 3D chain (acquisition-processing-compression) is , most of the time , sequenced into several steps. Such approaches result into an one-dense acquisition of 3D points. In large scope of applications , the first processing step consists in simplifying the data. In this paper , we propose a coarse to fine acquisition system which permits to obtain simplified data directly from the acquisition. By calculating some complementary information from 2D images , such as 3D normals , multiple homogeneous regions will be segmented and affected to a given primitive class. Contrary to other studies , the whole process is not based on a mesh. The obtained model is simplified di…

2d images0209 industrial biotechnologyScannerbusiness.industryComputer scienceProcess (computing)3D Compression[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineeringClass (philosophy)02 engineering and technology3D Simplification[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Coarse to finePrimitives extraction[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020901 industrial engineering & automationHomogeneous0202 electrical engineering electronic engineering information engineeringComputer visionArtificial intelligencebusiness3D ReconstructionAlgorithmScope (computer science)
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Faultlines and subgroups: A meta-review and measurement guide

2014

Research on faultlines—hypothetical dividing lines splitting a team into homogeneous subgroups based on team members’ attributes—has produced several meta-analyses, reviews, and algorithms for faultline and subgroup detection. To help navigate this complexity, we summarize the current theories underlying faultline and subgroup research. We also compare the two most recent algorithms for computational faultline/subgroup detection, offer a guideline for choosing adequate algorithms, and recommend measure combinations for future research. We further review empirical faultlines and subgroup research and show that different contextual factors exhibit a strong influence on the effects of faultlin…

3207 Social PsychologySocial Psychology10093 Institute of PsychologyTeam diversityHomogeneous150 PsychologyPsychologyMeta reviewSocial psychology3202 Applied PsychologyApplied PsychologyCognitive psychologySmall Group Research
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Multisensory texture exploration at the tip of the pen

2016

A tool for the multisensory stylus-based exploration of virtual textures was used to investigate how different feedback modalities (static or dynamically deformed images, vibration, sound) affect exploratory gestures. To this end, we ran an experiment where participants had to steer a path with the stylus through a curved corridor on the surface of a graphic tablet/display, and we measured steering time, dispersion of trajectories, and applied force. Despite the variety of subjective impressions elicited by the different feedback conditions, we found that only nonvisual feedback induced significant variations in trajectories and an increase in movement time. In a post-experiment, using a pa…

3304Computer scienceRealization (linguistics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONHuman Factors and ErgonomicsMultisensory Textures02 engineering and technologyTexture (music)Multisensory textureEducationEngineering (all)Sonic Interaction DesignSonic interaction design0202 electrical engineering electronic engineering information engineeringComputer visionEngineering(all)Pen-based interaction; Pseudo-haptics; Multisensory textures; Sonic interaction designPseudo-hapticComputingMethodologies_COMPUTERGRAPHICSSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industryMovement (music)Work (physics)General Engineering020207 software engineeringMultisensory textures; Pen-based interaction; Pseudo-haptics; Sonic interaction design; Human Factors and Ergonomics; Software; 3304; Engineering (all); Human-Computer Interaction; Hardware and ArchitectureHuman Factors and ErgonomicPseudo-hapticsHuman-Computer InteractionPen-based InteractionHardware and Architecture020201 artificial intelligence & image processingArtificial intelligencebusinessStylusSoftwareGraphics tabletGesture
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El delito de impago de pensiones (art. 227 cp) tras la última jurisprudencia del tribunal supremo español (ssts núms. 346/2020 de 25 de junio; 348/20…

2021

Estudio del art. 207 CP en clave jurisprudencial

348/2020 de 25 de juniorequisitos del delito.:CIENCIAS JURÍDICAS [UNESCO]Luis de las Estudio del art. 207 CP en clave jurisprudencial Delito de impago de pensionescuota hipotecariaUNESCO::CIENCIAS JURÍDICAS2070-8157 22082 Revista Boliviana de Derecho 565487 2021 31 7730073 El delito de impago de pensiones (art. 227 cp) tras la última jurisprudencia del tribunal supremo español (ssts núms. 346/2020 de 25 de junioY 557/2020 de 29 de octubre Comentario a la sts núm. 348/2020 de 25 de junio Heras Vivescrime requirements 650 661Crime of non-payment of pensionsmortgage payment
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Toward a real-time tracking of dense point-sampled geometry

2012

4 pages; International audience; In this paper, we address the problem of tracking temporal deformations between two arbitrary densely sampled point-based surfaces. We propose an intuitive and efficient resolution to the point matching problem within two frames of a sequence. The proposed method utilizes two distinct space partition trees, one for each point cloud, which both are defined on a unique discrete space. Our method takes advantage of multi-resolution concerns, voxel adjacency relations, and a specific distance function. Experimental results obtained from both simulated and real reconstructed data sets demonstrate that the proposed method can handle efficiently the tracking proces…

3D ProcessingComputer Vision[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH]Point cloudGeometry02 engineering and technologycomputer.software_genre030218 nuclear medicine & medical imaging03 medical and health sciences0302 clinical medicineVoxel0202 electrical engineering electronic engineering information engineeringComputer visionPoint (geometry)MathematicsSequencebusiness.industryDiscrete space020207 software engineeringPoint set registrationVideo tracking[ INFO.INFO-OH ] Computer Science [cs]/Other [cs.OH]Adjacency listArtificial intelligencebusinesscomputer
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SfM Techniques Applied in Bad Lighting and Reflection Conditions: The Case of a Museum Artwork

2019

In recent years, SfM techniques have been widely used especially in the field of Cultural Heritage. Some applications, however, remain undefined in cases where the boundary conditions are not suitable for the technique. Examples of this are instances where there are poor lighting conditions and the presence of glass and reflective surfaces. This paper presents a case study where SfM is applied, using a DSLR camera (Nikon D5200), to the “Head of Hades” inside a glass theca and under a large number of light sources at different distances and of different intensities and sizes. The geometric evaluation has been made comparing the DSLR camera model against the 3D data acquired with structured l…

3D model060102 archaeologyComputer science020207 software engineering06 humanities and the arts02 engineering and technologyField (computer science)Cultural heritageComputer graphics (images)Photogrammetry0202 electrical engineering electronic engineering information engineeringMuseum0601 history and archaeologySettore ICAR/17 - DisegnoReflective surfacesReflection (computer graphics)Structured light
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Non-convex power allocation games in MIMO cognitive radio networks

2013

Consideramos un escenario de reparto del espectro, basado en la detección, en una red de radio cognitiva MIMO donde el objetivo general es maximizar el rendimiento total de cada usuario de radio cognitiva optimizando conjuntamente la operación de detección y la asignación de potencia en todos los canales, bajo una restricción de interferencia para los usuarios primarios. Los problemas de optimización resultantes conducen a un juego no convexo, que presenta un nuevo desafío a la hora de analizar los equilibrios de este juego. Con el fin de hacer frente a la no convexidad del juego, utilizamos un nuevo concepto relajado de equilibrio, el equilibrio cuasi-Nash (QNE). Se demuestran las condicio…

3G MIMOnon-cooperative gamesComputer Science::Computer Science and Game TheoryMathematical optimization:CIENCIAS TECNOLÓGICAS [UNESCO]021103 operations researchOptimization problemComputer scienceMIMO0211 other engineering and technologies020206 networking & telecommunicationsThroughput02 engineering and technologyUNESCO::CIENCIAS TECNOLÓGICASCognitive radio0202 electrical engineering electronic engineering information engineeringquasi-Nash equilibriumResource allocationGame theoryInterior point methodcognitive radio network
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Problem Space Identification for Developing Virtual Reality Learning Environments

2021

Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…

4112 ForestrykoulutusteknologiaComputer scienceDesign-based researchkehittämistutkimuseducational design research02 engineering and technologyVirtual realityEducational design researchvirtual reality learning environmentsvirtuaalitodellisuus03 medical and health sciencesIdentification (information)0302 clinical medicineHuman–computer interactiondesign science research0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing030212 general & internal medicineDesign science research512 Business and Managementdesign based research1172 Environmental sciencesProblem space
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Análisis funcional de utillaje sobre caliza del nivel XII (MIS 6) de la Cova del Bolomor (Tavernes de la Valldigna, Valencia). Estudio experimental y…

2016

En el trabajo se analiza desde el punto de vista funcional un conjunto de materiales líticos del nivel XII de la Cova del Bolomor (Tavernes de la Valldigna, Valencia), compuesto en su mayoría por utillaje sobre lasca realizado en caliza.El tema de las tesis presenta, por tanto, dos ámbitos de investigación. Por un lado, y a través del análisis de las huellas de uso del material lítico de la Cova del Bolomor, proceder a la identificación de los aspectos funcionales de los útiles, los cuales pueden contribuir a la caracterización de las diferentes ocupaciones de la cueva, y suponen un avance en el conocimiento de las formas de vida de los grupos humanos del Pleistoceno Medio.Este estudio pres…

550405 - PREHISTORIAprehistoriabolomortraceologíaindustria lítiga120200 - ANALISIS Y ANALISIS FUNCIONAL
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A flexible and reconfigurable 5G networking architecture based on context and content information

2017

The need for massive content delivery is a consolidated trend in mobile communications, and will even increase for next years. Moreover, while 4G maturity and evolution is driven by video contents, next generation (5G) networks will be dominated by heterogeneous data and additional massive diffusion of Internet of Things (IoT). The current network architecture is not sufficient to cope with such traffic, which is heterogeneous in terms of latency and QoS requirements, and variable in space and time. This paper proposes architectural advances to endow the network with the necessary flexibility helping to adapt to these varying traffic needs by providing content and communication services whe…

5G networkingComputer scienceflexible HW/SW platforms 5G networking context-awareness content-centric networks reconfigurability050801 communication & media studies02 engineering and technologyflexible HW/SW platforms 5G networking context-awareness; content-centric networks; reconfigurability.0508 media and communications0202 electrical engineering electronic engineering information engineeringReference architectureArchitectureNetwork architecturebusiness.industrySettore ING-INF/03 - TelecomunicazioniQuality of service05 social sciencesflexible HW/SW platformscontent-centric networkscontext-awarenessReconfigurability020206 networking & telecommunicationsApplications architectureMobile telephonybusinessreconfigurability5GComputer network
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