Search results for "202"
showing 10 items of 5810 documents
A coarse to fine 3D acquisition system
2015
International audience; The 3D chain (acquisition-processing-compression) is , most of the time , sequenced into several steps. Such approaches result into an one-dense acquisition of 3D points. In large scope of applications , the first processing step consists in simplifying the data. In this paper , we propose a coarse to fine acquisition system which permits to obtain simplified data directly from the acquisition. By calculating some complementary information from 2D images , such as 3D normals , multiple homogeneous regions will be segmented and affected to a given primitive class. Contrary to other studies , the whole process is not based on a mesh. The obtained model is simplified di…
Faultlines and subgroups: A meta-review and measurement guide
2014
Research on faultlines—hypothetical dividing lines splitting a team into homogeneous subgroups based on team members’ attributes—has produced several meta-analyses, reviews, and algorithms for faultline and subgroup detection. To help navigate this complexity, we summarize the current theories underlying faultline and subgroup research. We also compare the two most recent algorithms for computational faultline/subgroup detection, offer a guideline for choosing adequate algorithms, and recommend measure combinations for future research. We further review empirical faultlines and subgroup research and show that different contextual factors exhibit a strong influence on the effects of faultlin…
Multisensory texture exploration at the tip of the pen
2016
A tool for the multisensory stylus-based exploration of virtual textures was used to investigate how different feedback modalities (static or dynamically deformed images, vibration, sound) affect exploratory gestures. To this end, we ran an experiment where participants had to steer a path with the stylus through a curved corridor on the surface of a graphic tablet/display, and we measured steering time, dispersion of trajectories, and applied force. Despite the variety of subjective impressions elicited by the different feedback conditions, we found that only nonvisual feedback induced significant variations in trajectories and an increase in movement time. In a post-experiment, using a pa…
El delito de impago de pensiones (art. 227 cp) tras la última jurisprudencia del tribunal supremo español (ssts núms. 346/2020 de 25 de junio; 348/20…
2021
Estudio del art. 207 CP en clave jurisprudencial
Toward a real-time tracking of dense point-sampled geometry
2012
4 pages; International audience; In this paper, we address the problem of tracking temporal deformations between two arbitrary densely sampled point-based surfaces. We propose an intuitive and efficient resolution to the point matching problem within two frames of a sequence. The proposed method utilizes two distinct space partition trees, one for each point cloud, which both are defined on a unique discrete space. Our method takes advantage of multi-resolution concerns, voxel adjacency relations, and a specific distance function. Experimental results obtained from both simulated and real reconstructed data sets demonstrate that the proposed method can handle efficiently the tracking proces…
SfM Techniques Applied in Bad Lighting and Reflection Conditions: The Case of a Museum Artwork
2019
In recent years, SfM techniques have been widely used especially in the field of Cultural Heritage. Some applications, however, remain undefined in cases where the boundary conditions are not suitable for the technique. Examples of this are instances where there are poor lighting conditions and the presence of glass and reflective surfaces. This paper presents a case study where SfM is applied, using a DSLR camera (Nikon D5200), to the “Head of Hades” inside a glass theca and under a large number of light sources at different distances and of different intensities and sizes. The geometric evaluation has been made comparing the DSLR camera model against the 3D data acquired with structured l…
Non-convex power allocation games in MIMO cognitive radio networks
2013
Consideramos un escenario de reparto del espectro, basado en la detección, en una red de radio cognitiva MIMO donde el objetivo general es maximizar el rendimiento total de cada usuario de radio cognitiva optimizando conjuntamente la operación de detección y la asignación de potencia en todos los canales, bajo una restricción de interferencia para los usuarios primarios. Los problemas de optimización resultantes conducen a un juego no convexo, que presenta un nuevo desafío a la hora de analizar los equilibrios de este juego. Con el fin de hacer frente a la no convexidad del juego, utilizamos un nuevo concepto relajado de equilibrio, el equilibrio cuasi-Nash (QNE). Se demuestran las condicio…
Problem Space Identification for Developing Virtual Reality Learning Environments
2021
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…
Análisis funcional de utillaje sobre caliza del nivel XII (MIS 6) de la Cova del Bolomor (Tavernes de la Valldigna, Valencia). Estudio experimental y…
2016
En el trabajo se analiza desde el punto de vista funcional un conjunto de materiales líticos del nivel XII de la Cova del Bolomor (Tavernes de la Valldigna, Valencia), compuesto en su mayoría por utillaje sobre lasca realizado en caliza.El tema de las tesis presenta, por tanto, dos ámbitos de investigación. Por un lado, y a través del análisis de las huellas de uso del material lítico de la Cova del Bolomor, proceder a la identificación de los aspectos funcionales de los útiles, los cuales pueden contribuir a la caracterización de las diferentes ocupaciones de la cueva, y suponen un avance en el conocimiento de las formas de vida de los grupos humanos del Pleistoceno Medio.Este estudio pres…
A flexible and reconfigurable 5G networking architecture based on context and content information
2017
The need for massive content delivery is a consolidated trend in mobile communications, and will even increase for next years. Moreover, while 4G maturity and evolution is driven by video contents, next generation (5G) networks will be dominated by heterogeneous data and additional massive diffusion of Internet of Things (IoT). The current network architecture is not sufficient to cope with such traffic, which is heterogeneous in terms of latency and QoS requirements, and variable in space and time. This paper proposes architectural advances to endow the network with the necessary flexibility helping to adapt to these varying traffic needs by providing content and communication services whe…