Search results for "21"

showing 10 items of 34876 documents

Antiviral prophylaxis in patients with haematological malignancies and solid tumours: Guidelines of the Infectious Diseases Working Party (AGIHO) of …

2006

Morbidity and mortality in patients with malignancies are increased by viral infections. These mostly are reactivations of asymptomatic latent infections. They primarily concern clinical entities associated with the reactivation of herpes viruses, such as varicella zoster virus (VZV) and cytomegalovirus (CMV). Respiratory tract infections caused by influenza, parainfluenza or respiratory syncytial virus (RSV) are less common. Since reactivation of latent infections has major clinical impact, antiviral prophylaxis is an attractive approach for patients expecting immunosuppression. The main risk factor for clinically relevant reactivation is profound disruption of cellular immune response. Du…

virusesmedicine.medical_treatmentCongenital cytomegalovirus infectionAntineoplastic AgentsNeutropeniamedicine.disease_causeAntiviral AgentsVirusHerpesviridae03 medical and health sciences0302 clinical medicineNeoplasmsmedicineHumansRespiratory tract infectionsbusiness.industryVaricella zoster virusvirus diseasesImmunosuppressionHematologymedicine.disease3. Good healthOncologyVirus Diseases030220 oncology & carcinogenesisImmunologyAlemtuzumabbusinessImmunosuppressive Agents030215 immunologymedicine.drugStem Cell TransplantationAnnals of oncology : official journal of the European Society for Medical Oncology
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Shared visions and urban governance

2006

vision politiche urbaneSettore ICAR/21 - Urbanistica
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Visual Contrast Modulates Operant Learning Responses in Larval Zebrafish.

2018

The larval zebrafish is a promising vertebrate model organism to study neural mechanisms underlying learning and memory due to its small brain and rich behavioral repertoire. Here, we report on a high-throughput operant conditioning system for zebrafish larvae, which can simultaneously train 12 fish to associate a visual conditioned pattern with electroshocks. We find that the learning responses can be enhanced by the visual contrast, not the spatial features of the conditioned patterns, highlighted by several behavioral metrics. By further characterizing the learning curves as well as memory extinction, we demonstrate that the percentage of learners and the memory length increase as the co…

visionCognitive Neuroscienceved/biology.organism_classification_rank.specieseducationautomated image analysisBehavioral neurosciencelcsh:RC321-57103 medical and health sciences0302 clinical medicinebiology.animalZebrafish larvaehigh-throughput imagingOperant conditioningModel organismlcsh:Neurosciences. Biological psychiatry. Neuropsychiatry030304 developmental biologyOriginal Research0303 health scienceslearningbiologyved/biologyRepertoirefungiVertebrateExtinction (psychology)Neuropsychology and Physiological PsychologyLearning curvezebrafish larvaebehavioral neuroscienceNeuroscience030217 neurology & neurosurgeryNeuroscienceFrontiers in behavioral neuroscience
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(A,B) In vivo GCaMP6f signals recorded in layers M1, M5 and M9/10 of Mi1 (A) and Tm3 (B) neurons, before (blue, green) and after (gray, red) applicat…

2019

Sensory systems sequentially extract increasingly complex features. ON and OFF pathways, for example, encode increases or decreases of a stimulus from a common input. This ON/OFF pathway split is thought to occur at individual synaptic connections through a sign-inverting synapse in one of the pathways. Here, we show that ON selectivity is a multisynaptic process in the Drosophila visual system. A pharmacogenetics approach demonstrates that both glutamatergic inhibition through GluClα and GABAergic inhibition through Rdl mediate ON responses. Although neurons postsynaptic to the glutamatergic ON pathway input L1 lose all responses in GluClα mutants, they are resistant to a cell-type-specifi…

visionQH301-705.5GABA AgentsScienceModels Neurological610Sensory systemBiologyStimulus (physiology)distributed codingGeneral Biochemistry Genetics and Molecular BiologySynapseglutamatergic inhibition03 medical and health sciencesGlutamatergic0302 clinical medicinePostsynaptic potentialOff pathwayInterneuronsAnimalsVisual PathwaysExcitatory Amino Acid AgentsBiology (General)030304 developmental biology0303 health sciencesGeneral Immunology and MicrobiologyGABAergic inhibitionD. melanogasterON selectivityGeneral Neurosciencefeature extractionQRGeneral MedicineD. melanogaster; GABAergic inhibition; ON selectivity; distributed coding; feature extraction; glutamatergic inhibition; neuroscience; visionVisual PerceptionMedicineGabaergic inhibitionDrosophilaSelectivityNeuroscience030217 neurology & neurosurgeryResearch ArticleNeuroscience
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Alla ricerca dell'autosostenibilità. Visioni e scenari per territorio e comunità

2021

Riflettere e ritornare a ripensare le relazioni tra le varie arti e i vari campi del sapere scientifico è oggi quanto mai necessario vista la tendenza esplicita alla liquefazione, allo scollamento e alla dispersione tra e dei processi intellettuali (sempre più omologati sulla necessità di aver successo mediatico nel messaggio immediato e mediante slogan e packaging più che risolvere, concretamente, i fatti urbani e territoriali) e alla costante separazione con le tecniche, i metodi e le attività burocratiche (anche esse sempre più meccaniche e industriali che fanno spesso il paio con processi di economie di scala). Entrambi gli aspetti divengono sempre più seriali, globalizzati e standardiz…

visioni scenari territorio autosostenibilità bioregioneSettore ICAR/21 - Urbanistica
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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Motion perception in early glaucoma

2013

Purpose: The aim of our study was to underline the changes in the movement perception for early glaucoma. Our working hypothesis consisted in inquiring if the impairment of the magnocellular pathway may modify the movement perception capabilities in the visual field, more particularly in its peripheral area.Methods: We included 14 healthy subjects and 14 patients with early primary open angle glaucoma. A moving target was presented on a semicircular screen (1.8 m diameter); participants were asked to localize the Ending Point (EP) of each movement. Each stimulus consisted in a white dot (0,72° of diameter) moving horizontally with the imposed velocity profile. Two different laws of motion w…

visual fieldmedicine.medical_specialty641 perceptiongenetic structuresOpen angle glaucoma758 visual fieldsGlaucomaperceptionStimulus (physiology)Standard deviationchamp visuel03 medical and health sciences0302 clinical medicineOptics[ SDV.MHEP ] Life Sciences [q-bio]/Human health and pathologyOphthalmologymedicineMotion perception[SDV.MHEP.OS]Life Sciences [q-bio]/Human health and pathology/Sensory Organs030304 developmental biologyganglion0303 health sciences[SDV.MHEP] Life Sciences [q-bio]/Human health and pathology531 ganglion cellsbusiness.industryGeneral MedicineEarly glaucomacellmedicine.diseasePeripheralVisual fieldOphthalmology[SDV.MHEP.OS] Life Sciences [q-bio]/Human health and pathology/Sensory Organs[ SDV.MHEP.OS ] Life Sciences [q-bio]/Human health and pathology/Sensory Organs030221 ophthalmology & optometrycellulebusiness[SDV.MHEP]Life Sciences [q-bio]/Human health and pathologyActa Ophthalmologica
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Explicit behavioral detection of visual changes develops without their implicit neurophysiological detectability

2011

Change blindness is a failure of reporting major changes across consecutive images if separated, e.g., by a brief blank interval. Successful change detection across interrupts requires focal attention to the changes. However, findings of implicit detection of visual changes during change blindness have raised the question of whether the implicit mode is necessary for development of the explicit mode. To this end, we recorded the visual mismatch negativity (vMMN) of the event-related potentials (ERPs) of the brain, an index of implicit pre-attentive visual change detection, in adult humans performing an oddball-variant of change blindness flicker task. Images of 500 ms in duration were prese…

visual mismatch negativitygenetic structuresflicker paradigmMismatch negativityStimulus (physiology)Electroencephalographyevent-related potentialsBlanklcsh:RC321-571Developmental psychologyBehavioral NeuroscienceEvent-related potentialInter-stimulus intervalmedicineOriginal Research Articleskin and connective tissue diseaseslcsh:Neurosciences. Biological psychiatry. NeuropsychiatryOddball paradigmta515Biological Psychiatrychange blindnessmedicine.diagnostic_testPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyChange blindnesssense organsPsychologyChange detectionNeuroscienceoddball paradigmCognitive psychologyFrontiers in Human Neuroscience
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Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

2019

Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D…

visuospatial abilitiesSpatial Visualization05 social scienceslcsh:BF1-990preadolescence050105 experimental psychologyMental rotationLearning effectVisualizationStyle (sociolinguistics)Developmental psychology03 medical and health sciencesSettore M-PSI/04 - PSICOLOGIA DELLO SVILUPPO E PSICOLOGIA DELL'EDUCAZIONE0302 clinical medicinelcsh:Psychologyspatial cognitionAdolescence; Preadolescence; Spatial cognition; Videogames; Visuospatial abilitiesPsychology0501 psychology and cognitive sciencesadolescencevideogamesPsychology030217 neurology & neurosurgeryGeneral PsychologyOriginal ResearchFrontiers in Psychology
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El alojamiento colaborativo: Viviendas de uso turístico y plataformas virtuales

2016

La llamada economía colaborativa, fenómeno innovador de alcance global y transversal, supone la apuesta por una alternativa a las prácticas hasta ahora conocidas en nuestra sociedad de consumo. Esta idea de la economía colaborativa ha tenido una gran repercusión más allá de su incidencia en los mercados de servicios y bienes, afectando de forma directa al sector del alojamiento turístico. De hecho, se han generalizado de forma extraordinaria diferentes alternativas al alojamiento vacacional más tradicional, mediante plataformas virtuales que ofrecen viviendas privadas para su uso turístico a precios competitivos y prometen experiencias más cercanas a la convivencia vecinal que turística. An…

viviendas turísticasalojamiento turísticolcsh:Political scienceAirbnbRentingGoods and servicesSharing economyPhenomenonJF20-2112MarketingNeighbourhood (mathematics)plataformas virtualesPolitical scienceHotel industryalojamiento colaborativobusiness.industryGeneral Medicinelcsh:Political institutions and public administration (General)JGeographyEconomía colaborativalcsh:JF20-2112Political institutions and public administration (General)businessAccommodationCartographyTourismlcsh:JRevista de Estudios de la Administración Local y Autonómica
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