Search results for "ANIMATION"

showing 10 items of 96 documents

An eye tracking comparison of external pointing cues and internal continuous cues in learning with complex animations

2010

Abstract Two experiments used eye tracking to investigate a novel cueing approach for directing learner attention to low salience, high relevance aspects of a complex animation. In the first experiment, comprehension of a piano mechanism animation containing spreading-colour cues was compared with comprehension obtained with arrow cues or no cues. Eye tracking data revealed differences in learner attention patterns between the different experimental conditions. The second experiment used eye tracking with synchronized and non-synchronized cues to investigate the role of dynamic direction of attention in cueing effectiveness. Results of Experiment 1 showed that spreading-colour cues resulted…

Communicationgenetic structuresbusiness.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONEye movementCognitionAnimationCue-dependent forgettingEducationComprehensionInformationSystems_MODELSANDPRINCIPLESSalience (neuroscience)PerceptionDevelopmental and Educational PsychologyEye trackingPsychologybusinessCognitive psychologymedia_commonLearning and Instruction
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Towards more Valid Assessment of Learning from Animations

2020

Animated explanations have become an ubiquitous feature of modern educational practice. They provide a distinctive, non-verbal means of presenting information that is particularly appropriate for dynamic subject matter. However, the prevailing approaches used to assess learning from educational animations are almost exclusively verbal. There is thus a clear disconnect between the form of representation students encounter during their learning activity and the very different form of representation used to assess the resulting learning outcomes. This fundamental inconsistency undermines the validity of current assessment approaches and signals the need for a fresh look at how learning from an…

ComprehensionRange (mathematics)Human–computer interactionComputer scienceFeature (machine learning)AnimationRepresentation (mathematics)Subject matter
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Cueing animations: Dynamic signaling aids information extraction and comprehension

2013

The effectiveness of animations containing two novel forms of animation cueing that target relations between event units rather than individual entities was compared with that of animations containing conventional entity-based cueing or no cues. These relational event unit cues (progressive path and local coordinated cues) were specifically designed to support key learning processes posited by the Animation Processing Model (Lowe & Boucheix, 2008). Four groups of undergraduates (N ¼ 84) studied a usercontrollable animation of a piano mechanism and then were assessed for mental model quality (via a written comprehension test) and knowledge of the mechanism’s dynamics (via a novel non-verbal …

Computer scienceInstructional designEvent (computing)Eye movementAnimationcomputer.software_genreEducationComprehensionInformation extractionDynamics (music)Developmental and Educational PsychologyEye trackingcomputerCognitive psychologyLearning and Instruction
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Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation

2015

Simulation. The concept of simulation has been contested in academia since its proliferation in the 1960s. This is hardly the case in videogame research, the subject of which is commonly discussed as a simulation or something that simulates with little analytical consideration of the term’s other scientific roles. Comparison. The article compares the simulation of videogame research to the ways in which other scientific sectors utilize the term. Problematic science communication. It turns out that videogame research has found an eccentric use for simulation with none or little relation to the term’s scientific (knowledge-driven) and etymological (imitational) predecessors. This becomes a p…

Computer scienceMetaphorbusiness.industrymedia_common.quotation_subjectGeneral Social SciencesAnimationComputer Science ApplicationsEpistemologyta616Science communicationVirtuality (gaming)The Conceptual FrameworkArtificial intelligenceta518Materialismbusinessta611media_commonSimulation & Gaming
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Aprendiendo Vibraciones Mec´anicas con Wolfram Mathematica

2015

[EN] Mechanical vibrations as subject can be found within many Engineering and Science Degrees. To achieve that the students understand the mathematics and its physical interpretation is the objective we should get as docents. In this paper we describe how to create a simple graphical model of a single degree of freedom vibrating system allowing us to visualize concepts like above concepts damping, resonance or forced vibrations. For that, we use the popular symbolic software Wolfram Mathematica with which, without an excessive programming complexity, we can obtain a very satisfactory visual model capable to move itself, controlled by parameters. In addition, the model incorporates the curv…

Computer scienceVibraciones mecánicasMechanical vibrationsmechanical vibrationsWolfram Mathematicalcsh:Education (General)Animación en el tiempoSoftwareCalculusmass-spring-dashpot systemGraphical modelSimulationInterpretation (logic)Graphical representationbusiness.industryMass-spring-dashpot systemtime domain animationTime domain animationVibrationgraphical representationRepresentación gráficalcsh:L7-991Single degree of freedombusinessSistema masa-muelle-amortiguador
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Integrating miniMin-HSP agents in a dynamic simulation framework

2004

In this paper, we describe the framework created for implementing AI-based animations for artificial actors in the context of IVE (Intelligent Virtual Environments). The minMin-HSP (Heuristic Search Planner) planner presented in [12] has been updated to deal with 3D dynamic simulation environments, using the sensory/actuator system fully implemented in UnrealTM and presented in [10]. Here, we show how we have integrated these systems to handle the necessary balance between the reactive and deliberative skills for 3D Intelligent Virtual Agents (3DIVAs). We have carried out experiments in a multi-agent 3D blocks world, where 3DIVAs will have to interleave sensing, planning and execution to be…

Computer sciencebusiness.industryBlocks worldContext (language use)computer.software_genreDynamic simulationIntelligent agentHuman–computer interactionArtificial intelligenceUser interfaceAgent architecturebusinesscomputerComputer animation
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Don’t miss your train! Just follow the computer screen animation: Comprehension of animated public information graphics

2014

Computer graphic animated information displays have the potential to communicate public information in situations where normal announcement types are ineffective. This study used eye tracking techniques to analyze comprehension mechanism of event-related information on railway traffic disruptions presented via different graphic formats presented on computer screen. 86 participants were asked to understand series of traffic disruption messages delivered via four purely visual formats: Static simultaneous, Static sequential, Animated simultaneous and Animated sequential. Across these four conditions, and contrary to the most common materials used in the studies on animation comprehension, the…

Computer sciencemedia_common.quotation_subjectcomputer.software_genre050105 experimental psychologyPresentationArts and Humanities (miscellaneous)Causal chain0501 psychology and cognitive sciencesGraphicsGeneral PsychologyComputer animationmedia_commonMultimedia05 social sciences050301 education[ SCCO.LING ] Cognitive science/Linguisticscomputer.file_formatAnimation[SCCO.LING]Cognitive science/LinguisticsHuman-Computer InteractionComprehensionEye trackingImage file formats0503 educationcomputerINFORMATION DES PASSAGERS
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Chebyshev’s Method on Projective Fluids

2020

We demonstrate the acceleration potential of the Chebyshev semi-iterative approach for fluid simulations in Projective Dynamics. The Chebyshev approach has been successfully tested for deformable bodies, where the dynamical system behaves relatively linearly, even though Projective Dynamics, in general, is fundamentally nonlinear. The results for more complex constraints, like fluids, with a particular nonlinear dynamical system, remained unknown so far. We follow a method describing particle-based fluids in Projective Dynamics while replacing the Conjugate Gradient solver with Chebyshev’s method. Our results show that Chebyshev’s method can be successfully applied to fluids and potentially…

Conjugate gradient solverComputer sciencesimulace tekutinanimationAcceleration (differential geometry)02 engineering and technologyDynamical systemChebyshev filternonlinear optimization0202 electrical engineering electronic engineering information engineeringanimaceProjective testnelineární optimalizaceprojektivní dynamikaconstraint-based simulationsimulace založená na omezeníMathematical analysis020207 software engineeringComputer Graphics and Computer-Aided DesignComputational MathematicsNonlinear systemprojective dynamicsParticle020201 artificial intelligence & image processingfluid simulationProjective dynamicsSoftware
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Contemporary Children’s Film, CGI, and the Child Viewer’s Attention

2019

The aim of this chapter is to methodologically characterize a group of contemporary children’s films that have rarely been addressed as a separate category, namely live-action/animation hybrids. Using four recent films, the chapter illustrates a range of possible relationships between the analogue (live-filmed) and computer-generated content and the likely impact on the child viewer of various configurations of such hybrids. In particular, the chapter addresses the role of the live child actor and the function of animated creatures. Because many live-action/animation hybrids are directed toward the younger child audience represented by a G rating, this chapter also addresses the child viewe…

CreaturesAestheticsmedia_common.quotation_subjectEmpathyAnimationYounger childFunction (engineering)PsychologyContent (Freudian dream analysis)media_common
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Cueing complex animations: Does direction of attention foster learning processes?

2011

Abstract The time course of learners’ processing of a complex animation was studied using a dynamic diagram of a piano mechanism. Over successive repetitions of the material, two forms of cueing (standard colour cueing and anti-cueing) were administered either before or during the animated segment of the presentation. An uncued group and two other control conditions were also employed. Development of an internal representation of the movements depicted in the animation was evaluated through participant demonstrations of the mechanism’s operation on a replica piano mechanism. Eye tracking (fixation lengths) indicated that overall, conventional visuospatially-based cueing was largely ineffect…

Cued speechVisual perceptionMultimediaSpatial abilitymedia_common.quotation_subjectEye movementAnimationFixation (psychology)computer.software_genreEducationPresentationDevelopmental and Educational PsychologyEye trackingPsychologycomputerCognitive psychologymedia_commonLearning and Instruction
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