Search results for "ARCHITECTURE"
showing 10 items of 3706 documents
A Robot Architecture Based on Higher Order Perception Loop
2009
The paper discusses the self-consciousness of a robot as based on higher order perceptions of the robot itself. In this sense, the first order perceptions of the robot are the immediate perceptions of the outer world of the robot, while higher order perceptions are the robot perceptions of its own inner world. The resulting architecture based on higher order perceptions has been implemented and tested in a project regarding a robotic touristic guide acting in the Botanical Garden of the University of Palermo.
Analysing software integration scenarios: the case of telecommunications operations software
2008
Telecom operators deploy a vast number of software systems to support their operations. Vendors of this software often integrate in their products several software systems, in order to enable innovations, minimize customer's integration efforts, etc. Different integration scenarios can be envisioned, and the issue of identifying more beneficial scenarios is of a great importance to the vendors. This paper aims at analyzing different software integration scenarios from the viewpoint of their support for innovations, and focuses on the context of telecommunications operations software. For each scenario, the overall modularity of the set of software systems is evaluated, and the expected bene…
MetaEdit+ A Fully Configurable Multi-User and Multi-Tool CASE and CAME Environment
1996
Computer Aided Software Engineering (CASE) environments have spread at a lower pace than expected. One reason for this is the immaturity of existing environments in supporting development in-the-large and by-many and their inability to address the varying needs of the software developers. In this paper we report on the development of a next generation CASE environment called MetaEdit+. The environment seeks to overcome all the above deficiencies, but in particular pays attention to catering for the varying needs of the software developers. MetaEdit+ is a multi-method, multi-tool platform for both CASE and Computer Aided Method Engineering (CAME). As a CASE tool it establishes a versatile an…
Development Platforms as a Niche for Software Companies in Open Source Software
2006
As long as information systems do not become overly large and while they address a well-known domain, they can be controlled by engineering staff. Nevertheless, when dealing with large-scale, complex, or innovative information systems, it can be difficult to separate design issues and to formulate a meaningful information system proposal. In such a context, platforms for software engineering appear to be a promising approach. In this paper, we propose to view development platforms as a major opportunity for Open Source Software and Open Formats.
L'arquitectura dins la cultura nobiliària a Xàtiva
2018
El present treball busca analitzar i destacar aquelles arquitectures que l’estament nobiliari de Xàtiva va manar construir amb la finalitat de mostrar el seu poder al poble. Així mateix, és un intent de fer valer els edificis i els elements que se n’han conservat fins als nostres dies. La metodologia seguida consta d’una primera anàlisi del parc edificat per avaluar-ne l’arquitectura i d’una cerca a diferents arxius per conèixer l’evolució, tant de les construccions com de les diferents nissagues que les van habitar. Tot això ens permet concloure que, en el cas xativí, existeix una xifra elevada d’edificis erigits per la classe nobiliària que encara hui es mantenen dempeus, a la vegada que …
2020
Abstract Challenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article helps to answer the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N = 813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey da…
Computer game as a pragmatic concept : ideas, meanings, and culture
2020
This article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer game as both a pragmatic idea and a pragmatic meaning is introduced. Practical meanings of the computer game correspond with the concrete effects that engaging with computer games produces in an individual. Practical ideas of the computer game correspond with the subjectively constituted conceptual families concerning the computer game’s assumed practical meaning. Individual computer games can be considered flat or round depending on the range of their practical meanings. Thus, the article contributes to the study of cultural objects by offering a framework for examining the evolution and existe…
Co-evolution of three mega-trends nurtures un-captured GDP – Uber's ride-sharing revolution
2016
Uber used a disruptive business model driven by digital technology to trigger a ride-sharing revolution. The institutional sources of the company’s platform ecosystem architecture were analyzed to explain this revolutionary change. Both an empirical analysis of a co-existing development trajectory with taxis and institutional enablers that helped to create Uber’s platform ecosystem were analyzed. The analysis identified a correspondence with the “two-faced” nature of ICT that nurtures un-captured GDP. This two-faced nature of ICT can be attributed to a virtuous cycle of decline in prices and an increase in the number of trips. We show that this cycle can be attributed to a self-propagating …
RIE : revista de investigación educativa
2018
Se revisa la evolución, situación actual y perspectivas de las revistas de investigación sobre educación, haciendo énfasis sobre las publicadas en español. Metodología: Se utiliza la estructura de la metodología DAFO (debilidades, amenazas, fortalezas y oportunidades), que ha demostrado ser una técnica muy eficaz para analizar y formular estrategias de acción que conduzcan a la mejora de un producto o servicio. Resultados: Se identifican las principales debilidades, amenazas, fortalezas y oportunidades de las revistas de investigación en educación, señalando los elementos fundamentales, internos y externos, que influyen sobre su desarrollo y calidad. Discusión: Se presentan conclusiones sob…
Requirements Model of Sociotechnical Systems Simulator Architecture
2017
To avoid any voluntary decisions it is desirable to examine the possible consequences that can be done by simulation. Unfortunately there is no unified methodology and technology for simulators designing. Above mentioned problem when development of each simulator has to be started from the scratches makes elaboration expensive and cumbersome. The article dealt with the way to joint understanding of simulators designing concept.