Search results for "ARTP"
showing 10 items of 134 documents
CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization
2021
Virtual and augmented reality technologies have known an impressive market evolution due to their potential to provide immersive experiences. However, they still have significant difficulties to enable fully fledged, consumer-ready applications that can handle complex tasks such as multi-user collaboration or time-persistent experiences. In this context, CultReal is a rapid creation and deployment platform for augmented reality (AR), aiming to revitalize cultural spaces. The platform’s content management system stores a representation of the environment, together with a database of multimedia objects that can be associated with a location. The localization component fuses data from beacons …
Elena+ care for COVID-19, a pandemic lifestyle care intervention : intervention design and study protocol
2021
Background: The current COVID-19 coronavirus pandemic is an emergency on a global scale, with huge swathes of the population required to remain indoors for prolonged periods to tackle the virus. In this new context, individuals' health-promoting routines are under greater strain, contributing to poorer mental and physical health. Additionally, individuals are required to keep up to date with latest health guidelines about the virus, which may be confusing in an age of social-media disinformation and shifting guidelines. To tackle these factors, we developed Elena+, a smartphone-based and conversational agent (CA) delivered pandemic lifestyle care intervention. Methods: Elena+ utilizes varie…
A Decision-support Algorithm for Self-management of Anticoagulation Therapy Used in a Smartphone Application
2019
Warfarin for anticoagulation therapy is used by patients with specific cardiovascular diseases to control the ability of blood clotting. Traditional ways for self-management of the therapy are based on paper forms and procedures. This paper presents an algorithm developed for the smartphone application “Warfarin Guide”, which is a computer-assisted decision-support system used to help patients with self-management of their anticoagulation therapy related to International Normalized Ratio (INR) values. The algorithm was based on clinical guidelines for Warfarin therapy and it was adapted for the software application to address challenges with regular INR checks and adjustments for temporary …
Combining high performance thin layer chromatography with minispectrometer-fiber optic probe-coupled to smartphone for in place analysis: Lactose qua…
2021
ABSTRACT An in place colorimetric method has been proposed for estimation of the quantity of lactose in several matrix (milk, water effluents and surfaces). Analyzing the amount of this carbohydrate it can be control the product, the cleanliness of the parts of the dairy companies and it can avoid contamination of milk products produced there. This method combines the use of HPTLC for sugars separation with novel analytical devices as minispectrophotometer with fiber optic coupled to a smartphone. In order to measure the lactose a colorimetric reaction has been used. Variable volumes of samples or stock solutions were deposited in nano-silica gel layer, a mobile phase of acetonitrile:water:…
Impact of Mediation devices on the Museum Visit Experience and on Visitors' Behavioural Intentions
2012
This study draws on the experiential approach and has two main goals: to explore the different dimensions of the museum experience regardless of whether it is mediated by mediation devices (e.g., audio guides, interactive terminals, SmartPhones, tablets, augmented reality), and to identify the impact of such devices on visitors' behavioural intentions. The authors conduct a qualitative and exploratory investigation to address the following questions: Does the development of such devices affect both experience dimensions and the audience's behavioural intentions? Which components of a museum visit are concerned?
IncentMe: Effective Mechanism Design to Stimulate Crowdsensing Participants with Uncertain Mobility
2018
Mobile crowdsensing harnesses the sensing power of modern smartphones to collect and analyze data beyond the scale of what was previously possible with traditional sensor networks. Given the participatory nature of mobile crowdsensing, it is imperative to incentivize mobile users to provide sensing services in a timely and reliable manner. Most importantly, given sensed information is often valid for a limited period of time, the capability of smartphone users to execute sensing tasks largely depends on their mobility pattern, which is often uncertain. For this reason, in this paper, we propose IncentMe, a framework that solves this core issue by leveraging game-theoretical reverse auction …
Determining the efficiency of optical sources using a smartphone's ambient light sensor
2017
This work reports the use of a smartphone’s ambient light sensor as a valuable tool to study and characterize the efficiency of an optical source. Here, we have measured both luminous efficacy and efficiency of several optical sources (incandescent bulb and halogen lamp) as a function of the electric power consumed and the distance to the optical detector. The illuminance of LEDs as a function of the distance to the optical detector is characterized for different wavelength emissions. Analysis of the results confirms an inverse-square law of the illuminance with the detector–source distance and shows good agreement with values obtained by classical experiments. This experience will trigger …
Implementing a Digital Wellness Application into Use : Challenges and Solutions Among Aged People
2020
The ageing population is a growing priority area for policy makers and healthcare providers worldwide. Life expectancy is improving, but at the same time, insufficient physical activity threatens older age. Thus, an important question arises: how to improve the probability of people living a healthy and active life in older age. One potential solution to support physical activity and healthy aging is digital wellness technologies. However, digital wellness technologies are still typically designed for younger populations, yet a growing need and potential also among aged people is prevalent. Aged people are a user group with distinct needs and challenges. The main purpose of this study was t…
Experience from Indoor Fire Search and Rescue Game Design for Technology Testing
2018
No matter how good the fire evacuation plan for a building is, there is a risk of immovable victims being left behind due to smoke obscuration, inhalation of poisonous gasses, or other reasons. Firefighters usually perform the search and rescue for casualties in responding to fire hazards, besides the firefighting. Among of the challenges in the search and rescue operation is how to locate victims, and to keep monitoring the fire development so that it will not accidentally harm the fire personnel. This paper presents a game designed to test a smartphone app’s feature that supports concurrent tracking of indoor victims and fire spread. 22 volunteers were assigned roles either as rescuers or…
Are smartphone applications (App) useful to improve hearing?
2020
Le App per smartphone possono essere utili per migliorare l’udito?L’obiettivo dello studio è quello valutare l’efficacia di un’App per smartphone creata con lo scopo di migliorare le performance uditive sia in soggetti normoudenti che in pazienti affetti da ipoacusia da lieve a severa. Si tratta di uno studio analitico multicentrico, eseguito tra giugno e dicembre 2017, che ha analizzato un campione di 68 pazienti di cui 55 ipoacusici e 13 normoudenti; a tutti i pazienti sono stati somministrati test audiologici specifici sia durante l’utilizzo della suddetta App che in assenza di ausili uditivi. Il protocollo di valutazione audiologica prevedeva l’esecuzione di un’audiometria tonale limina…