Search results for "Active Learning"

showing 10 items of 184 documents

Innocampus Explora: Una aproximación multidisciplinar a la problemática ambiental

2020

[ES] Presentamos las actividades del proyecto de innovación Innocampus Explora desarrollado en el campus de Burjassot-Paterna de la Universitat de València y cuyo objetivo principal es mostrar la interrelación existente entre los diferentes grados científicos y técnicos del campus. En la presente anualidad, el equipo de trabajo integrado por estudiantes y profesores de todos las facultades y escuelas del campus de Burjassot-Paterna, ha desarrollado actividades en torno a la problemática medioambiental. Una visión transversal e interdisciplinar de los problemas de los usos del plástico y de la energía nuclear que enlaza con varios de los Objetivos de Desarrollo Sostenible (ODS) dictados por …

Innovación educativaActive learningSustainable Development Goals (SDG)Comunicación de la cienciaEducational innovationsInterdisciplinarityInterdisciplinariedadAprendizaje activoObjetivos de desarrollo sostenibleScience communicationHigher level educationEducación superiorHigher educationEnseñanza superiorTecnologías y educaciónTechnologies and educationLibro de Actas IN-RED 2020: VI Congreso de Innovación Edicativa y Docencia en Red
researchProduct

Incorporando dispositivos de radio definida por software en la materia de Comunicaciones Digitales: del grupo piloto a la gran clase

2020

[ES] La innovación educativa es un proceso que se extiende más allá de un curso académico. En su desarrollo se distinguen las etapas de planificación, implementación, evaluación y realimentación, para identificar aspectos susceptibles de mejora. En esta contribución presentamos el trabajo desarrollado en los dos últimos cursos en la asignatura Teoría de la Comunicación (materia de Comunicaciones Digitales), Grado en Ingeniería Telemática, de la Universitat de València. Concretamente, se incorporan dispositivos de radio definida por software en los laboratorios como herramienta para conseguir unas prácticas más realistas. El artículo describe el proceso de adaptación de una sesión de laboratori…

Innovación educativaComunicaciones digitalesAprendizaje basado en proyectosActive learningEducación superiorSoftware Defined Radio (SDR)Enseñanza superiorDigital communicationsTecnologías y educaciónRadio definida por software
researchProduct

Gamificación como herramienta docente aplicada a las tutorías de grupo en la Educación Superior

2019

[EN] Our general objective consists in using gamification as a teaching tool in order to get a higher level of students’ involvement in the tutorials, as well as, increasing the motivation to learn Pathophysiology in the Pharmacy Degree. Not all the students groups are uniform, and also the teachers have nonconscious prejudices for each group. Hence, every student group has its own idiosyncrasy. We have the hypothesis that the game can give us really valuable information to let us develop suitable teaching techniques to enhance the motivation for each particular group. Games offers a more relaxed scenario compared to master class or exam, therefore we can ask questions as a team contest tha…

Innovación educativaTutoríasMotivationActive learningTutorialsEducational innovationInnovación educacionalIntervención educacionalEducational interventionDocencia universitariaGamificationAprendizaje activoGamificaciónUniversity teachingEducación superiorEnseñanza superiorMotivaciónTecnologías y educación
researchProduct

PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios

2016

While online learning is already a part of university education and didactics, not all students have the necessary self-regulation competency to really learn on their own efficiently and effectively. In classroom a teacher can take over a moderating part, set intermediate goals and give feedback to one's progress, but participants of online learning courses (e.g. in blended scenarios or Massive Open Online Courses (MOOCs)) face a higher demand of self-regulation competency. This paper presents a course and content independent assistant, PeerLA, which assists in improving self-regulation competency. PeerLA allows setting of long-term goals, breakdown into intermediate goals and keeps track o…

Knowledge managementComputer sciencebusiness.industry05 social sciencesEducational technologyInformal learningExperiential learning050105 experimental psychologySynchronous learningScrumBlended learningActive learningComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesLearning ManagementLearning progressbusinessCompetence (human resources)050104 developmental & child psychology2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)
researchProduct

Experimentation with a System Dynamics Based Interactive Learning Environment A Case Study of Accessibility of Norwegian Municipalities Websites

2017

Knowledge managementComputer sciencebusiness.industryModeling and SimulationlanguageNorwegianbusinessInteractive learning environmentSoftwarelanguage.human_languageSystem dynamicsInternational Journal of Simulation: Systems, Science & Technology
researchProduct

Accessibility of Norwegian Municipalities Websites: An Interactive Learning Environment Experimental Investigation

2016

Accessibility is an important aspect of websites generally and public websites particularly. Many ways could be proposed to enhance accessibility, however the impact of selected actions is hard to predict due to diversification and contradiction, in addition to the existence of the time factor. A System Dynamics simulation model including factors affecting the accessibility of Norwegian municipal websites was encapsulated in an Interactive Learning Environment (ILE). As the model promised to be able to change how users think and take decisions, this ILE was tested by users in an experiment. We have conducted a#x03B1;, a#x03B2;, and a#x03B3; change analysis on the results of this experiment.…

Knowledge managementComputer sciencebusiness.industrymedia_common.quotation_subject05 social sciences02 engineering and technologyNorwegianDiversification (marketing strategy)Interactive learning environmentlanguage.human_languageSystem dynamicsPerceptionServer0502 economics and business0202 electrical engineering electronic engineering information engineeringlanguageContradiction020201 artificial intelligence & image processingbusiness050203 business & managementmedia_commonGraphical user interface2016 UKSim-AMSS 18th International Conference on Computer Modelling and Simulation (UKSim)
researchProduct

The use of gamification in education: a bibliometric and text mining analysis

2016

The use of games in education represents a promising tool to motivate and engage students in their learning process. Most of previous research on the topic has focused to develop theoretical frameworks or to conduct experiments as a means to analyse learning outcomes such as knowledge retention, problem-solving skills gains or attitudes toward game-based learning. Nevertheless, little research has focused on providing a comprehensive literature review, which will help researchers to better understand how this stream of research has evolved over the last years. In this study, we use a bibliometric, social network and text mining analysis in order to provide useful up-to-date information to p…

Knowledge managementData collectionSocial networkProcess (engineering)business.industry05 social sciences050301 educationBibliometricsData scienceComputer Science ApplicationsEducationVariety (cybernetics)Interpersonal relationshipEducational research0502 economics and businessActive learningbusinessPsychology0503 education050203 business & managementJournal of Computer Assisted Learning
researchProduct

Student knowledge and learning skill modeling in the learning environment `forces'In order to prevent further delays in publication this paper has be…

1998

Abstract In this paper we present a student module modeling knowledge states and learning skills of students in the field of Newtonian dynamics. Student data recorded during the exploratory activity in microworlds are used to infer mental representations concerning the concept of force. A fuzzy algorithm able to follow the cognitive states the student goes through in solving a task and to interpret the monitored changes is discussed.

Knowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning environmentKnowledge levelEducational technologyPhysics::Physics EducationExperiential learningRobot learningLearning sciencesEducationMicroWorldsActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationbusinesscomputercomputer.programming_languageComputers & Education
researchProduct

Introducing SD modelling into planning and control systems to manage SMEs' growth: a learning-oriented perspective

2002

This article emphasises the need for a learning-oriented approach to planning and control as a prerequisite for SMEs’ survival and growth. Such a perspective can be effectively pursued through the development of interactive learning environments linking system dynamics (SD) and accounting models, which provide two complementary views of business phenomena. In order to properly support the drawing up of business plans and the evaluation of results associated with their implementation, the use of financial SD models embodying the accounting perspective is recommended. This is likely to enhance a shift in SME key actors’ minds, as they will be able to analyse under the feedback view financial …

Knowledge managementOperations researchbusiness.industryComputer scienceStrategy and ManagementFrame (networking)Control (management)Perspective (graphical)Replication (computing)Interactive LearningSystem dynamicsOrder (exchange)Management of Technology and InnovationKey (cryptography)businessSocial Sciences (miscellaneous)System Dynamics Review
researchProduct

Seasonal Mapping of Irrigated Winter Wheat Traits in Argentina with a Hybrid Retrieval Workflow Using Sentinel-2 Imagery

2022

Earth observation offers an unprecedented opportunity to monitor intensively cultivated areas providing key support to assess fertilizer needs and crop water uptake. Routinely, vegetation traits mapping can help farmers to monitor plant development along the crop’s phenological cycle, which is particularly relevant for irrigated agricultural areas. The high spatial and temporal resolution of the Sentinel-2 (S2) multispectral instrument leverages the possibility to estimate leaf area index (LAI), canopy chlorophyll content (CCC), and vegetation water content (VWC) from space. Therefore, our study presents a hybrid retrieval workflow combining a physically-based strategy with a machine learni…

Leaf Area IndexVegetation Water and Chlorophyll ContentActive LearningContenido de Agua y Clorofila de la VegetaciónDimencionality ReductionÍndice de Superficie FoliarAprendizaje ActivoReducción de DimensionalidadKrigingImágenesHybrid Retrieval WorkflowFlujo de Trabajo de Recuperación HíbridoGeneral Earth and Planetary SciencesImageryleaf area index; vegetation water and chlorophyll content; Gaussian processes regression; hybrid retrieval workflow; dimensionality reduction; active learningKrigeageRemote Sensing
researchProduct