Search results for "Active learning."

showing 10 items of 183 documents

Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning

2019

Active learning has been advocated for enhancing students’ higher order cognition in social constructivist learning settings. However, with the increasing use of student-owned computing devices in face-to-face classrooms, there are risks of limited student-student interactions. Students are likely to be distracted by non-academic activities, hence becoming inactive with regards to the learning tasks. This article presents a technology enhanced learning approach, in which students perform group learning tasks using shared digital workspace while in a physical classroom. The workspace comprises of a 9-m wide screen wall with multi-touch, multi-user interfaces supporting multimodal interaction…

Computer sciencebusiness.industrymedia_common.quotation_subject05 social sciences050301 educationStudent engagementCollaborative learningCreativityInteractive LearningCritical thinkingUser experience designHuman–computer interactionGroup learning0502 economics and businessActive learningbusiness0503 educationSocial constructivism050203 business & managementmedia_common
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Active learning strategies for the deduplication of electronic patient data using classification trees.

2012

Graphical abstractDisplay Omitted Highlights? Active learning for medical record linkage is used on a large data set. ? We compare a simple active learning strategy with a more sophisticated variant. ? The active learning method of Sarawagi and Bhamidipaty (2002) 6] is extended. ? We deliver insights into the variations of the results due to random sampling in the active learning strategies. IntroductionSupervised record linkage methods often require a clerical review to gain informative training data. Active learning means to actively prompt the user to label data with special characteristics in order to minimise the review costs. We conducted an empirical evaluation to investigate whether…

Active learningComputer scienceActive learning (machine learning)Information Storage and RetrievalContext (language use)Health InformaticsSemi-supervised learningMachine learningcomputer.software_genreSet (abstract data type)Artificial IntelligenceBaggingData deduplicationElectronic Health RecordsHumansbusiness.industryString (computer science)Decision TreesOnline machine learningComputer Science ApplicationsData miningArtificial intelligenceMedical Record LinkageString metricbusinesscomputerAlgorithmsJournal of biomedical informatics
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On the Role of Perception: Understanding Stakeholders’ Collaboration in Natural Resources Management through the Evolutionary Theory of Innovation

2021

Natural resources management deals with highly complex socioecological systems. This complexity raises a conundrum, since wide-ranging knowledge from different sources and types is needed, but at the same time none of these types of knowledge is able by itself to provide the basis for a viable productive system, and mismatches between the two of them are common. Therefore, a growing body of literature has examined the integration of different types of knowledge in fisheries management. In this paper, we aim to contribute to this ongoing debate by integrating the evolutionary theory of innovation—and specifically the concept of proximity—and the theory of perception. We set up a theoretical …

0106 biological sciencesDescriptive knowledgeKnowledge managementevolutionary theory of innovationComputer sciencemedia_common.quotation_subjectGeography Planning and Developmentlcsh:TJ807-830lcsh:Renewable energy sourcesnatural resources managementManagement Monitoring Policy and Lawperception010603 evolutionary biology01 natural sciencesInteractive LearningPerceptionObligationCentro Oceanográfico de MurciaPesqueríasNatural resource managementSet (psychology)natural resourceslcsh:Environmental sciencesmedia_commonfishlcsh:GE1-350Renewable Energy Sustainability and the Environmentbusiness.industry010604 marine biology & hydrobiologylcsh:Environmental effects of industries and plantsfishers’ knowledgeproximityCognitionsustainabilitylcsh:TD194-195Fisheries managementbusinessresourcesmanagementSustainability
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Towards expert knowledge? A comparison between a constructivist and a traditional learning environment in the university

1999

Abstract This research monograph examines the potential of constructivist learning environments for developing prerequisites of expert knowledge during university studies. Drawing on recent theories of the development of expert knowledge and on the constructivist view of learning, an experiment was conducted in an educational psychology course. The primary purpose of the study was to compare the learning outcomes of students who studied the course material in a constructivist learning environment with those of students who learned it under traditional teaching and studying conditions. Students in the constructivist learning environment acquired more diversified knowledge. In addition, a the…

Higher educationbusiness.industryTeaching methodKnowledge levelEducational psychologyConceptual changeEducationConstructivist teaching methodsConstructivism (philosophy of education)Active learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationPsychologybusinessInternational Journal of Educational Research
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Creative Teaching Methods for Educating Engineers

2013

Active learning has received considerable attention over the past several years. Often presented or perceived as a radical change from traditional instruction, the topic frequently polarizes academic staff. Todays students are bombarded with plenty of information and are distracted by technology gadgets (such as smart phones) or suffer from attention deficit disorder [10]. Thus, academic staffs are challenged to capture students attention and to engage them in the didactic process. The paper presents two innovative teaching methods experimented in the seminaries of the Production Planning course that has been taught at the Faculty of Engineering of Lucian Blaga University of Sibiu and the i…

MultimediaComputer scienceProcess (engineering)Teaching methodAttention deficit disorderDirect observationGeneral Medicinecomputer.software_genreCourse evaluationEngineering educationActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationcomputerApplied Mechanics and Materials
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Methodological reflections: designing and understanding computer-supported collaborative learning

2012

Learning involves more than just a small group of participants, which makes designing and managing collaborative learning processes in higher education a challenging task. As a result, emerging concerns in current research have pointed increasingly to teacher orchestrated learning processes in naturalistic learning settings. In line with this trend, collaboration scripts for instructional support have been presented as a potential trigger for collaboration. This article presents a qualitative methodology designed to understand collaboration in macro-scripted conditions. The study aimed to highlight the differences and similarities in how the ‘ideal’ script (the particular learning activitie…

Cooperative learningTeam learningComputer-supported collaborative learningComputer sciencePedagogyActive learningEducational technologyMathematics educationta516Collaborative learningExperiential learningLearning sciencesEducationTeaching in Higher Education
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Learning mechanisms in multidisciplinary teamwork with real customers and open-ended problems

2015

Recently, there has been a trend towards adding a multidisciplinary or multicultural element to traditional monodisciplinary project courses in computing and engineering. In this article, we examine the implications of multidisciplinarity for students’ learning experiences during a one-semester project course for real customers. We use a qualitative research approach and base our analysis on students’ learning reports on three instances of a project course titled Multidisciplinary working life project. The main contribution of this article is the unified theoretical picture of the learning mechanisms stemming from multidisciplinarity. Our main conclusions are that (1) students generally hav…

Teamworkmedia_common.quotation_subjectGeneral EngineeringProject-based learningGrounded theorymultidisciplinary educationEducationMultidisciplinary approachEngineering educationproject-based learningPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationTeam Spiritta516PsychologyQualitative researchmedia_commonEuropean Journal of Engineering Education
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Active learning in the process of educational change

2005

Abstract The findings reported in this article form part of a wider comparative research project investigating the active learning of teachers and of pupils in the educational practices of eight countries. This article aims to describe what a small rural school in Finland understands by active learning. Data is presented from a qualitative research case study of one school in relation to six aspects: goal setting, task structuring, accessing of information, processing of work and learning, utilizing the outcomes of work and learning, and assessment procedures. On the basis of the data, the transformative learning process of teacher in the changing school culture is presented.

Cooperative learningTransformative learningTeaching methodComparative researchActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationEducational technologyPsychologyExperiential learningLearning sciencesEducationTeaching and Teacher Education
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Guidance Provided by Teacher and Simulation for Inquiry-Based Learning: a Case Study

2016

Current research indicates that inquiry-based learning should be guided in order to achieve optimal learning outcomes. The need for guidance is even greater when simulations are used because of their high information content and the difficulty of extracting information from them. Previous research on guidance for learning with simulations has concentrated on guidance provided by the simulation. Little research has been done on the role of the teacher in guiding learners with inquiry-based activities using simulations. This descriptive study focuses on guidance provided during small group investigations; pre-service teachers (n = 8) guided third and fifth graders using a particular simulatio…

Optimal learningkoulutusteknologiaComputer sciencescaffoldingcomputer.software_genreScience education050105 experimental psychologyEducationComputingMilieux_COMPUTERSANDEDUCATIONMathematics education0501 psychology and cognitive sciencesVideo technologyAffordanceMultimediainquiry-based learning05 social sciencesopastusGeneral EngineeringEducational technology050301 educationActive learningScreen captureInquiry-based learningsimulations0503 educationcomputerJournal of Science Education and Technology
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What makes learning and understanding in virtual teams so difficult?

2004

The ideas presented in this article are especially challenged by critical questions raised by the other authors in this special issue. One of the core questions throughout the different studies is whether participants in distributed learning groups are able to successfully work on a common task and achieve a type of interaction that leads them to educationally relevant higher-level discussion and learning. This article discusses the central findings of these studies in light of the recent research on computer-supported collaborative learning. At the beginning of the article, typical problems and challenges related to learning in virtual teams are described. In the end of the discussion, som…

Cooperative learningKnowledge managementSocial EnvironmentExperiential learningEducation DistanceUser-Computer InterfaceMathematics educationHumansLearningComputer SimulationInterpersonal RelationsCooperative BehaviorApplied PsychologyProblem SolvingNetherlandsbusiness.industryCommunicationEducational technologyCollaborative learningGeneral MedicineLearning sciencesSynchronous learningGroup ProcessesHuman-Computer InteractionTeam learningActive learningPsychologybusinessSoftwareComputer-Assisted InstructionCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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