Search results for "Advertising"

showing 10 items of 680 documents

Manipulation of teenagers through advertising: a critical discourse approach

2011

[EN] The possible harmful effects of advertising in magazines aimed at teenagers have not lost relevance.Thus the aim of this article is to explore the linguistic characteristics used as foregrounding devices in a corpus of English advertisements aimed at teenagers. My underlying premise is that some linguistic messages or images convey information which is picked up by teenagers creating in them the desire to obtain certain products. In my analysis I attempt to ascertain, if any, what kind of linguistic control and what linguistic devices advertisers use to achieve their goal. Additionally, I try to find out to what extent the power of advertising has something to do with social problems r…

Linguistics and LanguageteenagersConsumerismForegroundingControl (management)TeenagerAdvertisingAnàlisi del discursDiscourse and powerPublicitatSocial issuesLanguage and LinguisticsPower (social and political)lcsh:Philology. Linguisticslcsh:P1-1091Adolescents PsicologiaAdvertisingPremiseManipulationAffect (linguistics)Psychology
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A decade of research into player communities in online games

2013

The social dynamics of player communities in online games have been the subject of much research during the last decade. Following a systematic review of empirical research publications from 2000–2010, this article synthesizes the key methods and concepts researchers have used to study and characterize player communities. It also synthesizes the key aspects and operationalizations researchers have concentrated on. The analysis shows that qualitative approaches have been more common than quantitative ones. The concepts used to characterize player communities were often not clearly defined or overlapped in meaning. Yet they revealed a prevalence of micro (groups or teams), meso (guilds or org…

Literature reviewSocial dynamicsbusiness.industrySubject (philosophy)AdvertisingCommunityPublic relationsComputer Graphics and Computer-Aided DesignStructuringComputer Science ApplicationsHuman-Computer InteractionSocial dynamicsMassively multiplayer online gamesEmpirical researchInformation and Communications TechnologySociologyMacroOnline gamesbusinessOrganizationMeaning (linguistics)Journal of Gaming & Virtual Worlds
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The mobility network of European tourists: a longitudinal study and a comparison with geo-located Twitter data

2018

Purpose This paper aims to provide a network study of the structural and dynamical characteristics of tourism flows in Europe from 1995 to 2012. Design/methodology/approach Travels in Europe were studied by following the network science research paradigm and by focusing on the whole network of intra-European tourism destinations. Network analysis was used to map and reveal the pattern of connections between states as shaped by bilateral tourism flows. Data were provided by the United Nations World Tourism Organization, and the data were integrated with tourism data available from national statistical offices of the individual countries, when necessary. Findings For 2012, results obtained f…

Longitudinal studyTourism destinationsmedia_common.quotation_subjectGeography Planning and DevelopmentNetwork scienceNetworkSettore SECS-P/06 - Economia Applicata01 natural sciencesSettore SECS-S/06 -Metodi Mat. dell'Economia e d. Scienze Attuariali e Finanz.Originality0502 economics and business0103 physical sciencesRegional scienceGeo-located Twitter data010306 general physicsmedia_commonMobility pattern05 social sciencesAdvertisingUNWTOTourism planningGeographyEuropean touristTourism Leisure and Hospitality ManagementMerge (version control)050212 sport leisure & tourismTourismNetwork analysis
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Commercial versus technical cues to position a new product: Do hedonic and functional/healthy packages differ?

2017

Packaging attributes can be classified into two main blocks: visual/commercial attributes and informational/technical ones. In this framework, our objectives are: (i) to compare if both kinds of attributes lead to equal responses (consumers' attitudes improvement and product trial) and (ii) to compare if they work equally when a hedonic or a healthy new product is launched into the young market. An experimental design was defined to reach both objectives. Two packaging attributes were manipulated orthogonally to introduce greater variation in people's perceptions: a visual cue (the color) and an informative cue (the claim/label). A third variable was introduced: hedonic (candy bars) versus …

Male0301 basic medicineHealth (social science)media_common.quotation_subjectColorIntentionYoung Adult03 medical and health sciencesHistory and Philosophy of ScienceProduct trialPerceptionProduct PackagingHumansProduct (category theory)Sensory cuemedia_common030109 nutrition & dieteticsConsumer Health Informationbusiness.industryAdvertisingConsumer BehaviorFoodNew product developmentPosition (finance)FemalePerceptionCuesPsychologybusinessSocial Science & Medicine
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Nudging to prevent the purchase of incompatible digital products online: An experimental study.

2017

Ensuring safe and satisfactory online shopping activity, especially among vulnerable consumers such as elderly and less educated citizens, is part of a larger set of consumer policy objectives seeking to strengthen trust in the electronic marketplace. This article contributes to that goal by testing the effectiveness of nudges intended to prevent the purchase of 'incompatible' digital products (i.e., those which cannot be used with the devices owned by consumers or the systems they operate). We ran a computerised lab experiment (n = 626) examining three types of nudges, the effects of age and education, and interaction effects between these variables and the nudges. Results show that emotiv…

MaleComputer and Information SciencesEmotionsDecision MakingSocial Scienceslcsh:Medicine050109 social psychologyPolicy objectivesCognitionSex FactorsSex factors0502 economics and businessPsychologyHumans0501 psychology and cognitive sciencesComputer NetworksSet (psychology)lcsh:ScienceConservation ScienceDemographyBehaviorInternetMultidisciplinaryNudge theorybusiness.industry05 social sciencesPurchasing processEcology and Environmental Scienceslcsh:RCognitive PsychologyAge FactorsBiology and Life SciencesAdvertisingModels TheoreticalEmotiveAge GroupsPeople and PlacesCognitive ScienceRecreation050211 marketingThe InternetPopulation GroupingsFemalelcsh:QbusinessGamesShopping (activity)Research ArticleNeurosciencePLoS ONE
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Trade-offs between sexual advertisement and immune function in the pied flycatcher (Ficedula hypoleuca).

2004

Good genes models of sexual selection assume that sexual advertisement is costly and thus the level of advertisement honestly reveals heritable viability. Recently it has been suggested that an important cost of sexual advertisement might be impairment of the functioning of the immune system. In this field experiment we investigated the possible trade-offs between immune function and sexual advertisement by manipulating both mating effort and activity of immune defence in male pied flycatchers. Mating effort was increased in a non-arbitrary manner by removing females from mated males during nest building. Widowed males sustained higher haematocrit levels than control males and showed higher…

MaleDiphtheria-Tetanus VaccineBiologyTrade-offGeneral Biochemistry Genetics and Molecular BiologyNesting BehaviorSongbirdsSexual Behavior AnimalImmune systemAntigenAnimalsMatingSelection GeneticFinlandGeneral Environmental ScienceAnalysis of VarianceGeneral Immunology and MicrobiologyModels GeneticTrade offsFicedulaAdvertisingGeneral Medicinebiology.organism_classificationHematocritSexual selectionPied flycatcherAntibody FormationGeneral Agricultural and Biological SciencesResearch Article
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Influence of sexual appeal in roadside advertising on drivers' attention and driving behavior.

2019

Sexual appeals are widely used in advertising to attract consumers' attention. It has already been proved that they influence the addressee's cognitive processing, which in turn raises the question if sexual appeals may pose a serious threat for road safety when used in roadside advertising. Three studies were designed to answer this question. Study I was a nationwide survey (N = 1095) which revealed that drivers subjectively perceive sexual contents in roadside advertising as distracting and dangerous. Study II was a modified version of the Attentional Network Test (N = 1063) which proved that in cognitive tasks reaction time increases in line with the sexual content of advertisements. Stu…

MaleEmotionsSocial SciencesTransportationNationwide surveyCognitionSociologyAdvertisingMedicine and Health SciencesPsychologyAttentionPublic and Occupational Health050107 human factorsAged 80 and overMarketingMultidisciplinaryQ05 social sciencesRCognitionAdvertisingMiddle AgedAutomobile drivingTransportation InfrastructureTest (assessment)MedicineEngineering and TechnologyFemaleSafetyPsychologyResearch ArticleAdultElementary cognitive taskAutomobile DrivingAdolescentScienceCognitive NeuroscienceCivil Engineering0502 economics and businessReaction TimeHumans0501 psychology and cognitive sciencesAged050210 logistics & transportationBehaviorSexual attractionCognitive PsychologyTraffic SafetyBiology and Life SciencesCommunicationsRoadsCognitive ScienceAttentional networkHuman Sexual BehaviorNeurosciencePloS one
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Congruence and placement in sponsorship: An eye-tracking application

2019

Sporting events can be announced using sports posters and by disseminating advertisements on the internet, on the street and in print media. But until now, no prior research has measured the effectiveness of sponsorship in sporting event posters. This study uses eye tracking to measure the effectiveness of sporting event posters and proposes considering the level of the viewer's attention as an indicator. This research involves a factorial experiment based on the following variables: congruence, the number of sponsors, and placement of the sponsor's advertisement in a sporting event poster. The results indicate that sponsors positioned in the poster's area of action receive more attention. …

MaleEye MovementsExperimental and Cognitive PsychologyYoung Adult03 medical and health sciencesBehavioral Neuroscience0302 clinical medicineCongruence (geometry)AdvertisingmedicineHumansAttention0501 psychology and cognitive sciences050102 behavioral science & comparative psychologyEye Movement MeasurementsBlindnessbusiness.industryPrint media05 social sciencesAdvertisingmedicine.diseaseVisual PerceptionEye trackingFemaleThe InternetPsychologybusiness030217 neurology & neurosurgerySportsPhysiology & Behavior
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Social Ecological Model of Problem Gambling : A Cross-National Survey Study of Young People in the United States, South Korea, Spain, and Finland

2021

Problem gambling among young people is an emerging trend globally. The online environment in particular offers various possibilities for gambling engagement. This is the first cross-national survey study using the social ecological model to analyze problem gambling, especially in the online context. The study aimed to analyze how different social ecological spheres explain problem gambling. Participants were young people aged 15–25 in the United States (n = 1212), South Korea (n = 1192), Spain (n = 1212), and Finland (n = 1200). The South Oaks Gambling Screen (SOGS) instrument measured problem gambling. The regression models analyzed problem gambling with measures of intrapersonal, interper…

MaleHealth Toxicology and Mutagenesislcsh:Medicine030508 substance abuseonline casinosConformitypelihimo0302 clinical medicinenuoret030212 general & internal medicineadolescents10. No inequalityadvertisingFinlandmedia_commonimpulsiivisuus1. No povertyConsumer debtRegression analysisapplied_psychology3142 Public health care science environmental and occupational healthonline communities5141 SociologyvelkaantuminenSocial ecological modelmedicine.symptom0305 other medical sciencePsychologySocial psychologyIntrapersonal communicationAdultAdolescent515 Psychologymedia_common.quotation_subjectverkkoyhteisötimpulsivityContext (language use)Interpersonal communicationsocial ecological modelImpulsivityArticleYoung Adult03 medical and health sciencesvertaileva tutkimusRepublic of KoreamedicinerahapelitHumansInternetlcsh:Rpathological gamblingemerging adultsPublic Health Environmental and Occupational HealthongelmapelaaminenUnited StatesBehavior AddictivemainontaSpainGamblingconsumer debt
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Screen-based sedentary time

2017

AimThe aim of the present study was to explore if children who spend more time on screen-based sedentary behaviors (i.e.TV viewing and computer use) drink more sugar-sweetened soft drinks. The study also assessed whether these associations were independent of individual and home environmental correlates of soft drink consumption and whether they were moderated by parental education.MethodsData were collected from 7886 children participating in the EuropeaN Energy balance Research to prevent excessive weight Gain among Youth (ENERGY) survey conducted in eight European countries. Self-report questionnaires were used. Multilevel linear regression analyses with soft drink consumption as depende…

MaleParentsComputer Gameslcsh:MedicineSocial SciencesCarbonated BeveragesGeographical LocationsFamilies0302 clinical medicineMathematical and Statistical Techniquesddc:150SociologyParental educationAdvertising030212 general & internal medicinelcsh:ScienceChildChildrenMarketingMultidisciplinaryGreeceNorwayRegression analysisModerationPeer reviewEuropePhysical SciencesRegression AnalysisEducational StatusFemaleTelevisionPsychologyGamesStatistics (Mathematics)Research ArticleComputer ModelingAdultComputer and Information SciencesAdolescentEnergy (esotericism)030209 endocrinology & metabolismResearch and Analysis Methods03 medical and health sciencesEnvironmental healthHumansStatistical MethodsAssociation (psychology)Consumption (economics)Behaviorlcsh:RBiology and Life SciencesCommunicationsAge GroupsPeople and PlacesRecreationlcsh:QPopulation GroupingsSedentary BehaviorSoft drinkMathematicsPLoS ONE
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