Search results for "Analytics"

showing 10 items of 256 documents

Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge

2014

This study investigated the effects of two game features (the level of challenge and the reward system) on first and second graders' engagement during digital game-based learning of reading. We were particularly interested in determining how well these features managed to maintain children's engagement over the 8-week training period. The children (N = 138) used GraphoGame, a web-based game training letter-sound connections, at home under the supervision of parents. Data regarding the children's gaming and engagement were stored on the GraphoGame online server. A 2 x 2 factorial design was used to investigate the effects of the level of challenge (high challenge vs. high success) and the pr…

General Computer Sciencemedia_common.quotation_subjecteducationApplied psychologyComputingMilieux_PERSONALCOMPUTINGPrimary educationGame based learningSession (web analytics)EducationReward systemReading (process)Duration (project management)Set (psychology)Psychologyhuman activitiesSocial psychologyta515Training periodmedia_commonComputers and Education
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Interactivized : Visual Interaction for Better Decisions with Interactive Multiobjective Optimization

2022

In today’s data-driven world, decision makers are facing many conflicting objectives. Since there is usually no solution that optimizes all objectives simultaneously, the aim is to identify a solution with acceptable trade-offs. Interactive multiobjective optimization methods are iterative processes in which a human decision maker repeatedly provides one’s preferences to request computing new solutions and compares them. With these methods, the decision maker can learn about the problem and its limitations. However, advanced optimization software usually offer simple visualization tools that can be significantly improved. On the other hand, current approaches for multiobjective optimization…

General Computer SciencevisuaalisuuspäätöksentekoGeneral Engineeringmultiple criteria decision makinginteractive optimizationpäätöksentukijärjestelmätanalyysimenetelmätvisual analyticsmonitavoiteoptimointioptimointilaskennallinen tiedeinteraktiivisuusGeneral Materials Science
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Architectural shapes generated in 3D Geobrowser through environmental constraints

2009

Generative designcity modelingvisual analyticsprocedural modeling
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How the AIS can Improve its Contributions to the UN’s Sustainability Development Goals: Towards A Framework for Scaling Collaborations and Evaluating…

2021

In March, 2020, the coronavirus disease of 2019 (COVID-19) pandemic affected the information systems (IS) higher education community (along with the rest of the world) profoundly. Higher education institutes across the world had to quickly shift to online courses. In some cases, faculty had to transition their courses in only days. In response, the Communications of the Association for Information Systems launched a special issue on COVID-19, learning, pedagogy, and educational systems to provide a forum for IS faculty around the world to share effective practices and opinions regarding the long-term consequences of the COVID-19 pandemic on IS education. This paper serves as the editorial f…

Geographic information systemHigher educationAnalyticsbusiness.industryPolitical scienceSustainabilityPandemicBig dataDistance educationInformation systemPublic relationsbusinessInformation SystemsCommunications of the Association for Information Systems
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Using Sport and Wellness Technology to Promote Physical Activity: An Intervention Study among Teenagers

2019

Life-long physical activity patterns are established during teenage years. Thus, promoting physical activity for teenagers is important. Sport and wellness technology shows promise for promoting physical activity. Yet, its research with teenage populations is sparse. This intervention study focused on whether using a sport and wellness technology application could affect the physical activity intention of teenagers, its antecedents, and the antecedents’ effects on intention by using the theory of planned behavior combined with the concept of self-efficacy as a theoretical framework. The results showed no statistically significant difference between the intervention and the control group in …

GerontologySelf-efficacyteini-ikäisetdigitaalinen valmennushyvinvointiPhysical activityphysical activityterveysteknologiaIntervention studiesomatoimisuusmobiililaitteetdigital mobile servicesmobiilipalvelutdecision analyticssport technologyPsychologydigital wellnessterveysfyysinen aktiivisuusProceedings of the Annual Hawaii International Conference on System Sciences
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Introduction to the Minitrack on Towards Government 3.0: Disruptive ICTs, Advanced Policy Informatics/Analytics and Government as a Platform

2019

GovernmentAnalyticsbusiness.industryInformaticsDigital governmentICTSPublic relationsbusinessProceedings of the Annual Hawaii International Conference on System Sciences
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Game learning analytics for understanding reading skills in transparent writing system

2020

Serious games are designed to improve learning instead of providing only entertainment. Serious games analytics can be used for understanding and enhancing the quality of learning with serious games. One challenge in developing computerized support for learning is that learning of skills varies between players. Appropriate algorithms are needed for analyzing the performance of individual players. This paper presents a novel clustering-based profiling method for analyzing serious games learners. GraphoLearn, a game for training connections between speech sounds and letters, serves as the game-based learning environment. The proposed clustering method was designed to group the learners into p…

GraphoLearnlearning analyticsletter knowledgeserious gamesoppimisvaikeudethyötypelitComputingMilieux_PERSONALCOMPUTINGtietokoneavusteinen oppiminenreading difficultieslukihäiriötoppimispelit
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Enhancing the SCIROCCO tool using quantitative and qualitative methods

2018

Background: The SCIROCCO tool, developed as part of the SCIROCCO project, incorporates the Maturity Model for the adoption of Integrated Care developed by the European Innovation Partnership on Active and Healthy Ageing (B3 Action Group on Integrated Care). The online self-assessment tool can be used to facilitate scaling-up of integrated care across different health and care sectors, at different levels in health or care systems, and in a range of communities. Currently, more than 30 European regions are involved in testing the SCIROCCO tool. Since the project launch in April 2016, the tool underwent two iterations. Each of the iterations of the tool was followed by a round of refinement t…

Health (social science)Process managementSociology and Political ScienceComputer sciencebusiness.industryHealth Policymedia_common.quotation_subjectTarget audienceUsabilityFocus groupSession (web analytics)Integrated carePresentationfocus group; qualitative; quantitative; scaling-up; SCIROCCO; toolGroup workbusinessKnowledge transfermedia_commonInternational Journal of Integrated Care
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Uses and Misuses of Data

2018

Higher education is awash with data with more coming every year. Much of this is due to accountability reasons and growing interest from stakeholders (internal and external). New technologies have increasingly allowed more powerful analytics and deeper dives into data. However the increasing pressures and new technologies have brought significant questions on how data is used and its relevance. This chapter examines how data is used within higher education and an extended discussion of how it has been misused. The chapter concludes with three suggestions on how institutions can do to reduce the likelihood of the misuse of data and the role of institutional research could play in facilitatin…

Higher educationEmerging technologiesinstituutiotväärinkäyttöAppropriate usekäyttöPolitical scienceanalysointiinstitutional researchRelevance (information retrieval)yliopistotbusiness.industry05 social sciences050301 educationPublic relationsInstitutional researchuniversity planningdataAnalyticskorkea-asteen kolutushigher educationAccountabilitytutkimus0509 other social sciences050904 information & library sciencesbusiness0503 education
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Curso de HR Analytics

2021

El document forma part dels materials docents programats mitjançant l'ajut del Servei de Política Lingüística de la Universitat de València. Esta presentación en powerpoint tiene como objetivo introducir el tema de qué es HR Analytics e identificar los principales factores medidos por HR Analytics en las organizaciones. Ayuda a familiarizarse con los principales métodos utilizados por HR Analytics y poder explicar las diferencias entre ellos. This powerpoint presentation aims at introducing the topic of what HR Analytics and at identifying the main factors measured by HR Analytics in organizations. It helps to familiarize with the main methods used by HR Analytics and be able to explain dif…

Human Resources AnalyticsHR AnalyticsUNESCO::PSICOLOGÍA::Psicología industrial
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