Search results for "Application"

showing 10 items of 5559 documents

Server implementations for improving the performance of CAR systems based on mobile phones

2014

Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment, including computer-generated images in real time. The hardware features of most current mobile phones include wireless network capabilities that offer a natural platform for CAR systems. However, the potential number of clients in CAR systems based on mobile phones is much larger than on CAR systems based on other kind of mobile devices, requiring a system design that takes into account scalability issues. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems. Th…

Computer Networks and CommunicationsComputer scienceWireless networkbusiness.industryComputer Science ApplicationsHardware and ArchitectureEmbedded systemScalabilitySystems designMobile searchAugmented realitybusinessThroughput (business)Mobile deviceComputer networkJournal of Network and Computer Applications
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Using an Adaptive Network-based Fuzzy Inference System to Estimate the Vertical Force in Single Point Incremental Forming

2019

Manufacturing processes are usually complex ones, involving a significant number of parameters. Unconventional manufacturing processes, such as incremental forming is even more complex, and the establishment of some analytical relationships between parameters is difficult, largely due to the nonlinearities in the process. To overcome this drawback, artificial intelligence techniques were used to build empirical models from experimental data sets acquired from the manufacturing processes. The approach proposed in this work used an adaptive network-based fuzzy inference system to extract the value of technological force on Z-axis, which appears during incremental forming, considering a set of…

Computer Networks and CommunicationsComputer scienceWork (physics)Empirical modellingProcess (computing)Experimental dataValue (computer science)computer.software_genreComputer Science ApplicationsSet (abstract data type)Computational Theory and MathematicsFuzzy inference systemData miningcomputerDrawbackInternational Journal of Computers Communications & Control
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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Detecting Bridge Anaphora

2017

The paper presents one of most important issues in natural language processing (NLP), namely the automated recognition of semantic relations (in this case, bridge anaphora). In this sense, we propose to recognize automatically, as accurately as possible, this type of relations in a literary corpus (the novel Quo Vadis), knowing that the diversity and complexity of relations between entities is impressive. Furthermore, we defined and classified the bridge anaphora type relations based on annotation conventions. In order to achieve the main goal, we developed a computational instrument, BAT (Bridge Anaphora Tool), currently still in a test (and implicitly an improvable) version. This study is…

Computer Networks and CommunicationsComputer sciencebusiness.industryAnaphora (linguistics)computer.software_genreBridge (interpersonal)Field (computer science)Computer Science ApplicationsAnnotationComputational Theory and MathematicsArtificial intelligencebusinesscomputerNatural language processingInternational Journal of Computers Communications & Control
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Understanding the use of mobile phones in the agricultural sector in rural Indonesia: using the capability approach as lens

2012

This study aims to investigate the use of mobile phones in the agricultural sector and its possible contributions to development of developing countries, with special reference to Indonesia. In our interpretive work, the capability approach is used as a lens, and the study is informed by data from interviews with various actors and field observations. The paper unearths the pattern of use of mobile phones among farmers in their professional network and shows that ownership and use of mobile phones varies, depending on the farmers' location in the network hierarchy. The study further unveils that the conversion factors play a significant role in order to realise achievement (functionings) fr…

Computer Networks and CommunicationsComputer sciencebusiness.industryDeveloping countryField (computer science)Computer Science ApplicationsWork (electrical)Order (exchange)AgricultureCapability approachMarketingHierarchical network modelbusinessSoftwareInformation SystemsInternational Journal of Information and Communication Technology
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Performance comparison of container orchestration platforms with low cost devices in the fog, assisting Internet of Things applications

2020

Abstract In the last decade there has been an increasing interest and demand on the Internet of Things (IoT) and its applications. But, when a high level of computing and/or real time processing is required for these applications, different problems arise due to their requirements. In this context, low cost autonomous and distributed Small Board Computers (SBC) devices, with processing, storage capabilities and wireless communications can assist these IoT networks. Usually, these SBC devices run an operating system based on Linux. In this scenario, container-based technologies and fog computing are an interesting approach and both have led to a new paradigm in how devices cooperate, improvi…

Computer Networks and CommunicationsComputer sciencebusiness.industryDistributed computing020206 networking & telecommunications02 engineering and technologyLoad balancing (computing)Virtualizationcomputer.software_genreNetwork topologyComputer Science ApplicationsHardware and ArchitecturePerformance comparisonScalability0202 electrical engineering electronic engineering information engineeringWireless020201 artificial intelligence & image processingOrchestration (computing)businessInternet of ThingscomputerJournal of Network and Computer Applications
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Synthetic Genes for artificial ants. Diversity in ant colony optimization algorithms

2010

Inspired from the fact that the real world ants from within a colony are not clones (although they may look alike, they are different from one another), in this paper, the authors are presenting an adapted ant colony optimisation (ACO) algorithm that incorporates methods and ideas from genetic algorithms (GA). Following the first (introductory) section of the paper is presented the history and the state of the art, beginning with the stigmergy and genetic concepts and ending with the latest ACO algorithm variants as multiagent systems (MAS). The rationale and the approach sections are aiming at presenting the problems with current stigmergy-based algorithms and at proposing a (possible - ye…

Computer Networks and CommunicationsComputer sciencebusiness.industryMulti-agent systemAnt colony optimization algorithmsLocal variableAnt colonyStigmergyComputer Science ApplicationsComputational Theory and MathematicsConvergence (routing)Artificial intelligenceState (computer science)businessClosing (morphology)
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Learning to collaborate: Designing collaboration in a 3-D game environment

2006

To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collaborative game environment and an empirical study where data is collected using a variety of methods and analysed, after which the findings and conclusions serve as a basis for further design work. By …

Computer Networks and CommunicationsComputer sciencebusiness.industryProcess (engineering)Educational technologyInformation technologyCollaborative learningComputer Science ApplicationsEducationVariety (cybernetics)Empirical researchComputer-supported collaborative learningHuman–computer interactionThe InternetbusinessThe Internet and Higher Education
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Identifying relevant segments of AI applications adopters : Expanding the UTAUT2’s variables

2021

Artificial intelligence (AI) is a future-defining technology, and AI applications are becoming mainstream in the developed world. Many consumers are adopting and using AI-based apps, devices, and services in their everyday lives. However, research examining consumer behavior in using AI apps is scant. We examine critical factors in AI app adoption by extending and validating a well-established unified theory of adoption and use of technology, UTAUT2. We also explore the possibility of unobserved heterogeneity in consumers’ behavior, including potentially relevant segments of AI app adopters. To augment the knowledge of end users’ engagement and relevant segments, we have added two new antec…

Computer Networks and CommunicationsComputer scienceunified theory of adoption and use of technology050801 communication & media studiesconsumer trusttekoälysovellusohjelmatGeneralLiterature_MISCELLANEOUS0508 media and communications0502 economics and businessMainstreamSegmentationElectrical and Electronic EngineeringUTAUT2käyttöönottoConsumer behaviourEnd user05 social sciencesCritical factorssegmentationkuluttajakäyttäytyminenartificial intelligenceData scienceheterogeenisuusAntecedent (grammar)segmentointiluottamuskuluttajat050211 marketingSurvey instrumentApplications of artificial intelligencetechnology fearheterogeneity
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“La victoria de la técnica”, según Ortega y Gasset (una alternativa a Heidegger)

2013

ABSTRACT Ortega y Gasset's "Mediation on Technique" is part of his historical diagnostic of modern  and contemporary life, wich we can resume by means of the expression "the victory of technique". But, secondly, Ortegian reflections upon technique is decisive for understanding human being, its reason and universal history. And, thirdly, it represents an alternative to the herdeggerian way, not only in relation to technique, but to philosophical thinking in general, although wothout accepting naturalism as way out. RESUMEN “Meditacion de la tecnica” de Ortega y Gasset forma parte del diagnostico historico de la vida moderna y contemporanea, que puede resumirse mediante la expresion “la victo…

Computer Networks and CommunicationsContemporary lifemedia_common.quotation_subjectArt historyArtHuman beingComputer Science ApplicationsPhilosophical thinkingUniversal historyRelation (history of concept)HumanitiesNaturalismInformation Systemsmedia_commonTECHNO REVIEW. International Technology, Science and Society Review /Revista Internacional de Tecnología, Ciencia y Sociedad
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