Search results for "Application"

showing 10 items of 5559 documents

Stabilization and lx -gain analysis of switched positive systems with actuator saturation

2014

This paper is concerned with the problems of stability and l 1 -gain analysis for a class of switched positive systems with time-varying delays and actuator saturation. Firstly, a convex hull representation is used to describe the saturation behavior. By constructing a multiple co-positive Lyapunov functional, sufficient conditions are provided for the closed-loop system to be locally asymptotically stable at the origin of the state space under arbitrary switching. Then, the l 1 -gain performance analysis in the presence of actuator saturation is developed. Finally, two numerical examples are provided to demonstrate the effectiveness of the proposed method.

Convex hulll<inf>1</inf>-gain performanceApplied MathematicsTime-varying delaysActuator saturationComputer Science Applications1707 Computer Vision and Pattern RecognitionPositive systemsActuator saturation; l<inf>1</inf>-gain performance; Positive systems; Switched systems; Time-varying delays; Computer Science Applications1707 Computer Vision and Pattern Recognition; Control and Systems Engineering; Applied Mathematics; Modeling and SimulationStability (probability)Positive systemsActuator saturationControl theoryControl and Systems EngineeringStability theoryModeling and SimulationState spaceRepresentation (mathematics)Saturation (chemistry)Switched systemsMathematics
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The Patras blended strategy model for deep and meaningful learning in quality life-long distance education

2019

Life‑long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep and meaningful learning, though it is not always required to be so. Deep learning goes beyond superficial knowledge assimilation of unlinked facts; it aims at developing deep disciplinary understanding, transformative knowledge, personal meaning, emotional intelligence, critical thinking, creativity and metacognitive skills. Meaningful learning occurs when learning is active, constructive, intentional, authentic, and cooperative. Technology enhanced teaching and learning methods should prove their potential to t…

Cooperative learning020209 energyLifelong learning02 engineering and technologyEducationInteractive LearningMeaningful learning0202 electrical engineering electronic engineering information engineeringMathematics educationdeep and meaningful learninge-learningetäopiskelulife-long learningelinikäinen oppiminenCollaborative learning021001 nanoscience & nanotechnologyverkko-oppiminenmonimuoto-opiskeluComputer Science ApplicationsBlended learningTransformative learningdistance educationActive learning0210 nano-technologyPsychologyKasvatustieteet - Educational sciencesmonimuoto-opetustechnology enhanced learning
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Investigating technical and pedagogical usability issues of collaborative learning with wikis

2012

Published version of an article in the journal: Informatics in Education : an International Journal. Wikis have been recently promoted as tools that foster collaborative learning. However, there has been little research devoted to the criteria that are suitable to address issues pertinent to collaborative learning. This paper proposes a set of criteria to explore technical and pedagogical usability issues of collaborative learning with wikis. The criteria are then used to evaluate students’ collaborative writing activities. The units of study are wikis that groups of students developed collaboratively using MediaWiki. This paper also reports on technical and pedagogical implications for the…

Cooperative learningCollaborative writingGeneralLiterature_INTRODUCTORYANDSURVEYComputer scienceTeaching methodcollaborative learningpedagogical usabilityEducationMediaWikiInformationSystems_GENERALcollaborative writingPedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)VDP::Social science: 200::Education: 280::Subject didactics: 283lcsh:LC8-6691lcsh:Special aspects of educationbusiness.industryCommunicationCollaborative learningUsabilityTeacher educationComputer Science ApplicationsPeer reviewwikitechn- ical usabilityInformaticsbusiness
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Teaching and learning business ethics in a multicultural group

2017

Building on a constructivist learning theory and a case teaching method, this article suggests a mixed learning approach for teaching business ethics in a multicultural group. The purpose is to present the objectives and implementation of the mixed learning approach in a case course with a multicultural group. Based on the students' feedback, we also analyse and discuss the effects of the mixed learning approach on students' learning experiences. The article contributes to the growing stream of literature on business ethics teaching in higher education by presenting an approach that allows teachers and students to join in constructive knowledge creation in a multicultural group. In so doing…

Cooperative learningInformation Systems and ManagementKnowledge managementbusiness.industryTeaching methodOpen learningExperiential learningComputer Science ApplicationsManagement Information SystemsConstructivist teaching methodsManagement of Technology and InnovationActive learningTeaching and learning centerComputingMilieux_COMPUTERSANDEDUCATIONSociologyBusiness ethicsbusinessInternational Journal of Knowledge Management Studies
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Sharing and constructing perspectives in web-based conferencing

2006

Abstract This study investigates the quality and nature of virtual interaction in a higher education context. The study aims to find out variables that mediate virtual interaction, particularly the emerging processes of sharing and constructing perspectives in web-based conferencing. The purpose of this paper is to report the results on different levels of web-based discussions with parallel findings on the amount of sharing perspectives. The findings of two empirical studies are compared, and thereby also the impact of the pedagogical model designed between these two studies is evaluated. Possible explanations for why some discussions reach higher levels and include more perspective sharin…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning communityTeleconferenceEducational technologyContext (language use)Collaborative learningEducationEmpirical researchWeb applicationbusinessComputers &amp; Education
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Using a game environment to foster collaborative learning: a design‐based study

2011

Designing collaborative three‐dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the ‘design‐based research’ methodology are described; these have been used to support collaborative learning in the vocational context. The aim of the empirical study is to determine, firstly, what kinds of design elements were essential from the point of view of the collaboration, and secondly, what kinds of discussions students engage in during the game. In this study, three essential features of design elements stood out. Firstly, the scripted tasks have to require true c…

Cooperative learningKnowledge managementVideo game developmentComputer scienceInstructional designbusiness.industryCommunicationTeaching methodEducational technologyCollaborative learningComputer Science ApplicationsEducationGame designActive learningbusinessInformation SystemsTechnology, Pedagogy and Education
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Deep Networks for Collaboration Analytics : Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning

2021

Scholars have applied automatic content analysis to study computer-mediated communication in computer-supported collaborative learning (CSCL). Since CSCL also takes place in face-to-face interactions, we studied the automatic coding accuracy of manually transcribed face-to-face communication. We conducted our study in an authentic higher-education physics context where computer-supported collaborative inquiry-based learning (CSCIL) is a popular pedagogical approach. Since learners’ needs for support in CSCIL vary in the different inquiry phases (orientation, conceptualization, investigation, conclusion, and discussion), we studied, first, how the coding accuracy of five computational models…

Cooperative learningKnowledge managementvuorovaikutusmedia_common.quotation_subjectLearning analyticsCSCIL050109 social psychologyContext (language use)Educationcollaboration analyticsCSCLExcellencetietokoneavusteinen oppiminen0501 psychology and cognitive sciencesyhteisöllinen oppiminenmedia_commonbusiness.industry05 social sciencesinquiry-based learningdeep networks050301 educationword embeddingComputer Science Applicationssisällönanalyysicomputer-supported collaborative learningAnalyticsComputer-supported collaborative learningcomputational modelsActive learningInquiry-based learningbusiness0503 education
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Classroom Orchestration: Balancing between Personal and Collaborative Learning Processes

2014

The nature of vocational education needs has changed. In authentic vocational classroom contexts, there is a rising need to develop new ways to integrate ongoing and overlapping processes of students' personal learning environments and collaborative knowledge construction. However, there is currently very little knowledge about how teachers integrate these two approaches in arranging learning. This creates new challenges for teachers when creating instructional activities, especially regarding teacher-student interactions. This case study illuminates teachers' instructional activities in empowering the students' knowledge construction in a technology-enhanced learning setting. The results s…

Cooperative learningOrchestrating learningEducational technologyCollaborative learningOpen learningExperiential learningComputer Science ApplicationsEducationComputer-supported collaborative learning (CSCL)Adult educationProfessional learning communityQualitative researchActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONTeachers' instructional activitiesta516Personal learning environments (PLE)PsychologyVocational learningInternational Journal of Virtual and Personal Learning Environments
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Collaborative Learning Through Chat Discussions and Argument Diagrams in Secondary School

2007

AbstractThis study clarifies whether secondary school students develop their argumentation skills through reading and collaboration. The students first constructed an individual argument diagram on genetically modified organisms, read three articles, and improved their diagrams. Next, they engaged in a chat debate, reflected on their debate by constructing a collaborative argument diagram on it, and finally finished their individual diagrams. The analyses compared the diagrams students finished after the debate and reflection with the diagrams they constructed before the debate. Collaboration not only encouraged students to elaborate their previous arguments but also helped them to recall a…

Cooperative learningRecallmedia_common.quotation_subjectEducational technologyCollaborative learningComputer Science ApplicationsEducationArgumentation theoryArgumentReading (process)PedagogySociologyComputer-mediated communicationmedia_commonJournal of Research on Technology in Education
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Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students

2013

Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen in-depth understanding of learners. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have examined what constitutes the teacher’s role in games. The focus of this paper is to investigate teachers’ real-time instructional activities in a scripted 3D game setting. Our hypothesis is that groups with real-time teacher instruction will come up with more shared knowledge construction that can be considered productive than groups studying withou…

Cooperative learningammatillinen koulutusoppiminenComputer scienceCommunicationTeaching methodMultimethodologyContext (language use)Collaborative learningteachers’ instructional activityComputer Science ApplicationsEducationpelitEmpirical researchCSCLhyötypelitContent analysisVocational educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516yhteisöllinen oppiminenInformation SystemsTechnology, Pedagogy and Education
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