Search results for "Apps"
showing 10 items of 56 documents
El terrorismo de la seguridad
2003
Weighted Evaluation Framework for Cross-Platform App Development Approaches
2016
Cross-platform app development is very challenging, although only two platforms with significant market share (iOS and Android) remain. While device fragmentation – multiple, only partly compatible versions of a platform – has been complicating matters already, the need to target different device classes is a new emergence. Smartphones and tablets are relatively similar but app-enabled devices such as TVs and even cars typically have differing capabilities. To facilitate usage of cross-platform app development approaches, we present work on an evaluation framework. Our framework provides a set of up-to-date evaluation criteria. Unlike prior work on this topic, it offers weighted assessment …
The Effectiveness of a Psycho-educational App to Reduce Sexist Attitudes in Adolescents
2019
Abstract The present study evaluates the effectiveness of an intervention using a mobile app game aimed at reducing sexism in adolescents. A quasiexperimental pretest–posttest study is executed with intervention and control groups. The participants are 369 secondary school students from the province of Valencia, of whom 196 are assigned to intervention and 173 to control group. Hostile and benevolent sexism are assessed at both points in time using theory of ambivalent sexism. The two hours’ intervention involved explaining the game's dynamic, implementation and use. The results of applying the programme are evaluated of the two dimensions of sexism in two time periods. Intervention with th…
Usage and Dose Response of a Mobile Acceptance and Commitment Therapy App: Secondary Analysis of the Intervention Arm of a Randomized Controlled Trial
2016
Background: Mobile phone apps offer a promising medium to deliver psychological interventions. A mobile app based on Acceptance and Commitment Therapy (ACT) was developed and studied in a randomized controlled trial (RCT). Objective: To study usage metrics of a mobile ACT intervention and dose-response relationship between usage and improvement in psychological flexibility. Methods: An RCT was conducted to investigate the effectiveness of different lifestyle interventions for overweight people with psychological stress. This paper presents a secondary analysis of the group that received an 8-week mobile ACT intervention. Most of the analyzed 74 participants were female (n=64, 86%). Their me…
Conveying Audience Emotions Through Humanoid Robot Gestures to an Orchestra During a Live Musical Exhibition
2017
In the last twenty years, robotics have been applied in many heterogeneous contexts. Among them, the use of humanoid robots during musical concerts have been proposed and investigated by many authors. In this paper, we propose a contribution in the area of robotics application in music, consisting of a system for conveying audience emotions during a live musical exhibition, by means of a humanoid robot. In particular, we provide all spectators with a mobile app, by means of which they can select a specific color while listening to a piece of music (act). Each color is mapped to an emotion, and the audience preferences are then processed in order to select the next act to be played. This dec…
M-App & Health Knowledge Management – Virtual Artfacts between Doctor & Patient
2018
Knowledge is more and more a strategic resource for health or- ganizations while information and communication technology earns an important role for sharing knowledge and informations among people in and out organizations. These conditions satisfy specific demands related to the new emerging information needs, asking for a change in relation- ships and effective communication. So, the Medicine Apps represent an emerging and rapidly developing framework for health system, able to contribute to its quality and efficiency. The same Union European and U.S. Supervisory Authority activated in the last years an appropriate study in order to control the Medical Applications downloaded directly thr…
MASCHILITÀ OMOSESSUALI TRA SESSO E AMICIZIA. COME LE ‘DATING APPS’ RISCRIVONO I COPIONI SESSUALI NEL XXI SECOLO
2021
This paper analysis sexual scripts theory in relation to gay men courtship, love relationships, and casual sex. The aim is to understand how gay masculinity is evolving in the 21st Century. Previous research has reinforced the concept that gay men follow heterosexual masculinity and scripts in their relationships with other men. Here, analysing data from the most used gay dating app ‘Grindr’, we try to understand the balance among the different needs gay men in Italy express in their daily lives: from friendship to love, from casual sex to long-term relationships. Indeed, applying the heterosexual cultural script to gay men is problematic because hegemonic masculinity is also reinforced in …
Involving people in the building up of smart and sustainable cities: How to influence commuters’ behaviors through a mobile app game
2018
Abstract Usually, mobility policies assessed by local institutions tend to intervene on the side of the urban transport networks, by designing new and expensive infrastructures, whereas only a few attention is paid to the possible positive effects induced by proper mobility behaviors of people. On purpose, Smartphone technologies and platforms are rapidly becoming effective tools for involving citizens in environmental conscious mobility habits. By means of an empirical application to a group of university students, that daily commute for reaching their departments, the effectiveness of a mobile app game in pursuing commuters to modify their mobility behaviors is here checked. The game rewa…
Measuring expectation for an affordance gap on a smartphone user interface and its usage among older adults
2020
The smartphone has become a ubiquitous mobile communication tool that plays a crucial role in the daily lives for Malaysian older adults. However, it is not easy for older adults to learn new interaction modes and adopt the smartphone user interface. In this paper, we aim to examine the affordances of a smartphone user interface and its usage by older adults through the lens of Norman’s execution/evaluation action cycle (EEAC) framework. A mobile-user interaction study was administered with four tasks. A paired sample t-test was conducted to analyze the affordance gap between different levels of expectation. The results revealed that three tasks (making phone calls, adding contacts, and usi…
Sociodemographic Characteristics and Interests of FeverApp Users
2021
The FeverApp Registry is a model registry focusing on pediatric fever using a mobile app to collect data and present recommendations. The recorded interactions can clarify the relationship between user documentation and user information. This initial evaluation regarding features of participants and usage intensity of educational video, information library, and documentation of fever events covers the runtime of FeverApp for the first 14 months. Of the 1592 users, the educational opening video was viewed by 41.5%, the Info Library was viewed by 37.5%, and fever events were documented by 55.5%. In the current sample, the role of a mother (p <