Search results for "Apps"
showing 10 items of 56 documents
e-Health and the Internet of Things. Definitions, applications, regulation, actors. Roadmap to a use cases research.
2015
This reports deals with the electronic health (e-Health) as a prism to study the Internet of Things. After having provided the necessary definitions and having described applications, regulators, regulations and actors both in the UK, in the US and in the EU, the author sets the basis for a use cases research regarding the e-prescribing.
Tándem : didáctica de la educación física
2018
El consumo masivo de productos y servicios digitales e internet no se corresponde con la escasa integración de las TIC en la educación y en la Educación Física. Este “cambio sin cambio”, es decir, centros con tecnología que no mejoran la enseñanza, invita a reflexionar sobre la utilidad de las TIC tradicionales y expositivas. La tecnología que mejor parece adaptarse al aprender haciendo y reflexionando sobre la acción, propia de la Educación Física, es la inalámbrica y portable, por ello el aprendizaje móvil con sus tabletas, smartphones y Apps, está llamado transformar la enseñanza de la Educación Física y deportiva.
Retos y oportunidades de la tecnología móvil en la educación física (Challenges and opportunities of mobile technology in physical education).
2019
La educación física (EF) y su profesorado están llamados a seguir procesos de inmersión digital, voluntarios o involuntarios, asociados al consumo masivo de medios y servicios digitales y a las demandas de la sociedad y de la institución educativa. El uso de tecnología, especialmente la móvil, social y ubicua, se generaliza personal y profesionalmente, aunque la escuela sigue sin encontrarle acomodo. Reconoce su potencial didáctico, pero no logra alcanzarlo. En la EF el uso de tecnologías tradicionales y fijas han demostrado su utilidad en la fase preactiva y postactiva del acto didáctico, sin embargo, los aprendizajes en movilidad propios de la fase activa, aconsejan explorar alternativas …
Automated Testing of iOS Apps: tTap Extension for Apple UIAutomation
2015
Mobile apps tend to extend or even substitute the existing IT solutions. In the corporate world, according to the statistics, the preference is given to iOS devices. The complexity of the apps increases together with the apps quantity. This also increases the need for automated testing. In a course of the study we compare the existing test automation solutions for iOS apps and describe some extensions for Apple UIAutomation tool. We have also created our own extension called tTap that improves the existing ones and solves several issues that does not work in the clean UIAutomation. We describe the implementation details of our extension and share the practical experience of testing iOS apps…
Mobilo spēļu industrijas tirgus izpēte un jaunas spēles izstrāde
2019
Šis bakalaura darbs analizē mobilo spēļu tirgu, izskata spēļu izstrādes un ieviešanas tipiskās problēmas un piedāvā mūsdienām atbilstošus risinājumus. Tā ietvaros, vadoties pēc iegūtās informācijas, tiek izveidota jauna spēle iOS operētājsistēmā. Bakalaura darbs var noderēt kā labas prakses materiāls ik vienam, kurš darbojas šajā jomā, taču galvenā mērķauditorija ir spēļu izstrādātāji un IT sfēras uzņēmēji. Bakalaura darba pirmā nodaļa veltīta teorijai par to, kas ir mobilā spēle. Otrajā nodaļā ir definēta pētāmā problēma. Iztirzājumā ir apskatīts mobilo spēļu tirgus. Ceturtajā nodaļā tiek aprakstīti seši, autoraprāt, galvenie punkti spēles izveidē un ieviešanā. Bakalaura darba noslēdzošajā…
The global flood of COVID-19 contact tracing apps: sailing with human rights and data protection standards against the wind of mass surveillance
2021
Research background: Countries all around the world are rapidly introducing contact tracing apps and other surveillance technologies to tackle the spread of COVID-19 raising serious concerns about human rights and democratic principles. Purpose of the article: The article aims to analyse how human rights and data protection law regulate the COVID-19 contact tracing apps and reveal the biggest challenges that countries face in applying the essential requirements. Methods: The article will analyse the legal framework and compare many guidance documents issued by the international organisations, including the Council of Europe, the OECD and many EU institutions on the data protection requireme…
Apps for oral hygiene in children 4 to 7 years : fun and effectiveness
2019
Background Nowadays apps in preschool age are largely used in learning improvement. The aim of this work was to test effectiveness of apps in improving oral hygiene in children patients aged from 4 to 7 years and evaluating correlation between parents educational attainment and children oral hygiene. Material and methods 100 patients aged from 4 to 7 years were randomly assigned by an external office in the study group (SG: 32 females, 18 males) and in the control group (CG: 28 females and 22 males). Plaque index (PI) and carious lesions localisation were detected. At baseline all patients and one of the parents were instructed at chair-side about the proper oral hygiene techniques. SG pati…
An mHealth App for Supporting Quitters to Manage Cigarette Cravings With Short Bouts of Physical Activity: A Randomized Pilot Feasibility and Accepta…
2016
BackgroundWhile gains in reducing smoking rates in Finland have been made, prevalence rates are still substantial. Relapse rates among smokers engaged in quit-smoking programs are high. Physical activity has been proposed as one means to help smokers manage cravings. Software and apps on mobile phone and handheld devices offer an opportunity to communicate messages on how to use physical activity to manage cravings as part of quit-smoking programs. ObjectiveWe aimed to test the feasibility, acceptability, usability, and preliminary efficacy of an mHealth mobile phone app, Physical activity over Smoking (PhoS), to assist smokers in quitting smoking in a randomized controlled trial. The app w…
Digitālo rīku efektivitāte personīgo finanšu pārvaldīšanā
2018
Bakalaura darbā “Digitālo rīku efektivitāte personīgo finanšu pārvaldīšanā” pētīta digitālo rīku izmantošanas efektivitāte personīgo finanšu pārvaldīšanā un studentu finanšpratības līmenis. Pētījuma mērķis ir noteikt, vai digitālie rīki var kalpot par efektīvu instrumentu, ar kuru palīdzību iespējams īstenot personīgo finanšu pārvaldīšanas procesu. Lai sasniegtu izvirzīto mērķi, bakalaura darbā izmantotas kvantitatīvas un kvalitatīvas pētniecības metodes – anketēšana, daļēji strukturētā intervija, dienasgrāmatas metode un kvalitatīvā kontentanalīze. Iegūtie dati analizēti un interpretēti, balstoties uz pragmatisma metateoriju un teorētisko modeli ELIS. Rezultāti parāda, ka digitālie rīki sn…
An Empirical Examination of the Economics of Mobile Application Security
2021
The growth of mobile devices coupled with the advances in mobile technologies has resulted in the development and widespread use of a variety of mobile applications (apps). Mobile apps have been developed for social networking, banking, receiving daily news, maintaining fitness, and for job-related tasks. The security of the apps is an important concern. However, in some cases, the app developers may be less interested to invest in the security of the apps, if users are unwilling to pay for the added security. In this paper, we empirically examine whether consumers are less willing to pay for security features than for usability features. In addition, we examine whether a third-party certif…