Search results for "Augment"
showing 10 items of 436 documents
New metric products, movies, and 3D models from old stereopairs and their application to the in situ palaeontological site of Ambrona
2020
3D modelling tools from photographic pictures have experienced significant improvements in the last years. One of the most outstanding changes is the spread of the photogrammetric systems based on algorithms referred to as Structure from Motion (SfM) in contrast with the traditional stereoscopic pairs. Nevertheless, the availability of important collections of stereoscopic registers collected during past decades invites us to explore the possibilities for re-using these photographs in order to generate new multimedia products, especially due to the fact that many of the documented elements have been largely altered or even disappeared. This article analyses an example of application to the …
The Augmented Reality as an Instrument for the Representation/Visualization of Architecture
2019
This paper deals with issues related to the representation/visualization of architecture and its narration through the augmented reality tools. Specifically, the possible scenarios and the different strategies to address the problems related to the application of AR platforms in the field of cultural heritage are presented. Some case studies will be analyzed and the use of augmented reality applied to museums and archaeological sites including the Museum of the Cité de l'architecture et du patrimoine in Paris, the Regional Archaeological Museum A. Salinas in Palermo and the archaeological site of Selinunte. Thanks to these exemplary cases, the potential and critical aspects of the latest AR…
Panel Summary: Frontiers of Human-Machine Interaction
2001
The hot points presented to the panel were the following: What are the broader definitions of Human/Machine interaction? For example: non direct connection (using currently available computer GUI) first phase direct connection (linking sensors to the sensory system) second phase (direct connections into the Central Nervous System) What are the technologies that should be developed in order to enable each of the previous phases? What are the scientific research issues that are related to such phases? What are the possible implications of a direct human-computer link on the society? (compared to the Internet revolution?) There are several phases in Human-Machine interaction. The first, and mo…
Relationship of choroidal thickness with pulsatile hemodynamics in essential hypertensive patients
2021
Controversy exists about the association of choroidal thickness (CTh) with blood pressure (BP) values. There is some evidence suggesting that central hemodynamics changes are associated with microvascular disease. Our study was aimed to assess the relationships between CTh and clinic and 24-h BP and between CTh and estimated 24-h aortic pulse pressure (aPP), 24-h aortic systolic BP (aSBP), and 24-h aortic augmentation index (aAIx) in a group of hypertensive patients. We enrolled 158 hypertensive subjects (mean age 48 ± 13 years) all of which underwent evaluation of the choroidal district by Swept-Source optical coherence tomography (SS-OCT) and 24-h BP monitoring, in order to measure periph…
Dieci gesti-barriera per le città aumentate del Neoantropocene
2022
Le città non sono solo luoghi dell'abitare. Esse sono anche potenti dispositivi creativi per attivare il diverso presente ed esplorare il futuro possibile se consentono una vita di comunità che costruisca relazioni feconde, generi sinapsi fertili, produca nuove economie e acceleri l'innovazione. Il contributo fornisce strumenti e metodi utili alla definizione della città aumentata come fattore abilitante del cambiamento verso il Neoantropocene.
Cross-Device Augmented Reality Annotations Method for Asynchronous Collaboration in Unprepared Environments
2021
Augmented Reality (AR) annotations are a powerful way of communication when collaborators cannot be present at the same time in a given environment. However, this situation presents several challenges, for example: how to record the AR annotations for later consumption, how to align virtual and real world in unprepared environments or how to offer the annotations to users with different AR devices. In this paper we present a cross-device AR annotation method that allows users to create and display annotations asynchronously in environments without the need for prior preparation (AR markers, point cloud capture, etc.). This is achieved through an easy user-assisted calibration process and a …
Using neurophysiological tools to investigate marketing communication elements in digital and extended reality contexts
2023
No hace muchos años, las comunicaciones de marketing, particularmente la publicidad, estaban restringidas a unos pocos medios. Estos medios restringieron las comunicaciones de marketing a espacios y tiempos predefinidos. Ahora, los medios digitales, incluida la realidad extendida, eliminaron esas barreras de espacio y tiempo, permitiendo a las marcas interactuar con los consumidores prácticamente desde cualquier lugar y en cualquier momento. El medio digital también transformó el papel de los consumidores en la comunicación de marketing: de meros espectadores pasivos a dadores activos de opinión y aportaciones. La comprensión de los efectos de estos cambios en las percepciones de los consum…
e-Health and the Internet of Things. Definitions, applications, regulation, actors. Roadmap to a use cases research.
2015
This reports deals with the electronic health (e-Health) as a prism to study the Internet of Things. After having provided the necessary definitions and having described applications, regulators, regulations and actors both in the UK, in the US and in the EU, the author sets the basis for a use cases research regarding the e-prescribing.
Supporting Diagnosis and Treatment of Scoliosis: Using Augmented Reality to Calculate 3D Spine Models in Real-Time - ARScoliosis
2020
Scoliosis is a complex spinal disorder that mostly affects adolescents and younger population. To avoid and reduce harmful radiation techniques in adolescent idiopathic scoliosis investigation and follow-ups, a novel non-invasive approach is highly recommended and needed in clinical practice. In this paper ARScoliosis application to diagnose, visualize and document spinal condition and particularly adolescent idiopathic scoliosis in real time is presented. This ARScoliosis application is developed in Unity 3D, a game engine, and allows non-invasive quantification of posture and spinal deformity using recently available non-ionizing wide-angle depth sensor Microsoft Azure Kinect DK as a diag…
The Effect of Cue Media on Recollections
2009
External cognition concerns knowledge that is embedded in our everyday lives and environment. One type of knowledge is memories, recollections of events that occurred in the past. So how do we remember them? One way this can be done is through cuing and reconstructing. These cues can be internal, in our minds, or in our everyday environment. In this paper we look at memory cues in our environment by comparing the effect of cue modality (odor, physical artifact, photo, sound, and video) on the number of memory details people had from a unique one-day real-life event. Contrary to expectation, the no-cue condition (in effect, only a question asking the participants to write down their memories…