Search results for "Augmented reality"

showing 10 items of 208 documents

Configurazioni e trasfigurazioni. Discorsi sul paesaggio mediato

2021

Curatela di saggi sulle mediazioni paesaggistiche Editing of essays on landscape mediations

Settore M-GGR/02 - Geografia Economico-PoliticaPaesaggio Geografia Mediazione Film Realtà aumentata LetteraturaLandscape Geography Mediation Film Augmented Reality LiteratureSettore M-GGR/01 - Geografia
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Profili di personalità e motivazioni associati all’uso di mobile games di realtà aumentata

In questo lavoro è descritta una revisione sistematica di 26 studi empirici che, negli ultimi 10 anni (2009-2019), hanno esplorato le motivazioni associate all’uso di giochi mobili di realtà aumentata (i.e., Pokèmon GO) e la personalità degli utenti. Considerato il crescente sviluppo tecnologico di giochi che coniugano l’Intelligenza Artificiale con la Realtà Aumentata, i risultati qualitativi presentati nel presente articolo possono configurarsi come utili criteri di segmentazione del mercato potenziale dei clienti di giochi basati su tecnologia mobile.

Settore M-PSI/01 - Psicologia GeneraleGamingAugmented RealityPokemon GoMobile gamePersonalitàHuman-computer InteractionMotivazioneBig Five
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The Interplay Between Artificial Intelligence and Users’ Personalities: A New Scenario for Human-Computer Interaction in Gaming

2020

The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ranked among the top 10 strategic trends for 2018. For these reasons, in this paper, we provide an interdisciplinary focus on design and personality issues, trying to discuss the interplay between games with personality and Artificial Intelligence. First, we describe taxonomy models on personality in games and empirical studies aimed at exploring personality traits of Pokemon GO users. Second, we explore virtual humans employed in investigating chess personalities via simulating human chess players. In this research article, the term virtual human is used to describe a computer program that s…

Settore M-PSI/01 - Psicologia Generalechess personalitymedia_common.quotation_subjectContext (language use)02 engineering and technologyvirtual humanPersonality psychologycheEmpirical researchTaxonomy (general)0502 economics and business0202 electrical engineering electronic engineering information engineeringPersonalityBig Five personality traitsgamingVirtual actormedia_commonAugmented Realitybusiness.industry05 social sciences020207 software engineeringpersonality050211 marketingAugmented realityArtificial intelligencePsychologybusiness
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Social Media Data in an Augmented Reality System for Situation Awareness Support in Emergency Control Rooms

2021

AbstractDuring crisis situations, emergency operators require fast information access to achieve situation awareness and make the best possible decisions. Augmented reality could be used to visualize the wealth of user-generated content available on social media and enable context-adaptive functions for emergency operators. Although emergency operators agree that social media analytics will be important for their future work, it poses a challenge to filter and visualize large amounts of social media data. We conducted a goal-directed task analysis to identify the situation awareness requirements of emergency operators. By collecting tweets during two storms in Germany we evaluated the usefu…

Situation awarenessComputer Networks and CommunicationsComputer sciencebusiness.industryInterface (computing)05 social sciencesInternet privacyInformation access02 engineering and technologyFilter (software)VDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420Social media analyticsTheoretical Computer ScienceAngewandte Kognitionswissenschaft020204 information systems0202 electrical engineering electronic engineering information engineeringTask analysis0501 psychology and cognitive sciencesSocial mediaAugmented realitybusiness050107 human factorsSoftwareInformation Systems
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Contribution of Augmented Reality to Minimally Invasive Computer-Assisted Cranial Base Surgery.

2019

Cranial base procedures involve manipulation of small, delicate and complex structures in the fields of otology, rhinology, neurosurgery and maxillofacial surgery. Critical nerves and blood vessels are in close proximity of these structures. Augmented reality is an emerging technology that can revolutionize the cranial base procedures by providing supplementary anatomical and navigational information unified on a single display. However, the awareness and acceptance of possibilities of augmented reality systems in cranial base domain is fairly low. This article aims at evaluating the usefulness of augmented reality systems in cranial base surgeries and highlights the challenges that current…

Skull BaseAugmented RealityEmerging technologiesComputer scienceRoutine practiceCranial base surgeryNeurosurgical Procedures030218 nuclear medicine & medical imagingComputer Science Applications03 medical and health sciences0302 clinical medicineHealth Information ManagementSurgery Computer-AssistedHuman–computer interactionAugmented reality systemsBase domainHumansCurrent technologyAugmented realityElectrical and Electronic Engineering030217 neurology & neurosurgeryBiotechnologyIEEE journal of biomedical and health informatics
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Early usage of Pokémon Go and its personality correlates

2017

Pokmon Go is a popular augmented reality mobile game. Players find imaginary creatures by wandering into the real world, which can then be collected and used in combat. In this paper an assessment of Pokmon Go early usage in the Italian community and of its correlates with the Big Five personality traits is given. The resulting profile of early PG player is one of a more Introverted, close person with high agreeability and conscientiousness. Extraversion and Stability are positively correlated with the collection part of the game, while Agreeableness is a negative predictor thereof. Openness is correlated to the level of proficiency. Display Omitted We assess Pokmon Go early usage and its c…

Social networkSettore M-PSI/01 - Psicologia GeneraleAgreeablenessExtraversion and introversionSettore INF/01 - InformaticaCreaturesmedia_common.quotation_subject05 social sciences050801 communication & media studies050109 social psychologyConscientiousnessBig FiveHuman-Computer InteractionPokémon Go0508 media and communicationsArts and Humanities (miscellaneous)Openness to experiencePersonality0501 psychology and cognitive sciencesAugmented realityBig Five personality traitsPsychologySocial psychologyGeneral Psychologymedia_commonComputers in Human Behavior
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Virtual Reality Based Simulators for Neurosurgeons - What We Have and What We Hope to Have in the Nearest Future

2018

High levels of manual skills, good visual-motor coordination, excel‐lent imagination and spatial awareness are the main factors determining the success of neurosurgeons. Proficiency in neurosurgical skills used to be acquired through hands-on training in cadaver labs and in real operating theatres under master neurosurgeon supervision. Most recently, virtual reality (VR) and augmented reality (AR) computer simulations have also been considered as tools for education in the neurosurgical training. The authors review existing solutions and present their own concept of a simulator which could become the useful tool for planning, simulation and training of a specific neurosurgical procedure usi…

Spatial contextual awarenessOperating theatresComputer scienceContext (language use)Medical trainingVirtual realityImaging dataField (computer science)Virtual realityNeurosurgical Procedure03 medical and health sciences0302 clinical medicineHuman–computer interaction030220 oncology & carcinogenesisAugmented realityNeurosurgical simulator030217 neurology & neurosurgery
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ProteinScanAR - An Augmented Reality Web Application for High School Education in Biomolecular Life Sciences

2012

Understanding protein structures is a crucial step in creating molecular insight for researchers as well as students and pupils. The enormous scaling gap between an atomic point of view and objects in daily life hampers developing an intuitive relation between them. Especially for high school students, it can be difficult to understand the spatial relations of a protein structure. Due to lack of direct imaging techniques, molecules can only be explored by studying abstract molecular models. Here, the use of Augmented reality (AR) techniques has proven to strongly improve structural perception. In this work we present ProteinScanAR, an augmented reality framework for biomolecular education t…

Structure (mathematical logic)Spatial relationHTML5Relation (database)business.industryHuman–computer interactionComputer scienceWeb applicationThe InternetAugmented realitybusinessLicense2012 16th International Conference on Information Visualisation
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Exploring the impact of augmented reality in children and adolescents with Autism Spectrum Disorder: a systematic review

2020

Autistic Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by persistent difficulties in communication and social interaction along with a restriction in interests and the presence of repetitive behaviors. The development and use of augmented reality technology for autism has increased in recent years. However, little is known about the impact of these virtual reality technologies on clinical health symptoms. The aim of this systematic review was to investigate the impact of augmented reality through social, cognitive, and behavioral domains in children and adolescents with autism. This study is the first contribution that has carried out an evidence-based systematic r…

TechnologyAdolescentAutism Spectrum DisorderHealth Toxicology and Mutagenesismedia_common.quotation_subjectAutismautismlcsh:MedicineReviewAugmented realityOutcomesVirtual realityoutcomesAdolescentsDevelopmental psychologyPromotion (rank)childrenIntervention (counseling)medicineHumans0501 psychology and cognitive sciencesadolescentsAutistic DisorderChildChildrenmedia_commonAugmented RealityCommunication05 social scienceslcsh:R5802 Organización y Planificación de la EducaciónPublic Health Environmental and Occupational HealthVirtual Reality050301 educationCognitionmedicine.diseaseSocial relationAutism spectrum disordertechnologyAutismAugmented reality6199 Otras Especialidades PsicológicasPsychology0503 education050104 developmental & child psychology
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Augmented reality based middle and inner ear surgical procedures

2020

Otologic procedures involve manipulation of small, delicate and complex structures in the temporal bone anatomy which are in close proxmity of critical nerves and blood vessels. Augmented reality (AR) can highly benefit the otological domain by providing supplementary anatomical and navigational information unified on a single display. However, despite being composed of mainly rigid bony structures, the awareness and acceptance of possibilities of AR systems in otology is fairly low. This project aims at developing video-based AR solutions for middle and inner ear surgical procedures.We propose two applications of AR in this regard. In the first application, information about middle ear cle…

Transtympanic proceduresProcédures transtympaniquesCochlear implant surgeryOtologyAugmented realityMedical image segmentationSegmentation d’image de l'oreilleOtologie[INFO.INFO-TI] Computer Science [cs]/Image Processing [eess.IV]Minimally invasive surgery[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]Chirurgie mini-InvasiveChirurgie d'implant cochléaireRéalité augmentée
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