Search results for "Augmented reality"

showing 10 items of 208 documents

Bringing Building Data on Construction Site for Virtual Renovation Works

2013

Déjà sur HAL mais sans le fichier pdf; In this study we aimed at evaluating the benefit of managing a digital mock-up for renovation operations in an ancient building. Focusing on thermal efficiency, the renovation proposal dealt with the great windows. We compared three methodologies dedicated to the project planning and management We first address the issue of the renovation of old buildings and come up with a workflow that connects the digital building to its lifecycle; then we focus on an instance of onsite handling of such data, in an augmented reality context, by elaborating the notion of “BIM in situ” as described in the papers of [3] as well as in [4]. Results reveal that handling B…

AEC[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]Synthèse d'image et réalité virtuelle [Informatique][INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Mixed and Augmented RealityHeritageBIM[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]heritage
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Lisätty todellisuus vähittäiskaupan markkinointiviestinnässä

2017

Lisätty todellisuus eli AR (englanniksi augmented reality) lisää todellisuuteen virtuaalisen elementin. Vähittäiskaupan markkinointiviestinnässä lisättyä todellisuutta on käytetty useiden vuosien ajan vahvistamaan brändikokemusta. Lisätty todellisuus mahdollistaa mukaansatempaavan markkinoinnin ja lisää asiakkaiden uskollisuutta. Lisättyä todellisuutta voi hyödyntää neljän paradigman kautta, jotka ovat aktiiviset painotuotteet ja pakkaukset, virtuaalipeilit, virtuaali-ikkunat ja paikannusta käyttävät AR-sovellukset. Lisätyn todellisuuden sisältö, käyttäjät, kohdeyleisö, sivulliset ja taustatekijät ovat viisi asiaa, joiden pohjalta suunnitellaan optimaalinen AR-kampanja. Esimerkiksi vaatteid…

AR-selainAR-browsermobiilisovelluksetohjelmistokehysmarketing communicationsoftware frameworklisätty todellisuusmarkkinointiviestintäaugmented reality
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AUGMENTED REALITY

2011

Already used in very specific areas such as in military and medical or academic research, in 2009 thanks to improved technology, augmented reality is to reach wider audiences and as information campaigns, advertising-augmented published in newspapers or on the network, and through a growing number of applications for mobile phones, particularly iPhone. "The Augmented Reality on the desktop computer is based on the use of markers, or ARtags, and stylized drawings, which are shown to the webcam, are recognized by the PC, and which are overlaid in real-time multimedia content: video, audio , 3D objects, etc.. Normally, applications of augmented reality are based on Adobe Flash technology and t…

AUGMENTED REALITY MUSEUM HERITAGE REPRESENTATION MARKERS. NETWORKING THE WORLD: CONCEPTS METHODS DATA.Settore ICAR/17 - Disegno
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An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography

2006

This paper describes an augmented reality (AR) system for the treatment of acrophobia. First, the technical characteristics of the original prototype are described. Second, the capacity of the immersive photography used in the AR system to provoke sense of presence in users is tested. Forty-one participants without fear of heights walked around a staircase in both a real environment and an immersive photography environment. Immediately after their experience, participants were given the SUS questionnaire to assess their subjective sense of presence. The users' scores in the immersive photography were very high. Results indicate that the acrophobic context can be useful for the treatment of…

AcrophobiaMultimediaComputer sciencePhotographySense of presenceContext (language use)medicine.diseasecomputer.software_genreHuman-Computer InteractionControl and Systems EngineeringmedicineAugmented realityComputer Vision and Pattern RecognitioncomputerSoftwarePresence: Teleoperators and Virtual Environments
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Using Augmented Reality to Treat Phobias

2005

Virtual reality (VR) is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. We believe that augmented reality (AR) could also be used to treat some psychological disorders. AR and VR share some advantages over traditional treatments. However, AR gives a greater feeling of presence (the sensation of being there) and reality judgment (judging an experience as real) than VR because the environment and the elements the patient uses to interact with the application are real. Moreover, in AR users see their own hands, feet, and so on, whereas VR only simulates this experience. With thes…

AdultMaleComputer sciencemedia_common.quotation_subjectCockroachesVirtual realitycomputer.software_genreFear of flyingUser-Computer InterfaceSensationComputer GraphicsmedicineAnimalsHumansComputer Simulationmedia_commonPhobiasMultimediaSpidersModels Theoreticalmedicine.diseaseComputer Graphics and Computer-Aided DesignTreatment OutcomeMultimediaPhobic DisordersFeelingTherapy Computer-AssistedClaustrophobiaFemaleAugmented realityDesensitization PsychologiccomputerSoftwareCognitive psychologyAgoraphobiaIEEE Computer Graphics and Applications
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Minimally invasive cerebral cavernoma surgery using keyhole approaches - solutions for technique-related limitations.

2009

Cavernomas are often small in size and located in difficultly accessible regions. Preoperative identification of the ideal surgical approach as well as the precise intraoperative implementation of the surgical plan are of critical importance for successful surgery. While aiming for minimally invasive surgical techniques and maximally effective cavernoma resection, we envisaged that employing a combination of precise and technically sophisticated virtual reality surgery planning, modern navigation systems with augmented reality features and endoscope-assisted surgical techniques should contribute to achieve this goal. Between December 2002 and November 2005, 66 patients were operated on for …

AdultMalemedicine.medical_specialtyHemangioma Cavernous Central Nervous SystemNeuronavigation610 Medicine & healthComplete resectionNeurosurgical Proceduressurgery planningResection10180 Clinic for NeurosurgeryMedicineHumansMinimally Invasive Surgical ProcedurescavernomaNeuronavigationRetrospective StudiesSurgical approachbusiness.industryBrain NeoplasmsSurgery planningEndoscopyGeneral Medicine2746 SurgerySurgery2728 Neurology (clinical)Treatment OutcomeFeature (computer vision)virtual realitySurgeryAugmented realityNeurology (clinical)businessKeyholeMinimally invasive neurosurgery : MIN
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Implementation of augmented reality in operative dentistry learning.

2017

Objective To evaluate the efficacy of augmented reality (AR) in the gaining of knowledge and skills amongst dental students in the design of cavity preparations and analyse their degree of satisfaction. Material and methods AR cavity models were prepared for use with computers and mobile devices. Forty-one students were divided into two groups (traditional teaching methods vs AR). Questionnaires were designed to evaluate knowledge and skills, with the administration of a satisfaction questionnaire for those using AR. The degree of compliance with the standards in cavity design was assessed. The Mann-Whitney U-test was used to compare knowledge and skills between the two groups, and the Wilc…

AdultMalemedicine.medical_specialtyModels Educational020205 medical informaticsWilcoxon signed-rank testTeaching methodeducation02 engineering and technologyJob SatisfactionEducation03 medical and health sciencesYoung Adult0302 clinical medicineStatistical significanceDentistry Operative0202 electrical engineering electronic engineering information engineeringmedicineHumansLearningMedical physicsGeneral DentistryEducation DentalOrthodonticsOperative dentistrybusiness.industryVirtual Reality030206 dentistrySatisfaction questionnaireTest (assessment)Augmented realityFemaleClinical CompetencebusinessDental Cavity PreparationEuropean journal of dental education : official journal of the Association for Dental Education in Europe
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Treating Cockroach Phobia With Augmented Reality

2009

In vivo exposure is the recommended treatment of choice for specific phobias; however, it demonstrates a high attrition rate and is not effective in all instances. The use of virtual reality (VR) has improved the acceptance of exposure treatments to some individuals. Augmented reality (AR) is a variation of VR wherein the user sees the real world augmented by virtual elements. The present study tests an AR system in the short (posttreatment) and long term (3, 6, and 12 months) for the treatment of cockroach phobia using a multiple baseline design across individuals (with 6 participants). The AR exposure therapy was applied using the "one-session treatment" guidelines developed by Öst, Salko…

Adultmedicine.medical_specialtyTime FactorsPsychotherapistmedicine.medical_treatmentExposure therapyCockroachesVirtual realityUser-Computer InterfaceYoung AdultPhysical medicine and rehabilitationSurveys and Questionnairesbiology.animalmedicineAnimalsHumansPsychiatric Status Rating ScalesCockroachAr systembiologymedicine.diseaseClinical PsychologyTreatment OutcomeMultiple baseline designPhobic DisordersFemaleAugmented realityPsychologyAfter treatmentAnxiety disorderFollow-Up StudiesBehavior Therapy
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Design and implementation of an augmented reality application for rock art visualization in Cova dels Cavalls (Spain)

2019

[EN] Prehistoric rock art paintings, specifically rock-shelters exposed to environmental and anthropogenic factors, are usually faint and severely damaged, being them difficult to identify and understand by visitors. Augmented Reality (AR) supplements reality with virtual information superimposed onto the real world. This sensor-based technology in smartphones/tablets can improve the paintings experience displaying the 2D digital tracings overlapped onto the real scene (rock with faint paintings). This paper presents an AR application (app) developed in Cova dels Cavalls that shows a recreation of a possible original composition full of motifs with descriptive information to improve current…

ArcheologyAugmented reality (AR)Computer scienceMaterials Science (miscellaneous)Mobile applicationDissemination02 engineering and technologyConservation01 natural sciencesHuman–computer interactionSensibilityRecreationSpectroscopyPainting010401 analytical chemistry021001 nanoscience & nanotechnology0104 chemical sciencesVariety (cybernetics)VisualizationCultural heritageArchaeologyARToolKitChemistry (miscellaneous)Cultural heritageINGENIERIA CARTOGRAFICA GEODESIA Y FOTOGRAMETRIAAugmented realityRock artLevantine rock art0210 nano-technologyGeneral Economics Econometrics and Finance
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Techniques and procedures for the definition of AR applications in architectural and archaeological contexts

2022

The growth and development of Augmented reality applications and their use in different contexts has been recently fostered by two factors: i) the hardware and computing power of mobile devices has been radically improved; ii) Apple and Google have released two development platforms for AR applications. AR has been a major topic in research on cultural heritage fruition for many years, but the latest developments are really promising, and they seem capable of overcoming the difficulties that have delayed the diffusion of this technology. The paper focuses the potential and criticalities of augmented reality systems used for fruition purposes in architectural and archaeological contexts. The…

Augmented Reality AR Virtual reconstructionSettore ICAR/17 - Disegno
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