Search results for "Augmented reality"

showing 10 items of 208 documents

A cultural heritage experience for visually impaired people

2020

Abstract In recent years, we have assisted to an impressive advance of computer vision algorithms, based on image processing and artificial intelligence. Among the many applications of computer vision, in this paper we investigate on the potential impact for enhancing the cultural and physical accessibility of cultural heritage sites. By using a common smartphone as a mediation instrument with the environment, we demonstrate how convolutional networks can be trained for recognizing monuments in the surroundings of the users, thus enabling the possibility of accessing contents associated to the monument itself, or new forms of fruition for visually impaired people. Moreover, computer vision …

Cultural heritagePotential impactComputer scienceVisually impairedHuman–computer interactionSettore ING-INF/03 - TelecomunicazioniMediationComputer vision algorithmsImage processingnavigation visually impaired computer vision augmented reality cultural context convolutional neural network machine learning hapticPhysical accessibility
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A Collaborative Environment for Service Providing in Cultural Heritage Sites

2004

We present a model which can be used to describe hybrid entities in an augmented reality environment. An architectural description of the model is firstly given. Next, a FIPA-compliant agent description of the model is proposed. Finally the paper discusses an overview and some implementation details of a project dealing with Augmented Reality context aware services in a cultural heritage site. These services are provided based on visitors customized profiles and current position in the site, as revealed by a positioning site implemented with low cost Bluetooth devices (cellular phones, PDAs, USB terminals).

Cultural heritageWorld Wide WebService (systems architecture)MultimediaComputer scienceAugmented realitycomputer.software_genrecomputerContext-aware services
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Virtual Dark Tourism

2018

This study looks at some primary points in the discourse of virtual dark tourism (VDT) formation. Derived from the spectrum of sound branding (SB), virtual reality (VR), coupled with augmented reality (AR), the case is used as a tool to support the claims of VDT. Findings suggest viewpoints for making death sites exclusive, and offer valuable clues to the design of VDT formation as an option to include death sites as market offerings of dark tourism. Guided by social constructionist research philosophy, coupled with semiology and compositional interpretation, the analysis offers valuable clues to position sites built around the narratives of death. Not only does it verify elements of unique…

Dark tourismgeographygeography.geographical_feature_categoryAesthetics0502 economics and business05 social sciences050211 marketingAugmented realitySociology050212 sport leisure & tourismSound (geography)International Journal of Computational Methods in Heritage Science
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Evaluation of the ARCore Indoor Localization Technology

2020

Augmented reality has become a very powerful tool nowadays. With the recent technological advance, smartphones have the ability to display augmented content on the screen. What makes the difference is the naturalness with which the multimedia content is superimposed over the video stream acquired with the phone's camera. This perfect overlay depends on the accurate estimation of the position and orientation of the smartphone's camera relative to the 3D representation of the space. ARCore is an augmented reality framework that computes the position and orientation of the smartphone. In order to assess the possibility of integrating ARCore within a virtual and augmented reality platform, we e…

Data visualizationNaturalnessbusiness.industryOrientation (computer vision)PhoneHuman–computer interactionComputer scienceAugmented realityOverlaybusinessRepresentation (mathematics)Visualization2020 19th RoEduNet Conference: Networking in Education and Research (RoEduNet)
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Ricostruire: documento/digitale/virtuale. Villa Deliella

2022

L’utilizzo di modelli come sistema di rappresentazione dell’architettura ha da sempre costituito un ruolo significativo nella costruzione del progetto. Nel tempo la maquette è stata sostituita, ma non sempre, da modelli virtuali tridimensionali sempre più sofisticati grazie alla costante evoluzione della tecnologia informatica. Il loro uso è necessario non solo per la definizione di un progetto, ma per la conoscenza di architetture rimaste sulla carta o di edifici demoliti o distrutti poiché permettono di studiarli, conoscerli ed apprezzarli in maniera più approfondita. Questo lavoro si pone come obiettivo la realizzazione di un modello tridimensionale per consentire una migliore comprensio…

Deliella model augmented reality BasileSettore ICAR/17 - Disegno
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Digital experience for the enhancement of cultural heritage. VR and AR models of the Valentin im Viertel farmhouse.

2019

Il saggio affronta lo studio del maso Valentim im Viertel attraverso la realizzazione del modello digitale utilizzato come strumento per la conoscenza dell’architettura della tradizione del Sud Tirolo. La metodologia adottata si basa sull’acquisizione dei dati rielaborati attraverso modelli VR e AR per la valorizzazione del patrimonio. This study deals with development of the farmhouse Valentim im Viertel digital model used as a tool for the knowledge of the South Tyrol traditional architecture. The methodological approach shows the acquisition of data and the use of VR and AR models for the enhancement of the cultural heritage.

Digital modeling virtual reality augmented reality virtual museum architectural heritagevirtual museumModellazione digitalemuseo virtualerealtà virtualeaugmented realityarchitectural heritageModellazione digitale realtà virtuale realtà aumentata museo virtuale patrimonio architettonico = Digital modeling virtual reality augmented reality virtual museum architectural heritageDigital modelingvirtual realitySettore ICAR/17 - Disegnopatrimonio architettonico = Digital modelingrealtà aumentataModellazione digitale realtà virtuale realtà aumentata museo virtuale patrimonio architettonico.
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Virtual Reality in Marketing: A Framework, Review, and Research Agenda

2019

[EN] Marketing scholars and practitioners are showing increasing interest in Extended Reality (XR) technologies (XRs), such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), as very promising technological tools for producing satisfactory consumer experiences that mirror those experienced in physical stores. However, most of the studies published to date lack a certain measure of methodological rigor in their characterization of XR technologies and in the assessment techniques used to characterize the consumer experience, which limits the generalization of the results. We argue that it is necessary to define a rigorous methodological framework for the use of XRs in ma…

EXPRESION GRAFICA EN LA INGENIERIAlcsh:BF1-990Sense of presenceVirtual commerceE-commerceE-commerceReviewVirtual realityVirtual realityconsumer neuroscienceConsumer neurosciencepsychophysiological assessment0502 economics and businessPresencePsychologye-commerceMarketingpresenceGeneral PsychologyMarketingbusiness.industry05 social sciencesPsychophysiological assessmentMixed realityConsumer experiencelcsh:PsychologyConceptual frameworkvirtual commercemarketing3D user interfacevirtual reality050211 marketingAugmented realityConsumer neurosciencebusinessPsychology050203 business & managementFrontiers in Psychology
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Augmented Reality Aided 3D Modelling

2014

The purpose of the article is to introduce possibilities of using Augmented Reality instructions in order to better understand technical drawings. The aim of these instructions based on 3D models is to create AR training applications and analyze their impact on the users. These instructions consist in a 3D model, superimposed over the technical drawing. The AR application also offers step by step instructions for 3D modelling in CAD software, which are very useful in creating the 3D model starting from a technical drawing. The AR application was tested by students from the Faculty of Engineering in Sibiu, obtaining great improvements in their 3D modelling times. The results of a survey that…

Engineering drawingAugmented RealityMultimediabusiness.industryComputer scienceGeneral Engineeringcomputer.software_genreTechnical drawingOrder (exchange)3D ModelingComputer Aided DesignAugmented realitybusinesscomputer
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STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra

2021

Abstract In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.

Engineering drawingbusiness.industryComputer science3d printingSTEAM education3D printing3D printingarkkitehtuuriLgeogebraEducationmodellingGeoGebrasteam educationDevelopmental and Educational Psychology3D-tulostusAugmented realitygeometria3D-mallinnusmatemaattiset mallitbusinesslisätty todellisuusSocial Sciences (miscellaneous)arAR
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A multi-sensor multi-rate algorithm for motor rehabilitation with Augmented Reality devices

2016

Using Augmented Reality (AR) could offer stimuli to rehabilitation from neuro-motor disorders, since the patient can be aided in a better known reality than Virtual Reality (VR). The main goal for an AR system is to achieve a good quality of tracking the real object to align with virtual contents. Often a single sensor could not provide enough information to that end due to a low updating rate; therefore joining an other high updating rate sensor could be indispensable, but how to combine data from different sensors especially when they work all at different rates? In this paper an approach based on recursive parameter estimation, focusing on multi-rate tracking in AR devices is suggested. …

Engineering020205 medical informaticsbusiness.industryMechanical Engineeringmedia_common.quotation_subject020208 electrical & electronic engineeringWork (physics)Biomedical EngineeringGyroscope02 engineering and technologyKalman filterVirtual realityTracking (particle physics)Object (computer science)law.inventionSettore ING-INF/04 - AutomaticaArtificial Intelligencelaw0202 electrical engineering electronic engineering information engineeringQuality (business)Augmented realitybusinessSimulationmedia_common2016 6th IEEE International Conference on Biomedical Robotics and Biomechatronics (BioRob)
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