Search results for "Bile"

showing 10 items of 2148 documents

Management of geographic information in mobile environment

2000

mobile GISmobile computingXML formatWAP
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Tapology: A Game-Based Platform to Facilitate E-Health and E-Inclusion

2014

Published version of a chapter in the book: Universal Access in Human-Computer Interaction. Aging and Assistive Environments. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-319-07446-7_36 We have developed a tablet computer game app for low vision users that can be used to introduce a platform for gaming, internet and visual rehabilitation to older users who have not had prior experience with information communication technology (ICT). Our target user group is people diagnosed with Age Related Macular Degeneration (AMD). The primary goal of the app is to present a fun and engaging means for participants to engage with Information Communication Technology (ICT). A long…

mobile HCIE-healthVDP::Technology: 500::Information and communication technology: 550::Computer technology: 551MultimediaProcess (engineering)Computer sciencebusiness.industrySuiteUniversal designmedia_common.quotation_subjectCognitionVDP::Medical disciplines: 700::Health sciences: 800computer.software_genrePerceptual learningHuman–computer interactionInformation and Communications Technologyaccessible designPerceptionco-designThe InternetE-inclusionbusinesscomputergamesmedia_common
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Capturing User Experiences of Mobile Information Technology with the Repertory Grid Technique

2010

We describe the application of the repertory grid technique (RGT) as a tool for capturing the user experience of technological artifacts. In noting the artificiality of assessing the emotional impact of interactive artifacts in isolation from cognitive judgments, we argue that HCI techniques must provide practical solutions regarding how to assess the holistic meaning of users’ interactive experiences. RGT is a candidate for this role. This paper takes the reader step by step through setting up, conducting, and analyzing a RGT study. RGT is a technique on the border between qualitative and quantitative research, unique in that it respects the wholeness of cognition and does not separate the…

mobile HCIrepertory griddesignuser experiences
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Transporta plūsmu kustības ātruma un strukturālo izmaiņu modelēšana Valdemāra ielas kanjona posmos

2015

Bakalaura darba ietvaros pētīta autotransporta radītā atmosfēras piesārņojuma izplatība Rīgā, Valdemāra ielas kanjonā. Kā indikators ietekmes novērtēšanai izmantotas slāpekļa dioksīda koncentrācijas, kuras cieši korelē ar transporta līdzekļu plūsmas intensitāti; bez tam regulāri tiek pārsniegti slāpekļa dioksīdam noteiktie stundas un gada normatīvi. Piesārņojuma izplatība novērtēta izmantojot matemātisko modelis OSPM, kurš speciāli izstrādāts transporta radītā piesārņojuma dispersijai un raksturošanai. Darbā aprakstīta transporta plūsmas dinamika dažādiem dienu profiliem un izveidota datu bāze modelēšanai, raksturota piesārņojuma problemātika ielu kanjonos, modelēšanas ceļā novērtēta apbūve…

mobile air pollutant sourcesVides zinātnetransport pollutionmodelingNO2air quality
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Digitālo rīku efektivitāte personīgo finanšu pārvaldīšanā

2018

Bakalaura darbā “Digitālo rīku efektivitāte personīgo finanšu pārvaldīšanā” pētīta digitālo rīku izmantošanas efektivitāte personīgo finanšu pārvaldīšanā un studentu finanšpratības līmenis. Pētījuma mērķis ir noteikt, vai digitālie rīki var kalpot par efektīvu instrumentu, ar kuru palīdzību iespējams īstenot personīgo finanšu pārvaldīšanas procesu. Lai sasniegtu izvirzīto mērķi, bakalaura darbā izmantotas kvantitatīvas un kvalitatīvas pētniecības metodes – anketēšana, daļēji strukturētā intervija, dienasgrāmatas metode un kvalitatīvā kontentanalīze. Iegūtie dati analizēti un interpretēti, balstoties uz pragmatisma metateoriju un teorētisko modeli ELIS. Rezultāti parāda, ka digitālie rīki sn…

mobile appsfinanšu pratībaapplication softwaremobilās lietotnesBibliotēkzinātnelietojumprogrammas
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An Empirical Examination of the Economics of Mobile Application Security

2021

The growth of mobile devices coupled with the advances in mobile technologies has resulted in the development and widespread use of a variety of mobile applications (apps). Mobile apps have been developed for social networking, banking, receiving daily news, maintaining fitness, and for job-related tasks. The security of the apps is an important concern. However, in some cases, the app developers may be less interested to invest in the security of the apps, if users are unwilling to pay for the added security. In this paper, we empirically examine whether consumers are less willing to pay for security features than for usability features. In addition, we examine whether a third-party certif…

mobile appsinformation asymmetrykäytettävyysturvallisuusrisk perceptionskäyttötietosuojamaksuhalukkuusmobiililaitteetmobiilipalvelutapplication securitymobiilisovelluksetmaksullisuustietoturvawillingness to paymatkapuhelimetriskit
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Estereotipos asociados al cuerpo humano: análisis de aplicaciones móviles usadas en la educación físico-deportiva

2022

Institutions and educators are massively and uncritically integrating digital curricular materials in their teaching praxis. This article aims to uncover whether health and fitness APP images convey or legitimize stereotypes linked to bodies, focusing on gender, race, somatotype and physical activity practice. We also analyse whether these apps are adequate for the recommended age or whether they are designed by physical education professionals. For that purpose, we designed a descriptive, comparative study based on content analysis on a sample of 373 images from 128 apps selected through a PRISMA review and a pilot test. Our results report that bodies reproduce a series of stereotypes: of …

mobile appsstereotypesComputer Networks and Communicationsbody imageimage interpretationdigital competenceestereotiposComputer Science ApplicationsEducationaplicaciones móvilesTelèfon mòbilinterpretación de imágenes:PEDAGOGÍA [UNESCO]UNESCO::PEDAGOGÍAimagen corporalInformation Systemscompetencia digital docente
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Mobile Technology Adoption and the Effects of Cultural Factors

2019

Mobile technologies are an important part of human life in both the personal and professional realms. Many services (banking, news, health, education, etc.) that traditionally offered either face-to-face, telephone, or other conventional platforms and technologies are now establishing services on mobile platforms as well. Mobile gadgets are now also being used by company employees as sales automation tools. The importance of culture in technology adoption and usage has been well-established. The adoption of any technology includes a set of factors that determine if the technology is either accepted or rejected, and the individual strengths of these determining factors may vary greatly, depe…

mobile devicestechnology acceptance modeltechnologyUTAUTsales force automationmobile sales configuration tooladoptioncultural factorssmartphones
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Hvilke faktorer kan forklare ansattes bruk av sikkerhetstiltak på mobile enheternår de er ute på farten?

2018

Masteroppgave informasjonssystemer IS501 - Universitetet i Agder 2018 Kontekst:Brukeren er ofte omtalt som den største trusselen motinformasjonssikkerhet i virksomheter. I dag bruker de flesteen eller fleremobile enheter på jobben. Sammen med mobile enheter kommer også nye farer knyttet til informasjonssikkerhet,ogdet er derfor svært viktig at ansatte bruker anbefalte sikkerhetstiltaknår de erpå jobben, men også utenfor virksomheten.Målet med studien er å analyserehvilkefaktorersomkan forklare bruk av sikkerhetstiltakpå mobile enheterutenfor organisatoriske rammer («ute på farten»). Målsetting:Denne avhandlingen rapporterer resultaterfra en studie der det er brukt elementer fra kjenteatferd…

mobile enheteratferdTechnology Acceptance ModelIS-Success Modelholdninger til brukTheory of Planned BehaviorVDP::Samfunnsvitenskap: 200::Psykologi: 260informasjonssikkerhetpersonlighetstrekkIS501VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Five Factor Model
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Resurssien haltuunoton esittäminen mobiilipeleissä ja Clash of Clans -pelin resurssien haltuunoton heuristinen arviointi

2015

Resurssienhaltuunottoonpieniosaaudiovisuaalistapelisuunnittelua. Resurssienantaminenpelaajalleonmyöstärkeätapapitääylläpelaajanmielenkiin- toa peliin, ja niiden myyminen taas tärkeä osa pelin monetisaatiota. Tässä tutkiel- massa kuvaillaan pelin Clash of Clans tapaa esittää resurssien haltuunottoa ja ar- vioidaannäitätapojamobiilipelienpelattavuusheuristiikoilla.Tuloksinasaatiin,että Clash of Clans noudatti viittä kuudesta heuristiikasta. Huomionarvoista on kuiten- kin se, että hyödynnetyt heuristiikkakokoelmat ovat ajalta ennen free-to-play mo- biilipelaamisen yleistymistä. Resource gathering is an important part of audiovisual game design. Gi- ving resources to the player is also importan…

mobile gaminguser interfaceMobile gamereward screenreward
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