Search results for "CSCL"

showing 10 items of 14 documents

Sosiaalinen media ja verkko-opiskelu

2010

 Koskelainen, Tiina Elina Tietojärjestelmätieteen kandidaatintutkielma / Tiina Koskelainen Jyväskylä: Jyväskylän yliopisto, 2009, 39 s. Kandidaatintutkielma Tässä tutkimuksessa kartoitetaan sosiaalisen median ominaispiirteitä sekä oppimisen ja verkko-opiskelun käsitteitä. Lisäksi tutkitaan millaisia vaikutuksia sosiaalisen median käytöllä on verkko-opiskeluun. Tutkimus on toteutettu kirjallisuuskatsauksena. Tieto- ja viestintäteknologian nopea kehitys, vuorovaikutukseen perustuvat kommunikointitavat sekä sosiaaliset sovellukset ovat lisänneet yhteisöllisyyttä ja mahdollistaneet sosiaalisen median kehittymisen. Käyttäjälähtöisyys, verkostoituminen ja uudet kommunikointitavat ovat muuttaneet …

Web 2.0uusi mediasosiaalinen ohjelmistoverkko-opiskelusosiaalinen mediatietokoneavusteinen yhteisöllinen oppiminen (CSCL)kollaboratiivinen oppiminensosiaalinen tietojenkäsittely
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Génomique du phytoplasme de la Flavescence Dorée

2008

National audience

JAUNISSEGRADIENT CSCLBACTERIOLOGIE[SDV]Life Sciences [q-bio]PYROSEQUENCAGEBIOLOGIE MOLECULAIREGENOMIQUEFLAVESCENCE DOREE[SDV] Life Sciences [q-bio]MALADIE DES PLANTESCARTE PHYSIQUEPHYTOPLASME DE LA FLAVESCENCE DOREEMOLLICUTEComputingMilieux_MISCELLANEOUS
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Game Mechanics in the Design of a Collaborative 3D Serious Game

2014

Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …

Game testingGame mechanicsKnowledge managementGame design documentComputer sciencebusiness.industryEducation theoryPerspective (graphical)Computer-Supported Collaborative Learning (CSCL)pelisuunnitteluComputingMilieux_PERSONALCOMPUTINGreviewGeneral Social Sciencescollaborative serious gamesCollaborative learningComputer Science Applicationsgame mechanicsinteractive learning environmentsGame designta5163D serious gamesserious gameyhteisöllinen oppiminenGame Developerbusiness
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What do we do when we analyse the temporal aspects of computer-supported collaborative learning? A systematic literature review

2021

To better understand the premises for successful computer-supported collaborative learning (CSCL), several studies over the last 10 years have analysed the temporal aspects of CSCL. We broadly define the temporal aspects of CSCL as focusing on the characteristics of or interrelations between events over time. The analysis of these aspects, however, has been loosely defined, creating challenges regarding the comparability and commensurability of studies. To address these challenges, we conducted a systematic literature review to define the temporal analysis procedure for CSCL using 78 journal papers published from 2003 to 2019. After identifying the key operations to be included in the proce…

oppiminenComputer scienceProcess (engineering)temporal analysisContext (language use)yhteistyöEducation0501 psychology and cognitive sciencesopetusteknologiayhteisöllinen oppiminenkirjallisuuskatsauksetSocial network analysissystemaattiset kirjallisuuskatsauksetcollaborative technology05 social sciencesComparability050301 educationCollaborative learningData scienceSystematic reviewmethodology systematic reviewComputer-supported collaborative learningAsynchronous communicationcomputer-supported collaborative learning (CSCL)0503 educationtietokoneavusteisuus050104 developmental & child psychology
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Deep Networks for Collaboration Analytics : Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning

2021

Scholars have applied automatic content analysis to study computer-mediated communication in computer-supported collaborative learning (CSCL). Since CSCL also takes place in face-to-face interactions, we studied the automatic coding accuracy of manually transcribed face-to-face communication. We conducted our study in an authentic higher-education physics context where computer-supported collaborative inquiry-based learning (CSCIL) is a popular pedagogical approach. Since learners’ needs for support in CSCIL vary in the different inquiry phases (orientation, conceptualization, investigation, conclusion, and discussion), we studied, first, how the coding accuracy of five computational models…

Cooperative learningKnowledge managementvuorovaikutusmedia_common.quotation_subjectLearning analyticsCSCIL050109 social psychologyContext (language use)Educationcollaboration analyticsCSCLExcellencetietokoneavusteinen oppiminen0501 psychology and cognitive sciencesyhteisöllinen oppiminenmedia_commonbusiness.industry05 social sciencesinquiry-based learningdeep networks050301 educationword embeddingComputer Science Applicationssisällönanalyysicomputer-supported collaborative learningAnalyticsComputer-supported collaborative learningcomputational modelsActive learningInquiry-based learningbusiness0503 education
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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The state-of-the-art of collaborative technologies for initial vocational education : a systematic literature review

2018


 
 
 Future workplaces require collaboration skills in which members of different work communities use technologies to solve complex problems. Vocational education and training (VET) programs need to meet the challenge to prepare students to be part of a competent workforce. Particularly initial vocational education is under pressure to develop learners’ collaboration skills and abilities. To date, however, no attempt has been made to perform a comprehensive review of the use of computer-supported collaborative learning (CSCL) technologies across different vocational education settings to account for contextual factors of VET. In this systematic review, 26 published studies …

qualification requirementsVET Vocational Education and Training; Initial Vocational Education and Training; Computer-Supported Collaborative Learning CSCL; Technology-Enhanced LearningVocational trainingSocial SciencesBerufs- und WirtschaftspädagogikReviewLearning achievementComputer based training20100Computer-Supported Collaborative LearningWirkungLiteraturberichtEmpirische BildungsforschungComputingMilieux_COMPUTERSANDEDUCATIONBerufsbildungsforschungSociologyBildung und ErziehungProfessionalisierunglcsh:LC8-6691Soziales LernenLearning environment05 social sciences050301 educationvocational educationCollaborative learningcomputer aided learningVocational Training Adult EducationComputer-assisted instructioncomputerunterstütztes LernenBerufsbildungneue TechnologieComputer-supported collaborative learningErstausbildungVocational educationInitial trainingLernumgebungnew technologyResearch methodEngineering ethicsComputer-mediated communicationlcsh:EducationInhaltsanalyseCooperative learningComputer-aided instructionLernerfolgErziehung Schul- und BildungswesenContext (language use)Cooperative learningEducationBildungswesen quartärer Bereich BerufsbildungKooperatives Lernenddc:370CSCL0502 economics and businessprofessionalizationlearning environmentVocational Education and Trainingddc:330Technology-Enhanced Learningresearch on vocational educationQualifikationsanforderungenForschungsmethodeForschungsstandLiterary reviewlcsh:Special aspects of educationComputingMilieux_THECOMPUTINGPROFESSIONSocial learningSocial learningComputerunterstützter UnterrichtProgrammed instructionBerufsausbildungVET10600Vocational education and traininglcsh:LInitial Vocational Education and Training0503 education050203 business & managementContent analysis
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La visualisation au service de l'analyse d'interactions Implémentation d'une forme de visualisation générique au sein d'un environnement d'analyse de…

2009

International audience; La visualisation de traces d'interactions est une composante importante de leur analyse dans le cadre de l'évaluation d'usages d'EIAH collaboratifs. Différentes présentations permettent en effet aux chercheurs de plus facilement explorer des corpus parfois très complexes. Dans cet article, nous examinons les besoins de chercheurs désirant visualiser et analyser des traces d'interaction et introduisons la notion de partition d'interaction, une forme générique de visualisation adaptée à ces besoins. Nous montrons de quelle manière cette fonction a été implémentée au sein de Tatiana, un environnement d'analyse de traces. En particulier, nous illustrons comment l'archite…

visualisationcsclextensibilité[ SHS.LANGUE ] Humanities and Social Sciences/Linguisticstracesanalyse d'interaction[SHS.LANGUE]Humanities and Social Sciences/Linguisticscscw[SHS.LANGUE] Humanities and Social Sciences/Linguistics
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Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students

2013

Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen in-depth understanding of learners. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have examined what constitutes the teacher’s role in games. The focus of this paper is to investigate teachers’ real-time instructional activities in a scripted 3D game setting. Our hypothesis is that groups with real-time teacher instruction will come up with more shared knowledge construction that can be considered productive than groups studying withou…

Cooperative learningammatillinen koulutusoppiminenComputer scienceCommunicationTeaching methodMultimethodologyContext (language use)Collaborative learningteachers’ instructional activityComputer Science ApplicationsEducationpelitEmpirical researchCSCLhyötypelitContent analysisVocational educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516yhteisöllinen oppiminenInformation SystemsTechnology, Pedagogy and Education
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A study of the relationship between regulatory systems, assessment e locomotion, and online learning groups

2011

The present paper examines the relationship between assessment, locomotion and attitudes and learning outcomes in a Computer-supported collaborative learning (CSCL) framework. Results showed that regulatory mode predicted exam marks, numbers of tasks completed, messages sent and attitudes towards the course and the ingroup. The theoretical implications and some reflections about CSCL and Regulatory-mode Theory (RMT) are presented.

lcsh:Theory and practice of educationCSCL3304CSCL Regulatory-mode theory higher education assessment locomotion.higher educationassessmentlocomotion.Computer Science Applications1707 Computer Vision and Pattern RecognitionRegulatory-mode theorySettore M-PSI/05 - Psicologia SocialeLocomotionlcsh:LB5-3640
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