Search results for "CSCL"

showing 10 items of 14 documents

Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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Deep Networks for Collaboration Analytics : Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning

2021

Scholars have applied automatic content analysis to study computer-mediated communication in computer-supported collaborative learning (CSCL). Since CSCL also takes place in face-to-face interactions, we studied the automatic coding accuracy of manually transcribed face-to-face communication. We conducted our study in an authentic higher-education physics context where computer-supported collaborative inquiry-based learning (CSCIL) is a popular pedagogical approach. Since learners’ needs for support in CSCIL vary in the different inquiry phases (orientation, conceptualization, investigation, conclusion, and discussion), we studied, first, how the coding accuracy of five computational models…

Cooperative learningKnowledge managementvuorovaikutusmedia_common.quotation_subjectLearning analyticsCSCIL050109 social psychologyContext (language use)Educationcollaboration analyticsCSCLExcellencetietokoneavusteinen oppiminen0501 psychology and cognitive sciencesyhteisöllinen oppiminenmedia_commonbusiness.industry05 social sciencesinquiry-based learningdeep networks050301 educationword embeddingComputer Science Applicationssisällönanalyysicomputer-supported collaborative learningAnalyticsComputer-supported collaborative learningcomputational modelsActive learningInquiry-based learningbusiness0503 education
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Classroom Orchestration: Balancing between Personal and Collaborative Learning Processes

2014

The nature of vocational education needs has changed. In authentic vocational classroom contexts, there is a rising need to develop new ways to integrate ongoing and overlapping processes of students' personal learning environments and collaborative knowledge construction. However, there is currently very little knowledge about how teachers integrate these two approaches in arranging learning. This creates new challenges for teachers when creating instructional activities, especially regarding teacher-student interactions. This case study illuminates teachers' instructional activities in empowering the students' knowledge construction in a technology-enhanced learning setting. The results s…

Cooperative learningOrchestrating learningEducational technologyCollaborative learningOpen learningExperiential learningComputer Science ApplicationsEducationComputer-supported collaborative learning (CSCL)Adult educationProfessional learning communityQualitative researchActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONTeachers' instructional activitiesta516Personal learning environments (PLE)PsychologyVocational learningInternational Journal of Virtual and Personal Learning Environments
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Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students

2013

Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen in-depth understanding of learners. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have examined what constitutes the teacher’s role in games. The focus of this paper is to investigate teachers’ real-time instructional activities in a scripted 3D game setting. Our hypothesis is that groups with real-time teacher instruction will come up with more shared knowledge construction that can be considered productive than groups studying withou…

Cooperative learningammatillinen koulutusoppiminenComputer scienceCommunicationTeaching methodMultimethodologyContext (language use)Collaborative learningteachers’ instructional activityComputer Science ApplicationsEducationpelitEmpirical researchCSCLhyötypelitContent analysisVocational educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516yhteisöllinen oppiminenInformation SystemsTechnology, Pedagogy and Education
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Game Mechanics in the Design of a Collaborative 3D Serious Game

2014

Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …

Game testingGame mechanicsKnowledge managementGame design documentComputer sciencebusiness.industryEducation theoryPerspective (graphical)Computer-Supported Collaborative Learning (CSCL)pelisuunnitteluComputingMilieux_PERSONALCOMPUTINGreviewGeneral Social Sciencescollaborative serious gamesCollaborative learningComputer Science Applicationsgame mechanicsinteractive learning environmentsGame designta5163D serious gamesserious gameyhteisöllinen oppiminenGame Developerbusiness
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Digital Storytelling Project as a Way to Engage Students in Twenty-First Century Skills Learning

2020

[EN] This paper is focused on the implications of a collaborative digital storytelling project on student engagement in the higher education context. The empirical study is conducted with an interdisciplinary group of bachelor students in a Nordic University (N = 22) and a university in Southern Europe (N = 21), and the data are collected through an online student survey. The results demonstrate that the digital storytelling project supported students’ behavioral, emotional, and cognitive engagement. In general, the students had positive emotional experiences with the project. This assignment format was found less stressful than a frontal presentation in the classroom, allowing the students…

Guión de colaboraciónGeography Planning and Development050109 social psychologyAprendizaje colaborativo asistido por computadora (CSCL)Narration numériqueComputer-supported collaborative learning (CSCL)Collaboration scriptApprentissage collaboratif assistépar ordinateurWeVideoStudent engagementImplication des étudiantsPedagogyComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesSociologyOrchestration de la collaborationDigital storytellingParticipación de los estudiantes05 social sciencesTwenty-First CenturyDigital storytelling050301 educationVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Narración digitalPolitical Science and International Relations0503 educationInternational Studies Perspectives
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Génomique du phytoplasme de la Flavescence Dorée

2008

National audience

JAUNISSEGRADIENT CSCLBACTERIOLOGIE[SDV]Life Sciences [q-bio]PYROSEQUENCAGEBIOLOGIE MOLECULAIREGENOMIQUEFLAVESCENCE DOREE[SDV] Life Sciences [q-bio]MALADIE DES PLANTESCARTE PHYSIQUEPHYTOPLASME DE LA FLAVESCENCE DOREEMOLLICUTEComputingMilieux_MISCELLANEOUS
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Contribution of Multi-Agent Systems and Fuzzy logic to support tutors in Learning Communities

2016

The growing importance of online training has put emphasis on the role of remote tutoring. A whole new area of research, dedicated to environment for human learning (EHL), is emerging. We are concerned with this field. More specifically, we will focus on the monitoring of learners.The instrumentation and observation of learners activities by exploiting interaction traces in the EHL and the development of indicators can help tutors to monitor activities of learners and support them in their collaborative learning process. Indeed, in a learning situation, the teacher needs to observe the behavior of learners in order to build an idea about their involvement, preferences and learning styles so…

Social ProfilesPédagogie de projetLogique floueMulti-Agent SystemApprentissage collectifCollaborative LearningAnalyse de texteNaïve bayésienneNaïve BayesFuzzy LogicCSCLProfils sociaux[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Système Multi-Agents[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]Acte langageConversation Analysis
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Sosiaalinen media ja verkko-opiskelu

2010

 Koskelainen, Tiina Elina Tietojärjestelmätieteen kandidaatintutkielma / Tiina Koskelainen Jyväskylä: Jyväskylän yliopisto, 2009, 39 s. Kandidaatintutkielma Tässä tutkimuksessa kartoitetaan sosiaalisen median ominaispiirteitä sekä oppimisen ja verkko-opiskelun käsitteitä. Lisäksi tutkitaan millaisia vaikutuksia sosiaalisen median käytöllä on verkko-opiskeluun. Tutkimus on toteutettu kirjallisuuskatsauksena. Tieto- ja viestintäteknologian nopea kehitys, vuorovaikutukseen perustuvat kommunikointitavat sekä sosiaaliset sovellukset ovat lisänneet yhteisöllisyyttä ja mahdollistaneet sosiaalisen median kehittymisen. Käyttäjälähtöisyys, verkostoituminen ja uudet kommunikointitavat ovat muuttaneet …

Web 2.0uusi mediasosiaalinen ohjelmistoverkko-opiskelusosiaalinen mediatietokoneavusteinen yhteisöllinen oppiminen (CSCL)kollaboratiivinen oppiminensosiaalinen tietojenkäsittely
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A study of the relationship between regulatory systems, assessment e locomotion, and online learning groups

2011

The present paper examines the relationship between assessment, locomotion and attitudes and learning outcomes in a Computer-supported collaborative learning (CSCL) framework. Results showed that regulatory mode predicted exam marks, numbers of tasks completed, messages sent and attitudes towards the course and the ingroup. The theoretical implications and some reflections about CSCL and Regulatory-mode Theory (RMT) are presented.

lcsh:Theory and practice of educationCSCL3304CSCL Regulatory-mode theory higher education assessment locomotion.higher educationassessmentlocomotion.Computer Science Applications1707 Computer Vision and Pattern RecognitionRegulatory-mode theorySettore M-PSI/05 - Psicologia SocialeLocomotionlcsh:LB5-3640
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