Search results for "Cognitive"
showing 10 items of 10389 documents
An animated agent as a child's partner in practicing of cognitive skills in a computer-mediated environment
2000
Applying Affordances Scale as a Design Method : Case Virtual Reality Course Design
2021
Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the high…
Multidisciplinary Peer-Mentoring Groups Supporting Knowledge Sharing in Doctoral Education
2021
Obtaining a doctoral degree requires acquisition of different types of skills and knowledge. The aim of this article is to explore multidisciplinary peer-mentoring groups (PMGs) facilitated by senior academics as a knowledge sharing practice in doctoral education. Drawing from interviews with participants of PMGs at a Finnish university, we found that the participants perceived that cultures and practices of doctoral education in departments and faculties, as well as limited support from supervisors might hinder knowledge sharing. They highlighted that a flat hierarchy and confidential atmosphere supported by the multidisciplinary group composition promoted knowledge sharing and emotional s…
Valoda: nozīme un forma, 11: Gramatika un valodas normēšana
2020
Book Review : Kallio, E. (Editor). (2020). Development of adult thinking: Interdisciplinary perspectives on cognitive development and adult learning.…
2021
Design of a Virtual Learning Environment for Students with Special Needs
2006
The European Social Fund-supported Portland Partnership project developed a computer-based virtual learning environment (VLE) to benefit students with cognitive and physical disabilities. This system provided students with access to a suite of software programs to teach them basic/essential skills needed for everyday life and to use information and communications technology (ICT). The VLE can be customized to meet individual students’ needs by selecting an input device, adjusting its setting, or choosing a symbol set to support on-screen text. The learning programs within the VLE required careful design to make them stimulating and beneficial to students who have diverse health conditions a…
Visual Contrast Modulates Operant Learning Responses in Larval Zebrafish.
2018
The larval zebrafish is a promising vertebrate model organism to study neural mechanisms underlying learning and memory due to its small brain and rich behavioral repertoire. Here, we report on a high-throughput operant conditioning system for zebrafish larvae, which can simultaneously train 12 fish to associate a visual conditioned pattern with electroshocks. We find that the learning responses can be enhanced by the visual contrast, not the spatial features of the conditioned patterns, highlighted by several behavioral metrics. By further characterizing the learning curves as well as memory extinction, we demonstrate that the percentage of learners and the memory length increase as the co…
Fenomenologia e Cognitive Vision
2012
Vernon (2006) suggerisce di individuare un consenso in Cognitive Vision nella ricerca di capacità e attributi non-funzionali per un sistema robusto e adattivo. Questo contributo presenta una teoria informale di capacità percettive e motorie corrispondenti alle proprietà spaziali fenomeniche degli oggetti, vale a dire ai percetti la cui struttura è studiata in fenomenologia della percezione. Infine, se ne illustrano alcune implicazioni rispetto alle teorie cognitiviste e sensomotorie.
Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction
2020
Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…
Explicit behavioral detection of visual changes develops without their implicit neurophysiological detectability
2011
Change blindness is a failure of reporting major changes across consecutive images if separated, e.g., by a brief blank interval. Successful change detection across interrupts requires focal attention to the changes. However, findings of implicit detection of visual changes during change blindness have raised the question of whether the implicit mode is necessary for development of the explicit mode. To this end, we recorded the visual mismatch negativity (vMMN) of the event-related potentials (ERPs) of the brain, an index of implicit pre-attentive visual change detection, in adult humans performing an oddball-variant of change blindness flicker task. Images of 500 ms in duration were prese…