Search results for "Communication system"

showing 10 items of 139 documents

ERP lifecycle: When to retire your ERP system?

2011

Published version of a chapter in the book: Enterprise information systems, vol 219, part 3, 168-177. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-642-24358-5_17 A lot of research has been undertaken focusing on ERP systems lifecycles, but very little paid attention to retirement. ERP retirement means the replacement of an ERP with another. The aim of this research paper is to investigate why and when should organizations retire their ERP systems. A convenience case study of an SME has been selected from Egypt. The case study under investigation has retired their local ERP system and replaced it with SAP ERP. Results of our analysis indicated that reasons of retirem…

Process managementProcess (engineering)Computer scienceVDP::Social science: 200::Library and information science: 320::Information and communication systems: 321Maturity (finance)ERP retirement lifecycle case studySelection (genetic algorithm)Management
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Understanding eParticipation services in indonesian local government

2014

Published version of a chapter in the book: Information and Communication Technology. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-642-55032-4_32 This study aims at understanding how local government from a developing country, in this case Indonesia, implement and manage eParticipation services. In doing so, we combine institutional theory and stakeholder theory to build a sharper analytical lens. From an interpretive case study in the city of Yogyakarta, we reveal the institutionalization process of the services since their inception and identify major stakeholders and their salience. Based on our findings, we propose implications for practice and suggest implicati…

Salience (language)business.industryProcess (engineering)Institutionalisationstakeholder theory[SHS.INFO]Humanities and Social Sciences/Library and information sciencesdeveloping countryDeveloping countryeGovernmentPublic relationsWork (electrical)IndonesiaLocal governmentPolitical scienceeParticipationinstitutionalization[INFO]Computer Science [cs]VDP::Social science: 200::Library and information science: 320::Information and communication systems: 321businessInstitutional theoryStakeholder theoryinstitutional theory
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Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

2011

In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAApplied psychologyAugmented realitySingle-subject designVirtual realityMobile gamesSpecific phobiaTelephone setsArts and Humanities (miscellaneous)In-vivomedicineMobile phonesSession (computer science)ArgonGeneral PsychologyPhobiasPhobiasResearchExposure treatmentHomework assignmentsmedicine.diseaseTelephoneHuman-Computer InteractionMobile telecommunication systemsMobile phoneMobile devicesHealth issuesAugmented realityPsychologyMobile deviceSocial psychologyAnxiety disorderComputers in Human Behavior
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Context-aware vehicular cyber-physical systems with cloud support: architecture, challenges, and solutions

2014

[EN] The advances in wireless communication techniques, mobile cloud computing, and context-aware technologies boost a growing interest in the design, development, and deployment of vehicular networks for emerging applications. This leads to an increasing evolutionary tendency to change from vehicular networks toward cloud-assisted context-aware vehicular cyber-physical systems. In this article, we first propose a multi-layered context-aware architecture and introduce two crucial service components, vehicular social networks and context-aware vehicular security. Then we propose an application scenario regarding the context-aware dynamic parking services by illuminating the cloud-assisted ar…

Service (systems architecture)Vehicular communication systemsVehicular ad hoc networkSocial networkComputer Networks and Communicationsbusiness.industryComputer scienceCommunicationCyber-physical systemContext (language use)Cloud computingINGENIERIA TELEMATICAComputer securitycomputer.software_genreComputer Science ApplicationsMobile cloud computingWirelessElectrical and Electronic EngineeringNetworksbusinesscomputer
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Revealing Transmit Diversity Mechanisms in Commercial IEEE 802.11 Cards

2008

Service differentiation in WLAN has been traditionally faced at the MAC layer. However, some PHY layer parameters, such as the transmission power, the antenna, and the modulation/coding scheme, have a deep impact on network performance. Since the criterion for selecting these parameters is left to the vendor specific implementations, the performance spread of most experimental results about 802.11 WLAN could be affected by vendor proprietary schemes. The focus of this paper is an experimental analysis of the undisclosed antenna diversity mechanisms employed by some widely used cards (namely, the Atheros and Intel based cards), and a thorough understanding of the optimization goals which gui…

Settore ING-INF/03 - TelecomunicazioniAntenna accessories Internet protocols Local area networks Machine design Mechanisms Standards Systems engineering Telecommunication Telecommunication systems Wireless local area networks (WLAN)
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Exploring the effects of gender, age, income and employment status on consumer response to mobile advertising campaigns

2008

PurposeThe purpose of this paper is to examine the effects gender, age, income and employment status on consumer response to short message service (SMS)‐oriented direct‐response requests or a call‐to‐action tactic in a television advertisement or program, consumer's participation in SMS sweepstakes or other competitions, and consumer uptake of mobile services such as ringtones, logos, screensavers and wallpapers ordered by SMS message.Design/methodology/approachThe data used in this study were collected via an online survey. A total of 4,062 consumers responded to this survey. Cross‐tabulation and binary logistic regression were used to examine the associations between the explanatory varia…

Short Message ServiceGeneral Computer Sciencebusiness.industryConsumer responseMobile advertisingAdvertisingBusinessMobile communication systemsMarketingLogistic regressionMarketing strategyInformation SystemsJournal of Systems and Information Technology
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On the Fidelity of IEEE 802.11 commercial cards

2006

The IEEE 802.11 D CF protocol is known to be fair in terms of long-term resource repartition among the contending stations. However, when considering real scenarios, where commercial 802.11 cards interact, very unpredictable as well as sometimes surprising behaviors emerge. Motivation of this paper is to investigate the reasons of the very evident disagreement between the theoretical IEEE 802.11 DCF protocol models and its practical implementations. Inparticular, we try to characterize the card behavior not only in terms of perceived throughput, but also in terms of low-level channel access operations. In fact, the simple throughput analysis does not allow to identify what affecting paramet…

Signal processingCommunication channels (information theory); Internet; Signal processing; Wireless telecommunication systems; Baseband signals; Carrier sense function; MAC layer; Network protocolsComputer scienceMAC layerWireless local area networks (WLAN)backoff algorithmCommunication channels (information theory)IEEE 802.11Wireless telecommunication systemsNetwork protocolsThroughput (business)InternetBaseband signalsChannel allocation schemesSIMPLE (military communications protocol)Settore ING-INF/03 - Telecomunicazionibusiness.industryComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSPhysical layerCarrier sense functionThroughputNetwork interface controllerEmbedded systemResource allocationbusinessComputer networkCommunication channel
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Supporting Inter-Agency Collaboration in Emergency Management: Recurring Challenges Relevant for CSCW

2023

Emergency management requires effective collaboration between different agencies. This work implies several challenges due to a heterogeneous mix of actors with different procedures, practices, and support tools. Despite being focused in various research streams, emergency responders still report challenges with sharing information and establishing shared situational awareness in responding to complex events. The paper presents results from a large-scale digital tabletop exercise that illustrate recurring challenges related to support for collaborative procedures, a communication network structure combining several media, use of geocollaborative tools, and configuration of collaborative env…

Situational awarenessCross-sector collaborationEmergency ManagementTverrsektorielt samarbeidVDP::Information and communication systems: 321BeredskapsledelseCSCWVDP::Informasjons- og kommunikasjonssystemer: 321Situasjonsforståelse
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Toward hyper-realistic and interactive social VR experiences in live TV scenarios

2022

© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and ligh…

Social VR:Enginyeria de la telecomunicació::Telemàtica i xarxes d'ordinadors [Àrees temàtiques de la UPC]Computer scienceSocial TVStereoscopyBroadbandVirtual realityInteractive mediaSession (web analytics)Virtual realitylaw.inventionUser experience designlawHuman–computer interactionComunicacions mòbils Sistemes deMedia TechnologyImmersive mediaElectrical and Electronic EngineeringRepresentation (mathematics)Immersive TVInteractive televisionBroadcastbusiness.industryVolumetric mediaKeyingVR TVObjective testMobile communication systemsbusiness
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The role of social networking services in eParticipation

2009

Published version of a chapter published in Lecture Notes in Computer Science, 5694, 46-55. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-642-03781-8_5 A serious problem in eParticipation projects is citizen engagement – citizens do not necessarily become more willing to participate simply because net-services are provided for them. Most forms of eParticipation in democratic contexts are, however, dependent on citizen engagement, interaction and social networking because democratic systems favour the interests of larger groups of citizens – the more voices behind a political proposition, the greater its chances of success. In this context of challenges the study of s…

Social networkComputer sciencebusiness.industrymedia_common.quotation_subjectContext (language use)Public relationsComputer securitycomputer.software_genreDemocracyPeer reviewPoliticseParticipation social networking servicesThe InternetVDP::Social science: 200::Library and information science: 320::Information and communication systems: 321businessCitizen engagementcomputermedia_common
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