Search results for "Community"
showing 10 items of 2132 documents
How and Why to Start and Run a SIGCHI Local Chapter
2015
There is a vast and increasing interest towards local HCI communities around the globe and in particular on geographical areas in which HCI has only recently started to gain increasing interest by local industries as well as academic institutions. A SIGCHI Local Chapter is one of the ways a local HCI community can organize and get visibility and support for their activities. However, many active volunteers in this field might not be aware of this possibility. The main goal of the Chapters' SIG in CHI'15 is to inform interested parties of SIGCHI Local Chapters and to find ways in which SIGCHI could better support local HCI communities with their various needs all over the world.
Using Video Conferencing and Video Recordings for Upper Secondary Distance Teaching: Teachers' View Points
2016
In Finland the “Isoverstas” (formely ISOverkosto) network of schools coordinates the development of upper secondary distance learning services. The community actually is quite extensive with 65 member schools. In this paper we introduce the results related using synchronous and asynchronous online video resources for distance teaching. The topic is approached broadly at the level of schools and different support services as well as the pedagogical practices of individual teachers. The research data consists of wiki stories written by teachers, the interviews of selected teachers, and an online survey. Data-based content analysis was chosen as the main analysis method with the aim of highlig…
Agentic perspective on fostering work-related learning
2017
Despite the increased recognition of the role that professional agency plays in work-related learning, little is known about what supports it. Based on current theoretical notions, the first purpose of this paper is to show that professional agency is closely intertwined with work-related learning. The second purpose is to introduce some main principles that promote professional agency and describe three work-related training settings that are aimed at fostering learning by taking into account agentic perspectives. These complementary settings include an identity coaching programme, a leadership coaching programme, and a work conference. Based on the qualitative meta-synthesis, the paper fu…
Realizing the social acceptance of community renewable energy: A process-outcome analysis of stakeholder influence
2014
This study shows how stakeholders influence the development of community renewable energy (CRE) schemes and how they are influenced by their outcome. It relies on information collected during 41 structured interviews with local people involved in CRE initiatives in seven regions of Europe. The interviews were thematically analyzed to identify different types of stakeholder influence. The findings show that stakeholder influence on CRE schemes take place at three distinct levels: macro, intercommunity and intracommunity. In addition, key stakeholders can support or hinder the development of a project according to whether or not they perceive that the output of the project may benefit or harm…
Perceived Opportunities for Physical Activity and Willingness to Be More Active in Older Adults with Different Physical Activity Levels
2021
This study examined equity in physical activity (PA) by investigating whether perceived opportunity for PA was associated with willingness to be more active. Among community residents (75, 80, or 85 years old, n = 962) perceived opportunity for PA (poor and good), willingness to be more active (not at all, a bit, and a lot), and level of PA (low, moderate, and high) were assessed via questionnaires. Multinomial logistic regression showed that physical activity moderated the association between poor opportunity and willingness to increase PA. Among those with moderate PA, poor opportunity for PA increased the odds of willingness to be a lot more active (multinomial odds ratio, mOR 3.90, 95% …
GLOBAL ISSUES, WESTERN FOCI: BANAL OCCIDENTALISM IN A FINNISH NEWSPAPER
2016
‘The West’ is an imagined community par excellence with a plethora of connotations that often contradict each other. Although it is often not at all certain exactly what the West or things Western refer to, the concepts are used as if there was some distinct cultural reality corresponding to them. Like any other ethnic group, tribe, nation state, or even village, the West is both fantasy and real, a social construction and, to some extent, an observable social formation. The Western world exists because people believe in its unity and share the connotations but also for a more mundane—or banal— reason: because these are constantly expressed in text and speech. This article examines the news…
Recensione a Gianfranco Bandini - Simonetta Polenghi (eds.), Enlarging One's Vision. Strumenti per la ricerca educativa in ambito internazionale, Edu…
2014
storia dell'educazione, internazionalizzazione, globalizzazione, comunità di ricerca, riviste
Yhteiskuntaopin kieliympäristö ja käsitteet : toisella kielellä opiskelevan haasteet ja tuen tarpeet
2012
Âzyk do Kieva dovedët: âzykovaâ kommunikaciâ v oblasti turizma
2008
The paper covers the issues related to the intercultural communication in the area of tourism. The problems of linguistic communication are considered from the point of view of the adequacy of the translation of texts or statements related to the promotion of a country, a region, a place and a tourist objects into Russian or German. Historical information included in the texts of tourist guides appears to be an important matter in this area, because in the historiography of particular linguistic and cultural areas of language, there are noticeable differences in perception and interpretation of some historical facts. A notable issue is the adeąuacy of the translation of proper names relatin…
Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”
2022
AbstractThis chapter examines toxic meritocracy in relation to gender in competitive Overwatch, asking how gender affects a player’s opportunities for engagement in that scene. It analyzes online news stories and community discussions concerning “Ellie” – a fabricated competitive woman gamer created as a “social experiment” by a man player. The confluences between gender and toxic meritocracy become visible in the assumption there must be an experienced man gamer behind the battletag, the gender-based harassment targeted at Ellie, and the reflections on the importance of setting an example as the first team taking a woman player for Contenders. The analysis shows that despite a strong belie…