Search results for "Computer Graphics"
showing 10 items of 530 documents
Multifacet structure of observed reconstructed integral images.
2005
Three-dimensional images generated by an integral imaging system suffer from degradations in the form of grid of multiple facets. This multifacet structure breaks the continuity of the observed image and therefore reduces its visual quality. We perform an analysis of this effect and present the guidelines in the design of lenslet imaging parameters for optimization of viewing conditions with respect to the multifacet degradation. We consider the optimization of the system in terms of field of view, observer position and pupil function, lenslet parameters, and type of reconstruction. Numerical tests are presented to verify the theoretical analysis.
Dissecting and Reassembling Color Correction Algorithms for Image Stitching
2018
This paper introduces a new compositional framework for classifying color correction methods according to their two main computational units. The framework was used to dissect fifteen among the best color correction algorithms and the computational units so derived, with the addition of four new units specifically designed for this work, were then reassembled in a combinatorial way to originate about one hundred distinct color correction methods, most of which never considered before. The above color correction methods were tested on three different existing datasets, including both real and artificial color transformations, plus a novel dataset of real image pairs categorized according to …
Horizontal visibility graphs: exact results for random time series
2009
The visibility algorithm has been recently introduced as a mapping between time series and complex networks. This procedure allows us to apply methods of complex network theory for characterizing time series. In this work we present the horizontal visibility algorithm, a geometrically simpler and analytically solvable version of our former algorithm, focusing on the mapping of random series (series of independent identically distributed random variables). After presenting some properties of the algorithm, we present exact results on the topological properties of graphs associated with random series, namely, the degree distribution, the clustering coefficient, and the mean path length. We sh…
SHREC 2020: Retrieval of digital surfaces with similar geometric reliefs
2020
Abstract This paper presents the methods that have participated in the SHREC’20 contest on retrieval of surface patches with similar geometric reliefs and the analysis of their performance over the benchmark created for this challenge. The goal of the context is to verify the possibility of retrieving 3D models only based on the reliefs that are present on their surface and to compare methods that are suitable for this task. This problem is related to many real world applications, such as the classification of cultural heritage goods or the analysis of different materials. To address this challenge, it is necessary to characterize the local ”geometric pattern” information, possibly forgetti…
Three-Dimensional Imaging and Display through Integral Photography
2014
Here, we present a review of the proposals and advances in the field of three-dimensional (3D) imaging acquisition and display made in the last century. The most popular techniques are based on the concept of stereoscopy. However, stereoscopy does not provide real 3D experience, and produces discomfort due to the conflict between convergence and accommodation. For this reason, we focus this paper on integral imaging, which is a technique that permits the codification of 3D information in an array of 2D images obtained from different perspectives. When this array of elemental images is placed in front of an array of microlenses, the perspectives are integrated producing 3D images with full p…
Microscopic and macroscopic 3D imaging and display by integral imaging
2011
Integral imaging is a rising 3D imaging technique that can be considered the incoherent version of holography. In integral imaging the multiperspective information of 3D scenes is stored in a 2D picture. Such picture, composed by a set of elemental images, is obtained through a 2D array of microlenses. The elemental-images set can be used for many purposes. One is the display of 3D color scenes to audiences or much more than one person. Other is the 3D display, with full parallax, in personal monitors, like the screen of a smartphone, a tablet, or the monitor used by a surgeon in an endoscopic operation. Other important types of applications are connected with the topographic reconstruction…
Full-parallax immersive 3D display from depth-map cameras
2016
We exploit two different versions of the Kinect to make comparison of three-dimensional (3D) scenes displayed by proposed integral imaging (InI) display system. We attempt to show the difference between each version specifications and capacity. Furthermore, we illustrate our study result with some empirical imaging experiment in which the final result are displayed with full-parallax. Each demonstrated integral images can provide clear comparison results to the observer.
Three-Dimensional Integral Imaging and Display
2014
Head Tracking Three-Dimensional Integral Imaging Display Using Smart Pseudoscopic-to-Orthoscopic Conversion
2016
A novel head tracking three-dimensional (3D) integral imaging display is presented. By means of proper application of the smart pseudoscopic-to-orthoscopic conversion (SPOC) method, our display allows an extended viewing angle accommodated to the viewer's position which is obtained by a head/eye tracking system. Using the SPOC, new sets of elemental images are calculated and adapted to any specific viewing position. Additionally, the crosstalk which is typical in conventional integral imaging, is eliminated for a large viewing angle. By performing the rotation transformation in the simulated display, viewing a 3D scene with head rotation can be realized for robust display. Experimental resu…
Full parallax three-dimensional display from Kinect v1 and v2
2016
We exploit the two different versions of Kinect, v1 and v2, for the calculation of microimages projected onto integral-imaging displays. Our approach is based on composing a three-dimensional (3-D) point cloud from a captured depth map and RGB information. These fused 3-D maps permit to generate an integral image after projecting the information through a virtual pinhole array. In our analysis, we take into account that each of the Kinect devices has its own inherent capacities and individualities. We illustrate our analysis with some imaging experiments, provide the distinctive differences between the two Kinect devices, and finally conclude that Kinect v2 allows the display of 3-D images …