6533b823fe1ef96bd127df6c
RESEARCH PRODUCT
Full parallax three-dimensional display from Kinect v1 and v2
Manuel Martínez-corralSeokmin HongGenaro Saavedrasubject
Integral imagingComputer sciencebusiness.industryGeneral EngineeringPoint cloudStereoscopy02 engineering and technology021001 nanoscience & nanotechnologyStereo display01 natural sciencesAtomic and Molecular Physics and Opticslaw.invention010309 opticsDepth maplawComputer graphics (images)0103 physical sciencesRGB color modelPinhole (optics)Computer visionArtificial intelligence0210 nano-technologyParallaxbusinessdescription
We exploit the two different versions of Kinect, v1 and v2, for the calculation of microimages projected onto integral-imaging displays. Our approach is based on composing a three-dimensional (3-D) point cloud from a captured depth map and RGB information. These fused 3-D maps permit to generate an integral image after projecting the information through a virtual pinhole array. In our analysis, we take into account that each of the Kinect devices has its own inherent capacities and individualities. We illustrate our analysis with some imaging experiments, provide the distinctive differences between the two Kinect devices, and finally conclude that Kinect v2 allows the display of 3-D images with very good resolution and with full parallax.
year | journal | country | edition | language |
---|---|---|---|---|
2016-10-19 | Optical Engineering |