Search results for "Computer Graphics"
showing 10 items of 530 documents
Precise and efficient parametric path analysis
2012
Hard real-time systems require tasks to finish in time. To guarantee the timeliness of such a system, static timing analyses derive upper bounds on the worst-case execution time (WCET) of tasks. There are two types of timing analyses: numeric and parametric. A numeric analysis derives a numeric timing bound and, to this end, assumes all information such as loop bounds to be given a priori. If these bounds are unknown during analysis time, a parametric analysis can compute a timing formula parametric in these variables. A performance bottleneck of timing analyses, numeric and especially parametric, is the so-called path analysis, which determines the path in the analyzed task with the longes…
Terrain data compression using wavelet-tiled pyramids for online 3D terrain visualization
2013
Last years have witnessed the widespread use of online terrain visualization applications. However, the significant improvements achieved in sensing technologies have allowed an increasing size of the terrain databases. These increasing sizes represent a serious drawback when terrain data must be transmitted and rendered at interactive rates. In this paper, we propose a novel wavelet-tiled pyramid for compressing terrain data that replaces the traditional multiresolution pyramid usually used in wavelet compression schemes. The new wavelet-tiled pyramid modifies the wavelet analysis and synthesis processes, allowing an efficient transmission and reconstruction of terrain data in those applic…
A PROGRAM FOR THE AUTOMATIC COMPUTING OF SOLAR GAIN OF A PARALLELEPIPED VOLUME CONSIDERING THE SHADOWS CAST ON IT BY ANY SYSTEM OF SURROUNDING PARALL…
1985
A program is given, that computes solar gain on a parallelepiped volume taking in to consideration the shadows cast by any system of surrounding parallelepiped. It contains an algorithm for the quick discarding of non shadowing volumes, for the construction of the union polygon, without repetition of overlapping shadows, and for the intersection polygon of formerly found union polygon with the shadowed faces.
Editorial for Special Issue “Fine Art Pattern Extraction and Recognition”
2021
Cultural heritage, especially the fine arts, plays an invaluable role in the cultural, historical, and economic growth of our societies [...]
Concerning the calculation of the color gamut in a digital camera
2006
Several methods to determine the color gamut of any digital camera are shown. Since an input device is additive, its color triangle was obtained from their spectral sensitivities and it was compared with the theoretical sensors of Ives-Abney-Yule and MacAdam. On the other hand, the RGB digital data of the optimal or MacAdam colors were simulated to transform them into XYZ data according to the colorimetric profile of the digital camera. From this, the MacAdam limits associated to the digital camera are compared with the corresponding ones of the CIE-1931 XYZ standard observer, resulting that our color device has much smaller MacAdam loci than those of the colorimetric standard observer. Tak…
A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems
2004
Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environment (DVE) systems very common nowadays. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3D avatars) to the servers in the system. In this paper, we present a comparison study of different modern heuristics for solving the partitioning problem in DVE systems, as an alternative to the ad hoc heuristic proposed in the literature. Performance evaluation results show that some…
Theatrical virtual acoustic rendering with head movement interaction
2019
AbstractNowadays, the use of virtual reality/virtual acoustics (VR/VA) in archaeology for rendering lost buildings is an important topic in the cultural heritage field. Moreover, the addition of additional senses apart from the sight increases the feeling of immersion in virtual environments. The aim of this paper is to show the interaction work developed in a VA system, based on Unity and FMOD, the graphical and acoustical reconstruction of an ancient building and the development of a VR goggles with headphones to render 3D audio and video interactively. This system has been implemented to render auralizations in a binaural system and has been applied to the renderization of an old and los…
A Qualitative-Quantitative Approach to V-Belt Mechanics
1996
A simplified formulation is adopted for the theoretical problem of tension distribution and radial penetration of a V-belt along the pulley groove. The trajectory portrait of the second order differential system describing the belt behavior is carefully analyzed and asymptotic approximations for the tension solutions are derived which are well suited for design purposes.
Helical Shift Mechanics of Rubber V-Belt Variators
2011
A very common configuration of V-belt variators for motorcycles considers the correction of the belt tensioning depending on the resistant torque by means of suitable helical-shaped tracks allowing the driven half-pulleys to close/open. The theoretical model for belt-pulley coupling is rather complex for this configuration, where one half-pulley may run in advance and the other one behind with respect to the belt, and requires the repeated numerical solution of a strongly nonlinear differential system by a sort of shooting technique, until all the operating conditions are fulfilled (angular contact extent, torque, and axial force). After solving the full equations, the present study develop…
Fragment condensation on solid-phase in the synthesis of an amphiphilic glycopeptide from the homophilic recognition domain of epithelial cadherin 1
1998
Abstract The lipo-glycopeptide 6 containing the homophilic recognition motif of mouse epithelial cadherin 1 was synthesised via a fragment condensation on a solid phase linked peptide using an allylic anchor and a pentafluorophenol-based coupling reagent.