Search results for "Computer Networks"

showing 10 items of 860 documents

Performance analysis of underlay two-way relay cooperation in cognitive radio networks with energy harvesting

2018

Abstract Cognitive radio and energy harvesting are two important approaches to solve the problem of spectrum scarcity and energy constraint in wireless communications. In this work, we study a two-way relay cooperation scheme in underlay cognitive radio networks (CRNs) with energy harvesting in which two secondary users exchange information via an energy harvesting relay node. Since the relay node collects energy from the received signals and utilizes it to forward the information, the secondary transmission power can be markedly reduced. Therefore the interference of the secondary network to the primary network can be substantially reduced. We derive the outage probability of the secondary…

Computer Networks and CommunicationsComputer sciencebusiness.industryNode (networking)ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS05 social sciences050801 communication & media studies020206 networking & telecommunicationsThroughput02 engineering and technologySpectrum managementlaw.invention0508 media and communicationsCognitive radioRelaylawComputer Science::Networking and Internet Architecture0202 electrical engineering electronic engineering information engineeringWirelessUnderlaybusinessEnergy harvestingComputer Science::Information TheoryComputer networkComputer Networks
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Learning to collaborate: Designing collaboration in a 3-D game environment

2006

To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collaborative game environment and an empirical study where data is collected using a variety of methods and analysed, after which the findings and conclusions serve as a basis for further design work. By …

Computer Networks and CommunicationsComputer sciencebusiness.industryProcess (engineering)Educational technologyInformation technologyCollaborative learningComputer Science ApplicationsEducationVariety (cybernetics)Empirical researchComputer-supported collaborative learningHuman–computer interactionThe InternetbusinessThe Internet and Higher Education
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A novel faster failure detection strategy for link connectivity using Hello messaging in mobile ad hoc networks

2019

Faster failure detection is one of the main steps responsible for efficient link connectivity in mobile ad hoc networks (MANETs). Under a random behaviour of network nodes and link/node failure, th...

Computer Networks and CommunicationsComputer sciencebusiness.industryStochastic processNode (networking)020206 networking & telecommunications02 engineering and technologyLink (geometry)Mobile ad hoc networkHardware and Architecture0202 electrical engineering electronic engineering information engineeringbusinessSoftwareComputer networkInternational Journal of Ad Hoc and Ubiquitous Computing
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Creating a semantically-enhanced cloud services environment through ontology evolution

2014

Currently, the availability of Web resources has grown enormously to the point that whatever a user needs at a given moment can potentially be found on the Internet. These resources are not limited to data items anymore, functionality delivered through some sort of service architectural model is also offered on the Internet. In the last few years, cloud computing has emerged as one of the most popular computing models to provide services over the Internet. However, as the number of available cloud services increases, the problem of service discovery and selection arises. Experience indicates that semantic technologies can provide the basis for enhanced and more precise search processes. In …

Computer Networks and CommunicationsComputer sciencecomputer.internet_protocolService discoveryCloud computingcomputer.software_genreSocial Semantic WebOWL-SWorld Wide WebSemantic computingSemantic analyticsUpper ontologySemantic Web StackSemantic WebInformation retrievalbusiness.industrySearch engine indexingSemantic searchInformation extractionSemantic gridHardware and ArchitectureOntologySemantic technologyThe InternetWeb resourcebusinesscomputerSoftwareFuture Generation Computer Systems
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On optimal deployment of low power nodes for high frequency next generation wireless systems

2018

Recent development of wireless communication systems and standards is characterized by constant increase of allocated spectrum resources. Since lower frequency ranges cannot provide sufficient amount of bandwidth, new bands are allocated at higher frequencies, for which operators resort to deploy more base stations to ensure the same coverage and to utilize more efficiently higher frequencies spectrum. Striving for deployment flexibility, mobile operators can consider deploying low power nodes that could be either small cells connected via the wired backhaul or relays that utilize the same spectrum and the wireless access technology. However, even though low power nodes provide a greater fl…

Computer Networks and CommunicationsComputer sciencegeneettiset algoritmitOptimal deployment050801 communication & media studies02 engineering and technologyrelaylangaton tiedonsiirtoBase station0508 media and communicationsoptimointigenetic algorithm0202 electrical engineering electronic engineering information engineeringWirelessWireless systemsta113ta213business.industry05 social sciencessmall cell020206 networking & telecommunicationsBackhaul (telecommunications)Software deploymentmulti-hop networkbusinessoptimizationlangattomat verkotComputer networkComputer Networks
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Analysis of HMAX Algorithm on Black Bar Image Dataset

2020

An accurate detection and classification of scenes and objects is essential for interacting with the world, both for living beings and for artificial systems. To reproduce this ability, which is so effective in the animal world, numerous computational models have been proposed, frequently based on bioinspired, computational structures. Among these, Hierarchical Max-pooling (HMAX) is probably one of the most important models. HMAX is a recognition model, mimicking the structures and functions of the primate visual cortex. HMAX has already proven its effectiveness and versatility. Nevertheless, its computational structure presents some criticalities, whose impact on the results has never been…

Computer Networks and CommunicationsComputer sciencelcsh:TK7800-8360Context (language use)02 engineering and technologySet (abstract data type)03 medical and health sciences0302 clinical medicineGabor filterBBIDEncoding (memory)0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringModularity (networks)Contextual image classificationbusiness.industrylcsh:ElectronicsPattern recognitioncomputational modelBlack Bar Image DatasetHardware and ArchitectureControl and Systems EngineeringHMAXSignal Processingtexture classification020201 artificial intelligence & image processingArtificial intelligencerecognitionbusiness030217 neurology & neurosurgeryimage classificationElectronics
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Bodily dimensions of reading and writing practices on paper and digitally

2015

The bodily aspects of reading/writing practices are investigated in Finland.The paper is considered more adaptive to varied reading purposes than the screen.Handwriting is described as a more flexible and relaxed practice than typing.Skills determine less than materials and images the practices of reading/writing.Digital interfaces determine the ways we read and write less than suggested. This article investigates the different shapes in which reading and writing practices occur when paper/pen are compared with keyboard/screen. The focus is on the bodily aspects of these practices. Reading and writing are viewed as techniques of the body, which over the years have become increasingly mediat…

Computer Networks and CommunicationsComputer sciencemedia_common.quotation_subject050801 communication & media studiescomputer.software_genre0508 media and communicationsreadingHandwritingReading (process)Mathematics educationta518Electrical and Electronic Engineeringmedia_commonFocus (computing)Multimediapaper05 social sciences050301 educationta5142bodily aspectsSocial practicewritingdigital documentsDigital reading0503 educationcomputerTelematics and Informatics
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Everyday Appropriations of Information Technology: A Study of Creative Uses of Digital Cameras

2011

Repurposive appropriation is a creative everyday act in which a user invents a novel use for information technology (IT) and adopts it. This study is the first to address its prevalence and predictability in the consumer IT context. In all, 2,379 respondents filled in an online questionnaire on creative uses of digital cameras, such as using them as scanners, periscopes, and storage media. The data reveal that such creative uses are adopted by about half of the users, on average, across different demographic backgrounds. Discovery of a creative use on one's own is slightly more common than is learning it from others. Most users discover the creative uses either completely on their own or wh…

Computer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)Computer-assisted web interviewingWorld Wide WebAppropriationdigital camerasArtificial Intelligenceta518ta515media_commonta113ta112ta213Orientation (computer vision)business.industryInformation technologycreative useVariance (accounting)appropriationCreativityHuman-Computer Interactionta5141businessSoftwareInformation SystemsJournal of the American Society for Information Science and Technology
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Data offloading and task allocation for cloudlet-assisted ad hoc mobile clouds

2016

Nowadays, although the data processing capabilities of the modern mobile devices are developed in a fast speed, the resources are still limited in terms of processing capacity and battery lifetime. Some applications, in particular the computationally intensive ones, such as multimedia and gaming, often require more computational resources than a mobile device can afford. One way to address such a problem is that the mobile device can offload those tasks to the centralized cloud with data centers, the nearby cloudlet or ad hoc mobile cloud. In this paper, we propose a data offloading and task allocation scheme for a cloudlet-assisted ad hoc mobile cloud in which the master device (MD) who ha…

Computer Networks and CommunicationsComputer sciencemobile cloud computingDistributed computingMobile computingCloud computing02 engineering and technologyad hoc mobile cloudoffloading0202 electrical engineering electronic engineering information engineeringStackelberg competitionCloudletElectrical and Electronic Engineering020203 distributed computingbusiness.industrycloud computing020206 networking & telecommunicationsEnergy consumptionMobile ad hoc networkstackelberg gameMobile cloud computingTask (computing)businessMobile deviceInformation SystemsComputer networkcloudlet
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Identifying relevant segments of AI applications adopters : Expanding the UTAUT2’s variables

2021

Artificial intelligence (AI) is a future-defining technology, and AI applications are becoming mainstream in the developed world. Many consumers are adopting and using AI-based apps, devices, and services in their everyday lives. However, research examining consumer behavior in using AI apps is scant. We examine critical factors in AI app adoption by extending and validating a well-established unified theory of adoption and use of technology, UTAUT2. We also explore the possibility of unobserved heterogeneity in consumers’ behavior, including potentially relevant segments of AI app adopters. To augment the knowledge of end users’ engagement and relevant segments, we have added two new antec…

Computer Networks and CommunicationsComputer scienceunified theory of adoption and use of technology050801 communication & media studiesconsumer trusttekoälysovellusohjelmatGeneralLiterature_MISCELLANEOUS0508 media and communications0502 economics and businessMainstreamSegmentationElectrical and Electronic EngineeringUTAUT2käyttöönottoConsumer behaviourEnd user05 social sciencesCritical factorssegmentationkuluttajakäyttäytyminenartificial intelligenceData scienceheterogeenisuusAntecedent (grammar)segmentointiluottamuskuluttajat050211 marketingSurvey instrumentApplications of artificial intelligencetechnology fearheterogeneity
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