Search results for "Computer Science Application"

showing 10 items of 3998 documents

Applying constructivist approach to educational business games: Case REALGAME

2003

Business organizations and their employees face ever-increasing complexity and accelerating changes. This brings along the need for training models that can transmit knowledge and skills needed in this kind of environment. Business process understanding is especially required. This article evaluates business games in the light of constructivism, a view of learning emphasizing the need to anchor training to everyday activities and concrete contexts, and introduces a new computer-based business game. The purpose of this construction is to give the business game participants a realistic view of business processes and thus enhance participant business process perception. The primary aim of the…

Knowledge managementArtifact-centric business process modelComputer scienceBusiness rulebusiness.industry05 social sciences050301 educationGeneral Social SciencesBusiness process modelingComputer Science ApplicationsGame design0502 economics and businessBusiness analysisBusiness gameBusiness casebusinessGame Developer0503 education050203 business & managementSimulation & Gaming
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Framework Towards a Virtual Tool for the Front-End of Employee-Driven Innovation in Healthcare

2017

This paper combines entrepreneurial behaviour and service innovation in order to investigate the use of the Idea Window; a virtual tool planned for employee-driven service development in a healthcare organisation. The empirical study investigates the tool used as a method for supporting employees' collaborative knowledge sharing in front-end of innovation in two study cases. Particularly, the research findings focus on how the virtual tool can be used for tackling the unknown - tacit knowledge, hidden possibilities, and initiatives in the context. The results are based on Idea Window entries and survey data collected in a Finnish hospital ward.

Knowledge managementComputer Networks and CommunicationsComputer scienceStrategy and ManagementContext (language use)Management Information SystemsEmpirical researchOrder (exchange)0502 economics and businessHealth carevirtual toolsService innovationta512Marketingta113Focus (computing)healthcare organizationsbusiness.industryentrepreneurial behaviour05 social sciencesWindow (computing)healthcareta3141Computer Science ApplicationsSurvey data collectionservice innovations050211 marketingbusiness050203 business & managementInternational Journal of E-Services and Mobile Applications
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Mobile e-Services

2015

E-services are services delivered over the Internet. Such services have different proper- ties and dimensions, e.g. targeting different sectors, being accessible through different channels, or intended for frequent or infrequent use. Throughout this article we address e-services from a mobility perspective. We do this by 1) positioning mobile e-services within the research field; 2) reviewing related work on mobile e-services; and 3) present- ing and examining existing difficulties and opportunities when combining mobility and e-services. We see mobile e-services as the next generation of internet-based services and discuss important focus areas and future directions, giving extra notion to…

Knowledge managementComputer Networks and CommunicationsComputer scienceStrategy and ManagementInternet privacyInformationsteknik - DatorvetenskapMedieteknikField (computer science)Management Information SystemsAcceptance and AdoptionMobile e-ServicesMedia and Communication TechnologySurveySet (psychology)MobilityMarketingE-servicesFocus (computing)e-Servicesbusiness.industryPerspective (graphical)Information technology - Computer scienceComputer Science ApplicationsWork (electrical)The InternetState (computer science)businessInternational Journal of E-Services and Mobile Applications
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Exploration of Location-Based Services Adoption

2011

The purpose of this chapter is to explore aspects of user perceptions of their use of location-based services. As mobile technologies become more ubiquitous in the general population, it is reasonable to assume that individuals will consume services and software to enhance their aspirations and entertainment desires. This study begins by constructing a location-based service prototype simulation. It then conducts an experiment and analysis based on the Unified Theory of Acceptance and Use of Technology (UTAUT) model. A survey was developed to extract usage information from participants, followed by an analysis of the results using PLS. The analysis shows significant indicators that suggest …

Knowledge managementComputer Networks and CommunicationsComputer scienceStrategy and Managementmedia_common.quotation_subjectPopulationMobile computingPLSUnified theory of acceptance and use of technologyManagement Information SystemsEntertainmentWorld Wide WebEarly adopterSoftwarePerceptionLocation-Based ServicesMobile technologyMarketingSurveyeducationmedia_commonMarketingService (business)ta113education.field_of_studybusiness.industryBusiness and Management/dk/atira/pure/core/subjects/businessPrototypeComputer Science ApplicationsLocation-based serviceMobile telephonyUTAUTbusinessInternational journal of e-services and mobile applications
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Enabling a culture for IT services; the role of the IT infrastructure library

2016

Building on process management and service climate theories, this paper investigates the pertinent issues of whether firms that implement ITIL best practices for IT service management will also experience growth in their process management activities and IT service climate. First, ITIL practices imply that processes in the IT department should be managed on a daily basis; without process management, ITIL will fail beyond its initial implementation. Second, two of the main reasons for adopting ITIL are to become a service-oriented organisation and to deliver IT services that meet business needs. Thus, we hypothesise that as the implementation status of ITIL increases, process management and …

Knowledge managementComputer Networks and Communicationsbusiness.industry05 social sciencesIT service managementIT portfolio managementCapacity managementChange management (ITSM)Computer Science ApplicationsInformation Technology Infrastructure LibraryITIL security managementHardware and ArchitectureFinancial management for IT services0502 economics and businessIncident management (ITSM)050211 marketingBusiness050203 business & managementSoftwareInternational Journal of Information Technology and Management
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Facilitating Collaboration

2017

This article explores the potential synergy between computer-supported collaborative learning (CSCL) and collaboration engineering (CE). Both areas pursue the goal of understanding how to manage interactions in collaborative groups to achieve shared understanding, reduce process losses, and improve performance. By analyzing the research in the two areas, the authors identify several topics where exchange of research findings would be of mutual benefit. For example, research on CE can inform collaboration script research on reducing learners' cognitive load, providing sufficient guidance on the use of tools, and specifying the instructor role during the collaborative learning process. Simila…

Knowledge managementComputer Networks and Communicationsbusiness.industryComputer scienceComputer-supported collaborative learning020204 information systems05 social sciences0202 electrical engineering electronic engineering information engineering050301 education02 engineering and technologybusiness0503 educationComputer Science ApplicationsInternational Journal of e-Collaboration
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Uncertainties and Risks in the Implementation of an E-Learning Information Systems Project in a Higher-Learning Environment: Viewpoints from Estonia

2005

This paper investigates the sorts of risks and uncertainties inherent in implementing an e-learning information systems project in Estonia. The study uses a variation of the Delphi study in eliciting the risk factors or items from experienced top management professionals within the organisation. The main objective of the study is to identify the uncertainties or risks in the implementation of the systems, using the viewpoint of Estonia, which is an emerging economy. The findings of the work indicate that wrong development strategy, staff volatility, change in top management and lack of funding are amongst the top risk factors in implementing e-learning in Estonia. On the other hand, risks …

Knowledge managementComputer Networks and Communicationsbusiness.industryLearning environmentInformation systemTop managementDelphi methodBusinessLibrary and Information SciencesE-learning risk uncertainties Delphi study information systems development EstoniaViewpointsEmerging marketsComputer Science ApplicationsJournal of Information & Knowledge Management
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A Data Model for Describing and Exchanging Personal Achieved Learning Outcomes (PALO)

2010

Employers seek people that match particular qualifications and graduates seek jobs that match their qualifications. This market is currently managed primarily using paper certificates and heterogeneous university management systems that capture achieved learning outcomes as well as corporate information systems that capture required qualifications. In light of trends toward increased student mobility, employability and lifelong learning, this situation is less than satisfactory. Therefore, in this paper, the authors propose a schema that facilitates interoperable storage and management of Personal Achieved Learning Outcomes (PALO) based on a common data model. This paper presents use case s…

Knowledge managementComputer sciencebusiness.industryLifelong learningEmployabilityComputer Science ApplicationsManagement of Technology and InnovationSchema (psychology)Management systemInformation systemAdded valueUse casebusinessImplementationInternational Journal of IT Standards and Standardization Research
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Raising Energy Saving Awareness Through Educational Software

2013

A study that I have conducted on a sample of 395 children aged 6 to 12, from both the urban and the rural environments, shows that an increasing number of them use computer related technologies. Today there are an increasing number of web sites that inform the user of different ways to save energy and to reduce energy consumption because it is only natural that the modern information society would go online to research such topics. The development of an educational application that is focused on teaching the children about energy saving is represented on a timeline. We conducted a study in which a number of 29 children, aged between 8 and 10, use this educational application and a questionn…

Knowledge managementData collectionComputer Networks and CommunicationsComputer sciencebusiness.industryProcess (engineering)media_common.quotation_subjectSample (statistics)TimelineEnergy consumptioncomputer.software_genreComputer Science ApplicationsComputational Theory and MathematicsHappinessInformation societybusinesscomputerEducational softwaremedia_commonInternational Journal of Computers Communications & Control
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The use of gamification in education: a bibliometric and text mining analysis

2016

The use of games in education represents a promising tool to motivate and engage students in their learning process. Most of previous research on the topic has focused to develop theoretical frameworks or to conduct experiments as a means to analyse learning outcomes such as knowledge retention, problem-solving skills gains or attitudes toward game-based learning. Nevertheless, little research has focused on providing a comprehensive literature review, which will help researchers to better understand how this stream of research has evolved over the last years. In this study, we use a bibliometric, social network and text mining analysis in order to provide useful up-to-date information to p…

Knowledge managementData collectionSocial networkProcess (engineering)business.industry05 social sciences050301 educationBibliometricsData scienceComputer Science ApplicationsEducationVariety (cybernetics)Interpersonal relationshipEducational research0502 economics and businessActive learningbusinessPsychology0503 education050203 business & managementJournal of Computer Assisted Learning
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