Search results for "Computer-Aided Design"
showing 10 items of 312 documents
Automatic differentiation of melanoma from dysplastic nevi.
2015
International audience; Malignant melanoma causes the majority of deaths related to skin cancer. Nevertheless, it is the most treatable one, depending on its early diagnosis. The early prognosis is a challenging task for both clinicians and dermatologist, due to the characteristic similarities of melanoma with other skin lesions such as dysplastic nevi. In the past decades, several computerized lesion analysis algorithms have been proposed by the research community for detection of melanoma. These algorithms mostly focus on differentiating melanoma from benign lesions and few have considered the case of melanoma against dysplastic nevi. In this paper, we consider the most challenging task a…
A comparison of local parametric C0 Bézier interpolants for triangular meshes
2011
Parametric curved shape surface schemes interpolating vertices and normals of a given triangular mesh with arbitrary topology are widely used in computer graphics for gaming and real-time rendering due to their ability to effectively represent any surface of arbitrary genus. In this context, continuous curved shape surface schemes using only the information related to the triangle corresponding to the patch under construction, emerged as attractive solutions responding to the requirements of resource-limited hardware environments. In this paper we provide a unifying comparison of the local parametric C^0 curved shape schemes we are aware of, based on a reformulation of their original constr…
Photonic fractional Fourier transformer with a single dispersive device
2013
In this work we used the temporal analog of spatial Fresnel diffraction to design a temporal fractional Fourier transformer with a single dispersive device, in this way avoiding the use of quadratic phase modulators. We demonstrate that a single dispersive passive device inherently provides the fractional Fourier transform of an incident optical pulse. The relationships linking the fractional Fourier transform order and scaling factor with the dispersion parameters are derived. We first provide some numerical results in order to prove the validity of our proposal, using a fiber Bragg grating as the dispersive device. Next, we experimentally demonstrate the feasibility of this proposal by us…
Editorial: Software language engineering
2008
Software languages play an important role in software development. Software languages are the artificial languages that are used to describe software systems at various abstraction levels. They are applied to describe requirements and designs for software, definitions of software architectures, and implementations of software systems. A huge variety of different technological spaces exist to describe languages: programming languages, software modeling languages, data modeling languages, domain-specific languages, ontology language, and others.
CUDA-enabled Sparse Matrix–Vector Multiplication on GPUs using atomic operations
2013
We propose the Sliced Coordinate Format (SCOO) for Sparse Matrix-Vector Multiplication on GPUs.An associated CUDA implementation which takes advantage of atomic operations is presented.We propose partitioning methods to transform a given sparse matrix into SCOO format.An efficient Dual-GPU implementation which overlaps computation and communication is described.Extensive performance comparisons of SCOO compared to other formats on GPUs and CPUs are provided. Existing formats for Sparse Matrix-Vector Multiplication (SpMV) on the GPU are outperforming their corresponding implementations on multi-core CPUs. In this paper, we present a new format called Sliced COO (SCOO) and an efficient CUDA i…
Mean-field games and dynamic demand management in power grids
2013
This paper applies mean-field game theory to dynamic demand management. For a large population of electrical heating or cooling appliances (called agents), we provide a mean-field game that guarantees desynchronization of the agents thus improving the power network resilience. Second, for the game at hand, we exhibit a mean-field equilibrium, where each agent adopts a bang-bang switching control with threshold placed at a nominal temperature. At equilibrium, through an opportune design of the terminal penalty, the switching control regulates the mean temperature (computed over the population) and the mains frequency around the nominal value. To overcome Zeno phenomena we also adjust the ban…
Robust Mean Field Games
2015
Recently there has been renewed interest in large-scale games in several research disciplines, with diverse application domains as in the smart grid, cloud computing, financial markets, biochemical reaction networks, transportation science, and molecular biology. Prior works have provided rich mathematical foundations and equilibrium concepts but relatively little in terms of robustness in the presence of uncertainties. In this paper, we study mean field games with uncertainty in both states and payoffs. We consider a population of players with individual states driven by a standard Brownian motion and a disturbance term. The contribution is threefold: First, we establish a mean field syste…
Semi-Regular Triangle Remeshing: A Comprehensive Study
2014
Semi-regular triangle remeshing algorithms convert irregular surface meshes into semi-regular ones. Especially in the field of computer graphics, semi-regularity is an interesting property because it makes meshes highly suitable for multi-resolution analysis. In this paper, we survey the numerous remeshing algorithms that have been developed over the past two decades. We propose different classifications to give new and comprehensible insights into both existing methods and issues. We describe how considerable obstacles have already been overcome, and discuss promising perspectives.
From A Medial Surface To A Mesh
2012
Medial surfaces are well-known and interesting surface skeletons. As such, they can describe the topology and the geometry of a 3D closed object. The link between an object and its medial surface is also intuitively understood by people. We want to exploit such skeletons to use them in applications like shape creation and shape deformation. For this purpose, we need to define medial surfaces as Shape Representation Models (SRMs). One of the very first task of a SRM is to offer a visualization of the shape it describes. However, achieving this with a medial surface remains a challenging problem. In this paper, we propose a method to build a mesh that approximates an object only described by …
On harmonic and biharmonic Bézier surfaces
2004
We present a new method of surface generation from prescribed boundaries based on the elliptic partial differential operators. In particular, we focus on the study of the so-called harmonic and biharmonic Bezier surfaces. The main result we report here is that any biharmonic Bezier surface is fully determined by the boundary control points. We compare the new method, by way of practical examples, with some related methods such as surfaces generation using discretisation masks and functional minimisations.