Search results for "Computer-assisted"

showing 10 items of 1186 documents

DigiTala research project : automatic speech recognition in assessing L2 speaking

2020

In this article, we discuss the premise of assessing oral language skills with the help of automatic speech recognition. We present the main goals and working methods in DigiTala project (2019–2023) – a research project between University of Helsinki, Aalto University and University of Jyväskylä that aims at developing a digital tool for assessing and practicing oral language skills. Ultimately, this digital tool would enable implementing tasks measuring oral skills into the language tests of the Matriculation Examination. nonPeerReviewed

puheentunnistusylioppilastutkintosuullinen kielitaitokielikokeetComputingMilieux_COMPUTERSANDEDUCATIONkielitaitocomputer-assisted testingarviointi
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The state-of-the-art of collaborative technologies for initial vocational education : a systematic literature review

2018


 
 
 Future workplaces require collaboration skills in which members of different work communities use technologies to solve complex problems. Vocational education and training (VET) programs need to meet the challenge to prepare students to be part of a competent workforce. Particularly initial vocational education is under pressure to develop learners’ collaboration skills and abilities. To date, however, no attempt has been made to perform a comprehensive review of the use of computer-supported collaborative learning (CSCL) technologies across different vocational education settings to account for contextual factors of VET. In this systematic review, 26 published studies …

qualification requirementsVET Vocational Education and Training; Initial Vocational Education and Training; Computer-Supported Collaborative Learning CSCL; Technology-Enhanced LearningVocational trainingSocial SciencesBerufs- und WirtschaftspädagogikReviewLearning achievementComputer based training20100Computer-Supported Collaborative LearningWirkungLiteraturberichtEmpirische BildungsforschungComputingMilieux_COMPUTERSANDEDUCATIONBerufsbildungsforschungSociologyBildung und ErziehungProfessionalisierunglcsh:LC8-6691Soziales LernenLearning environment05 social sciences050301 educationvocational educationCollaborative learningcomputer aided learningVocational Training Adult EducationComputer-assisted instructioncomputerunterstütztes LernenBerufsbildungneue TechnologieComputer-supported collaborative learningErstausbildungVocational educationInitial trainingLernumgebungnew technologyResearch methodEngineering ethicsComputer-mediated communicationlcsh:EducationInhaltsanalyseCooperative learningComputer-aided instructionLernerfolgErziehung Schul- und BildungswesenContext (language use)Cooperative learningEducationBildungswesen quartärer Bereich BerufsbildungKooperatives Lernenddc:370CSCL0502 economics and businessprofessionalizationlearning environmentVocational Education and Trainingddc:330Technology-Enhanced Learningresearch on vocational educationQualifikationsanforderungenForschungsmethodeForschungsstandLiterary reviewlcsh:Special aspects of educationComputingMilieux_THECOMPUTINGPROFESSIONSocial learningSocial learningComputerunterstützter UnterrichtProgrammed instructionBerufsausbildungVET10600Vocational education and traininglcsh:LInitial Vocational Education and Training0503 education050203 business & managementContent analysis
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Chirurgische Ausbildung im digitalen Zeitalter – Virtual Reality, Augmented Reality und Robotik im Medizinstudium

2021

The digital transformation of healthcare is changing the medical profession. Augmented/Virtual Reality (AR/VR) and robotics are being increasingly used in different clinical contexts and require supporting education and training, which must begin within the medical school. There is currently a large discrepancy between the high demand and the number of scientifically proven concepts. The aim of this thesis was the conceptual design and structured evaluation of a newly developed learning/teaching concept for the digital transformation of medicine, with a special focus on the influence of surgical teaching.Thirty-five students participated in three courses of the blended learning curriculum "…

roboticAugmented Realitybusiness.industrydigitale TransformationVirtual RealityOriginalarbeitVirtual/Augmented Realitycomputerassistierte Chirurgiecomputer-assisted surgerymedizinische AusbildungRobotikMedicinedigital transformationHumansSurgeryClinical CompetenceCurriculumClinical competencebusinessmedical educationHumanitiesSchools MedicalZentralblatt Fur Chirurgie
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Online interventions to prevent mental health problems implemented in school settings: the perspectives from key stakeholders in Austria and Spain

2021

Abstract Background Schools are key settings for delivering mental illness prevention in adolescents. Data on stakeholders’ attitudes and factors relevant for the implementation of Internet-based prevention programmes are scarce. Methods Stakeholders in the school setting from Austria and Spain were consulted. Potential facilitators (e.g. teachers and school psychologists) completed an online questionnaire (N=50), policy makers (e.g. representatives of the ministry of education and health professional associations) participated in semi-structured interviews (N=9) and pupils (N=29, 14–19 years) participated in focus groups. Thematic analysis was used to identify experiences with, attitudes a…

safetyAdolescentpsychologistsPsychological interventionComputer-assisted web interviewingpupilhealth personnelprivacy03 medical and health sciences0302 clinical medicinepreventionHumansAcademicSubjects/MED00860AcademicSubjects/SOC01210030212 general & internal medicineadolescentsCurriculumschool (environment)School Health ServicesMedical educationInternetSchoolsteachersPart II: ICare Stakeholder SurveySchool psychologyPublic Health Environmental and Occupational HealthStakeholderFocus groupMental healthprevention programInternet-based intervention030227 psychiatrymental disordersMental HealthSpainattitudeAustriaThematic analysisPsychologyAcademicSubjects/SOC02610Internet-Based Interventionmental health
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Learning to read for the first time as adult immigrants in Finland : Reviewing pertinent research of low-literate or non-literate learners’ literacy …

2018

Against the backdrop of increasing global humanitarian migration to highly literate countries and the resulting necessity and challenge to provide language and literacy education to non-literate or low-literate adult second language (L2) learners, this article calls for more research on a new population of late literacy learners, particularly in Finland. The article begins by outlining the pressing necessity for research on this special group of L2 learners who has traditionally been ignored by Second Language Acquisition (SLA) research. It will then go on to illuminate essential components of developing reading literacy, drawing on relevant previous research on pre-literates. Further, the …

siirtolaisetlate literacysuomi toisena kielenämaahanmuuttajatcomputer-assisted language learningComputingMilieux_COMPUTERSANDEDUCATIONtietokoneavusteinen oppiminenadult learnerReview articlesnon-literatekielen oppiminenComputer-assisted language learning Finnish as a second language Non-literate Late literacy Adult learneraikuisetaikuisopiskelu
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Nouvelles technologies et aide à la compréhension de documents techniques : Construction et expérimentation d'un simulateur de fonctionnement de grue…

2001

Reading skills are more and more required to succeed professional examination. French crane drivers are concerned with this problem. In order to help them, we have conducted a study with three main steps. First, we carried out a cognitive work analysis. Second, we test several analogical modalities of written presentations focusing on the construction of a specific simulator. Finally, two experiments are presented showing a significative effect of this simulator on the comprehension of cranes technical documentation.

simulatorilliteracyEducation<br />Computer-assisted educationtechnical writingsergonomie cognitive de l'apprentissage[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/Educationdocuments techniques[ SHS.EDU ] Humanities and Social Sciences/Educationcognitive ergonomic trainingmultimodaliténouvelles technologiesEducation -- Data processing<br />Computer-assisted instructionreprésentation fonctionnelleEnseignement assisté par ordinateur<br />Nouvelles technologies de l'information et de la communicationEducational technologies<br />Information and communications technologysimulateurinstructional technologyComprehensionfunctional mental modelillettrisme
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Towards Computer-based Exams in CS1

2017

Even though IDEs are often a central tool when learning to program in CS1, many teachers still lean on paper-based exams. In this study, we examine the “test mode effect” in CS1 exams using the Rainfall problem. The test mode was two-phased. Half of the participants started working on the problem with pen and paper, while the other half had access to an IDE. After submitting their solution, all students could rework their solution on an IDE. The experiment was repeated twice during subsequent course instances. The results were mixed. From the marking perspective, there was no statistically significant difference resulting from the mode. However, the students starting with the paper-based pa…

ta113examinations (education)tietokoneavusteinen opetusMultimediaComputer scienceRainfall problemComputer basedtentitvasta-alkajatcomputer.software_genreprogrammingcomputer-assisted teachingbeginnersComputingMilieux_COMPUTERSANDEDUCATIONta516ohjelmointiCS1computer
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The Relationships between Pre-Service Primary Teachers’ Teaching and Instructing/Coaching Orientations, and Their Perceived Strengths in Teaching Phy…

2014

Abstract. This study explored if the orientations towards instructing/coaching in physical activities (PA) and teaching physical education (PE) affect the perceived strengths in teaching PE at the primary level (PSTPEs). The orientations were considered as socializing factors into teaching PE. In this study, the perceived strengths were divided into discipline - and pupil - focused strengths. Online questionnaire was used to collect the data from 386 first year pre - service primary teachers before their first PE course of formal teacher education, to expose the acculturative influences of the orientations. Cross tabulation and logistic regression were used to analyze the relationships. The…

teacher socializationbeliefs about teachingbusiness.industry4. Educationmedia_common.quotation_subjectSocializationphysical activityEmpathyGeneral MedicineComputer-assisted web interviewingAffect (psychology)CoachingTeacher educationPhysical educationpre-service teacher educationphysical educationPedagogyMathematics educationta516516 Educational sciencesbusinessPre-service teacher educationPsychologyta315media_common
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L2 English questions

2014

The research on the amount and the types of corrective feedback beneficial for learning a second or foreign language has produced inconsistent results. Interestingly, studying corrective feedback from the perspective of a sociocultural theory of learning has the potential to resolve these differences although so far, these studies have been largely qualitative. The present study attempts to contribute to the existing research on corrective feedback from this perspective by comparing the effects of two types of automated corrective feedback on learning: adaptive feedback (i.e., feedback incrementally adapting to learners’ abilities by becoming more explicit and detailed) and knowledge of res…

testing/assessment second language (l2) learning sociocultural theory Feedback Computer-assisted language learningsociocultural theorycomputer-assisted language learningassessmentpalautesecond language learningL2testausArticle
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Applying video games in language learning and teaching : the learner perspective: a case study

2012

Tutkielman tarkoituksena on selvittää oppijoiden näkemyksiä videopelien nykyisistä ja mahdollisista käyttötavoista kieltenopetuksessa ottaen huomioon koehenkilöiden koulutus- ja pelaajataustan. Pelitutkimusta ei ole vielä tehty kauaa, joten ala on hajanainen, mutta tämä tutkimus pohjautuu tietokoneavusteisen oppimisen (CALL) ja videopeleihin perustuvan oppimisen (DGBL) tutkimukseen. CALL ei keskity erikseen pelien käyttöön tai käsittelee enemmän kieltenoppimiseen tehtyjä ohjelmia, kun taas peleihin perustuvassa opetuksessa kielet eivät ole erityisasemassa. Oppimistuloksia ja oppijakokemuksia pelien käytöstä on kerätty lähinnä esikoulu- ja peruskouluikäisiltä, joten lukiolaiskokeilu täydentä…

tietokoneavusteinen opettaminencomputer-assisted learningdigital game-based learningcomputer-assisted teachingpeleihin perustuva opetusVideopelittietokoneavusteinen oppiminenvideo gameslanguage teachingkielen oppiminenlanguage learning
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