Search results for "Computer"

showing 10 items of 30657 documents

Producing Lecture Videos from Face-to-face Teaching

2014

There is a clear demand for lecture videos in modern education. Nevertheless, the desire to keep face-to-face education remains as well. In such a case, the natural option is to produce videos in face-to-face teaching situations rather than in a studio environment. The challenge this kind of production faces is how to make it to cover an entire degree program cost-efficiently while serving the purpose intended. This article explains the demands set for video production in the context of face-to-face education at the scale of a degree program and how to effectively respond to them in practice. The paper also evaluates the effectiveness and impacts of the production model developed in connect…

lecture videosFace-to-faceMultimediaComputer sciencevideo productionsulautuva opetuscomputer.software_genrecomputerComputer Science ApplicationsEducation
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Research and Science Today No. 1(7)/2014

2014

In this issue are included scientific articles which debate problems from social science fields: Romanian confessional education, National Socialis, austerity, human security, religion and reconstruction, democratization, extraction algorithms, preventic mechanical damage, Romanian criminal Law, Satirical Spirrit, Romanian language and Creativity through education. Authors talk about subjects as Paradigms in the Romanian Communism, food, global security, postcommunism and public policies.Research and Science Today Journal is a publication founded in 2011 and it is dedicated to the students of all levels (license, master and doctoral) of faculties in the country and abroad. We want to offer …

legal sciencesConceptualizationbusiness.industryengineeringmedia_common.quotation_subjectinternational relationseconomicsPublic relationsCreativityPolitical scienceComputingMilieux_COMPUTERSANDEDUCATIONCriminal lawInternational securitylcsh:H1-99ConfessionalhistoryDemocratizationlcsh:Social sciences (General)lcsh:Science (General)businesssocial sciencesLicenseHuman securitylcsh:Q1-390media_commonSSRN Electronic Journal
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Research and Science Today No. 2(8)/2014

2014

In this issue are included scientific articles which debate problems from social science fields, engineering sciences fields, legal sciences and medical sciences fields: the failure of liberalism, cost of life in Romania, Romania-Rusia, the myth of democracy, economic and political crises, eastern europe, democratization, case o ukraine, kanban method, dental materials, judicial practice, human rights, art of expressing, education, greek verbs, byzantine diplomatic strategies, fertility, electrical status epilepticus, post surgery tromboflebits, Research and Science Today Journal is a publication founded in 2011 and it is dedicated to the students of all levels (license, master and doctoral…

legal sciencesmedical sciencesHuman rightsConceptualizationbusiness.industrymedia_common.quotation_subjectengineeringinternational relationsPublic relationsDemocracyLiberalism (international relations)PoliticsLeverage (negotiation)administrative sciencesComputingMilieux_COMPUTERSANDEDUCATIONlcsh:H1-99Democratizationlcsh:Social sciences (General)businesslcsh:Science (General)Licensesocial sciencesmedia_commonlcsh:Q1-390
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The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read

2014

This paper provides an overview of the GraphoGame method. Both theoretical and methodological aspects related to the method are presented. The method’s guiding principles are based on the prevailing theories and experimental research findings on learning and teaching basic reading skills in alphabetic languages, especially from the point of view of a struggling reader. Because the nature of the target language and its relation to its writing system play central roles in the GraphoGame method, this approach requires the method to be flexible in order to be valid for learners of different languages and orthographies. Thus, the aim of the developed technology is to provide an appropriate readi…

letter knowledgeSocial PsychologyGuiding PrinciplesComputer sciencemedia_common.quotation_subjectreading skillGraphoGameReading (process)Mathematics educationLearning to readtechnology-enhanced reading supportmedia_commonorthographylcsh:T58.5-58.64lcsh:Information technologybusiness.industryCommunicationLearning environmentUsabilityPhonologyoikeinkirjoitusLinguisticsHuman-Computer Interactionphonologyeducational gameWriting systembusinessfonologiaOrthographyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Embedding Preschool Assessment Methods into Digital Learning Games to Predict Early Reading Skills

2017

The aim of this pilot study was to explore the predictive accuracy of computer-based assessment tasks (embedded within the GraphoLearn digital learning game platform) in identifying slow and normal readers. The results were compared to those obtained from the traditional paper-and-pencil tasks currently used to assess school readiness in Finland. The data were derived from a cohort of preschool-age children (mean age 6.7 years, N = 57) from a town in central Finland. A year later, at the end of first grade, participants were categorized as either slow (n = 11) or normal readers (n = 46) based on their reading scores. Logistic regression analyses indicated that computer tasks were as efficie…

letter knowledgelukijatSocial PsychologyComputer sciencepreschool0504 sociologyMathematics educationtietokoneavusteinen oppiminenDigital learningta515lcsh:T58.5-58.64lcsh:Information technologyCommunicationearly reading skills05 social sciences050401 social sciences methods050301 educationpredictionEarly readingoppimispelitHuman-Computer Interactionesikouluslow readersAssessment methodslukutaitoEmbeddingcomputer-based assessment0503 education
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Is School a Better Environment Than Home for Digital Game-Based Learning? The Case of GraphoGame

2015

This study investigated how the use of an online reading game differs in home and school environments. First and second graders (N = 194) participated in an 8-week training during which they used the reading program GraphoGame either at home or at school under the supervision of parents or teachers. Child participants were recommended by parents and teachers recruited from the list of GraphoGame users, and adults decided whether the training took place at home or at school. We measured the frequency and duration of playing, children’s engagement, development of reading skill and reading interest, and adult supportive involvement. The results revealed that children who played GraphoGame at s…

letter knowledgeoppimisympäristöparental involvementSocial Psychologymedia_common.quotation_subjecteducationreading skillGame based learningComputer-Assisted InstructionGraphoGameDevelopmental psychologymotivationReading (process)learning environmentPedagogyta516technology-enhanced reading supportSchool based interventionta515Educational gamemedia_commonorthographydigital game-based learninglcsh:T58.5-58.64lcsh:Information technologyCommunicationPhonologyHuman-Computer Interactioneducational gamephonologySchool environmentPsychologyengagementHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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The effect of computer-assisted letter-sound correspondence training on learning to read in Zambia

2008

letter-sound correspondencestietokoneavusteinen opetusopaque and transparent languageslukutaitokirjoitustaitoSambiaZambiacomputer gamesliteracyliterate gameopetus
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Processing limitations in L2 fluency: Analysis of inaccuracies in lexical access

2017

Oral fluency is widely included in second language assessments, but its relationship to language proficiency is not straightforward. In the current study, data gathered in an experimental setting were examined with an exploratory fluency analysis. The aim was to examine the relationship between fluency of lexical access and proficiency in foreign language (L2). Fluency of the lexical access was studied by analysing inaccuracies in one word recognition and one word retrieval task. To see if proficiency had an effect on the number and the type of inaccuracies, lexical access tasks were carried out for 563 Finnish school children from grades 4, 8, and 11 in their L2 (English). Proficiency in L…

lexical accessFluency Oral proficiency Information-processing Lexical accessoral proficiencyinformation-processingComputingMilieux_COMPUTERSANDEDUCATIONsujuvuusArticleApples - Journal of Applied Language Studies
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TEACHER’S SELF-DEVELOPMENT: TEACHER’S SELF-DISCOVERIES REGARDING THE SIGNIFICANCE OF PEDAGOGICAL PERSONALITY DEVELOPMENT DURING PEDAGOGICAL PRACTICE

2019

In the 21st century, a special place in education is occupied by sustainable development issues, which emphasize the unique role of education in shaping the public opinion. New pedagogical approaches, which show how education could contribute to the evolution of consciousness, are being sought. A shift of paradigms is happening in education: from knowledge memorization to skills, character, meta-learning (Education 2030: Organisation for Economic Cooperation and Development competency framework). The research confirms, to successfully implement the proposed changes in modern pedagogical practice, it is valuable for the teachers to learn the psychology methods and techniques on how to improv…

lifelong education; personality development; self-evaluation; self- management; self-observation; teacherMaslow's hierarchy of needsbusiness.industryPersonality developmentmedia_common.quotation_subjectProfessional developmentLifelong learningTarget audienceMemorizationPersonal developmentPedagogyComputingMilieux_COMPUTERSANDEDUCATIONPersonalityPsychologybusinessmedia_commonSOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference
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On the distribution of lightning current among interconnected grounding systems in medium voltage grids

2018

This paper presents the results of a first investigation on the effects of lightning stroke on medium voltage installations' grounding systems, interconnected with the metal shields of the Medium Voltage (MV) distribution grid cables or with bare buried copper ropes. The study enables us to evaluate the distribution of the lightning current among interconnected ground electrodes in order to estimate if the interconnection, usually created to reduce ground potential rise during a single-line-to-ground fault, can give place to dangerous situations far from the installation hit by the lightning stroke. Four different case studies of direct lightning stroke are presented and discussed: (1) two …

lightning currentlightning strokeControl and Optimization020209 energyEnergy Engineering and Power TechnologyShields02 engineering and technologyFault (power engineering)lcsh:TechnologyBare buried rope; Full-wave; Grounding; Lightning current; Lightning Protection System (LPS); Lightning stroke; Metal shields; Computer Science (all); Renewable Energy Sustainability and the Environment; Energy Engineering and Power Technology; Energy (miscellaneous)Metal shield0202 electrical engineering electronic engineering information engineeringmetal shieldsElectrical and Electronic EngineeringEngineering (miscellaneous)Electrical conductorlcsh:TRenewable Energy Sustainability and the Environmentbusiness.industryGroundComputer Science (all)Electrical engineeringgroundinglightning current; lightning stroke; grounding; full-wave; Lightning Protection System (LPS); metal shields; bare buried ropeLightningConductorSettore ING-IND/33 - Sistemi Elettrici Per L'Energiafull-waveSettore ING-IND/31 - ElettrotecnicaLightning Protection System (LPS)Distribution of lightningbare buried ropebusinessGeologyEnergy (miscellaneous)Voltage
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