Search results for "Computer"

showing 10 items of 30657 documents

Modeling ontologies for robotic environments

2002

On the basis of a multiple abstraction levels specification process, we developed a representational model for environmental robotic knowledge through the definition of a set of ontologies using a multi perspective approach. A general ontological model for typical indoor environments has been first developed, followed by its specialization using an implementation perspective. Actual software implementation of the ontology has been obtained via a XML-based markup language, used to build a repository for robotic environmental knowledge. Copyright 2002 ACM.

roboticSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMarkup languageDatabasebusiness.industryComputer sciencecomputer.internet_protocolProcess (engineering)Multi-agent systemOntology (information science)computer.software_genreHuman-Computer InteractionSoftwareComputer Networks and Communicationmulti agent systemSpecialization (logic)Software engineeringbusinesscomputerXMLontologieSoftwareAbstraction (linguistics)1707
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FROM A COLLABORATIVE DESIGNING OF STORYTELLING TO A ROBOTIC AND VIRTUAL WORLD REPRESENTATION

2012

This paper presents an experiential learning lab focused on building a digital storytelling using both robots with LEGO Mindstorms and virtual worlds with Kodu Game Lab. The experiential laboratory (32 hours) has involved 33 children of secondary schools in a collaborative learning setting in formal (school labs) and informal learning context (external cultural association). In a first phase of the activity children used Lego Mindstorm robotic kits, assembling them and creating a physical environment (pasterboard arenas) where robots were programmed for moving and taking actions. In a second phase children were invited to transfer the physical world built for robots in a new digital storyte…

roboticSettore M-PSI/01 - Psicologia Generalevirtual worldcollaborative designstorytellingComputingMilieux_PERSONALCOMPUTINGComputingMilieux_COMPUTERSANDEDUCATIONKodu Game LabprogrammingCollaborative learningLEGO Mindstorm
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Rilkean Memories and the Self of a Robot

2019

This paper discusses the concept of Rilkean memories, recently introduced by Mark Rowlands, to analyze the complex intermix of hardware and software related to the self of a robot. The Rilkean memory of an event is related to the trace of that episode left in the body of the individual. It transforms the act of remembering into behavioral and bodily dispositions, thus generating the peculiar behavioral style of the individual, which is at the basis of her autobiographical self. In the case of long-life operating robots, a similar process occurs: the software of the robot has to cope with the changes that happened in the body of the robot because of damaging events in its operational life. T…

roboticautobiographical memorieComputer scienceProcess (engineering)Rilkean memories0603 philosophy ethics and religion050105 experimental psychologySoftwareselfHistory and Philosophy of ScienceHuman–computer interaction0501 psychology and cognitive scienceslcsh:BC1-199lcsh:B1-5802TRACE (psycholinguistics)embodimentroboticsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniEvent (computing)business.industryAutobiographical memorylcsh:Philosophy (General)Self05 social sciencesRobotics06 humanities and the artslcsh:LogicPhilosophy060302 philosophyRobotArtificial intelligenceautobiographical memoriesbusiness
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The contribution of AI to enhance understanding of Cultural Heritage.

2013

The Artificial Intelligence & Cultural Heritage (AI & CH) working group was born in 1999 with the aim at promoting various scientific activities to increase a more active collaboration between the sectors of cultural assets and artificial intelligence. The many events (workshops and schools) organized over the years have shown the validity of this group for exchanging ideas and gathering researchers and practitioners from different fields. New applications of informatics and artificial intelligence have provided the opportunity to produce innovative tools for documenting, managing and communicating cultural heritage. For this anniversary we intend to show how some of the most important meth…

roboticsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniKnowledge managementbusiness.industryComputer scienceIntelligent user interfaces ontology recommender systems robotics virtual archaeologyRoboticsRecommender systemOntology (information science)Intelligent user interfacesCultural heritageArtificial Intelligencevirtual archaeologyontologyArtificial intelligencerecommender systemsbusiness
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Contributions à l’imagerie polarimétrique et à ses applications en vision pour la robotique

2019

Ce mémoire présente le bilan de l'ensemble de mes travaux de recherche effectués de septembre 2006 à juin 2019 au sein de l'équipe Creusotine du laboratoire Le2i devenue équipe Vibot ERL CNRS 6000 depuis janvier 2018. Les principales activités de recherche que j'ai menées au cours de ces 10 dernières années autour de l'imagerie polarimétrique, de la vision omnidirectionnelle et de leurs applications en vision pour la robotique seront particulièrement détaillées dans ce document. Elles seront présentées selon deux grandes parties : la première concernera plutôt l'aspect mise en œuvre et calibrage des caméras et la seconde se concentrera sur les applications potentielles en vision pour la rob…

robotics[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV][INFO.INFO-TS]Computer Science [cs]/Signal and Image Processing[INFO.INFO-TI] Computer Science [cs]/Image Processing [eess.IV][INFO.INFO-TS] Computer Science [cs]/Signal and Image Processing[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV][INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Polarimetric imaging systemcomputer visionImagerie polarimétriquevision pour la robotique
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CAMBIO DE ACTITUDES Y VALORES ANTE LA ENERGÍA TRAS EL USO DE UN JUEGO DE ROL

2010

Los juegos de rol en educación se han definido como dramatizaciones que se vertebran en torno a una situación concreta y utilizan la asignación de papeles a alumnos, quienes deberán defender con argumentos una opinión (previamente perfilada) frente a un problema. Cada vez más utilizados en la educación formal y no formal, destacan entre sus ventajas el convertir lo lúdico en aprendizaje, potenciar el aprendizaje de actitudes y valores y la conexión que se realiza con la vida real entre otros. La utilización de un juego de rol en una investigación educativa sobre cambio de actitudes y valores ante los recursos energéticos cuyos resultados educativos fueron positivos, permitió repetir dicha i…

rolInformation societyrepresentación de rolesWelfare economicsEducaciónlcsh:Information resources (General)ComputingMilieux_PERSONALCOMPUTINGComputer Science ApplicationsEducationPower (social and political)Formal educationSocieada de la informaciónJuegos de rol actitudes valores educación no formal autosuficiencia energética energías alternativas.personalidadeducación no-formallcsh:LPsychologylcsh:Educationlcsh:ZA3040-5185
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Expiration of Time Limits and the Ius Appellationis

2022

The rotal decree under comment offers the cue to address the delicate topic of the appeal and the peremptory time limits for its presentation, especially in light of the recent reform of the canonical matrimonial process promulgated by Pope Francis.On the basis of the new structure of the process of matrimonial nullity appears, in fact, evident the legislative disfavor, towards the appeal, seen as a potentially dangerous tool for the salus animarum of the faithful for the risk of procedural lengths connected to it, so as to provide for a prior examination of admissibility in order to avoid that they were made for the purpose of mere dilatory, that is, for the sole purpose of lengthening the…

rotal decreeComputer Networks and CommunicationsHardware and Architectureappealperemptory time limitRota Romanacanonical matrimonial proceSoftware
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Hacia la implementación de un modelo de atención temprana por parte de una Organización Paraguaya

2020

Implementation science has been developed to help understand why evidence-based practices are not adopted as rapidly as they might. We describe here the process a rehabilitation center in Paraguay is undergoing to transform itself into a state-of-the-art early intervention program. We describe the organization and its contextual strengths and barriers, the model it chose to implement, and the implementation procedures it has attempted. The implications for model fidelity are highlighted, as this organization needed to make adaptations to the model as designed, to fit the particular context of its mission and the Paraguayan culture. Features of the Routines-Based Model are described.  La cie…

routines-basedimplementation scienceIntervention programProcess managementComputer scienceProcess (engineering)media_common.quotation_subjectFidelityContext (language use)centrado en la familiafunctioningIntervention (law)basado en rutinasFamily-centeredciencia de la implementaciónfuncionamientomedia_commonEducação
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Measuring Vulnerability in the Food System

2015

Food system vulnerability is an emerging concept for food security policies and food supply chain management. Hence, measuring food system vulnerability is necessary for developing appropriate food security policies and managing food supply chain vulnerabilities. In this paper, we aim to clarify the development process of food system vulnerability indicators. We conducted an abducted qualitative content analysis based on public documents of various Finnish organizations, including ministries and administration, interest organizations, NGOs, food sector enterprises, and a church. We analysed the engagement level of various organizations in food security and identified vulnerability aspects i…

ruokaturvavulnerability indicatorsComputer sciencedigestive oral and skin physiologyVulnerabilityfood supply chain managementFood systemsfood systemEnvironmental planning
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Sur la réductibilité des graphes de contraintes géométriques

2017

La modélisation géométrique par contraintes dont les applications intéressent des communautés issues de divers domaines tels l'ingénierie mécanique, la conception assistée par ordinateur, le calcul symbolique ou la chimie moléculaire est maintenant intégré dans les outils standards de modélisation. Dans cette discipline une forme géométrique est spécifiée par les relations que doivent vérifier les composants de cette forme au lieu de spécifier explicitement ces composants. Le but de la résolution est de déduire la forme répondant à toutes ces contraintes. Diverses méthodes ont été proposées pour résoudre ce problème. Nous nous intéresserons spécifiquement aux méthodes dites graphiques ou ba…

réductibilitéModélisation géométrique 2D[INFO.INFO-CG] Computer Science [cs]/Computational Geometry [cs.CG][ INFO.INFO-CG ] Computer Science [cs]/Computational Geometry [cs.CG]contraintes géométriques[INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG]
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