Search results for "Computers"

showing 10 items of 3243 documents

Designing and Implementing a CSCL-based Course on the Data Security of a Wireless Learning Environment

2012

This article reports on a design-based research (DBR) process for designing and implementing a computer-supported collaborative learning (CSCL) course on the data security of wireless learning environments. The study focuses on examining how university students practice data security when learning on a wireless campus, how data security aspects appear in this study and how students perceive the role of data security in CSCL. The research subjects included six pilot students and eight students enrolled in the course. To promote the reliability of the findings, various kinds of data were used. The data was analysed following the grounded theory approach. The results suggest that data security…

oppimisympäristöHigher educationMultimediaComputer sciencebusiness.industryDesign-based researchCommunicationLearning environmentData securityCollaborative learningcomputer.software_genreGrounded theoryComputer Science ApplicationsEducationInformation and Communications TechnologyComputer-supported collaborative learningtietokoneavusteinenoppiminenComputingMilieux_COMPUTERSANDEDUCATIONMedia Technologycomputer-supported collaborated learningtietoturvabusinesscomputerlangattomat verkotOnline Journal of Communication and Media Technologies
researchProduct

‘The best guess for the future?’ Teachers’ adaptation to open and flexible learning environments in Finland

2021

Finnish education has recently experienced reforms with respect to guidelines forming the curriculum framework for basic education and school architecture. Since 2016, all new schools incorporate open and flexible design, at least to some extent. The more open school design challenges the conventional organisation of space and pre-defined structures and interaction practices. This study investigates how teachers both adapt and are affected by new demands for pedagogy, team teaching and teacher-student relationships. Interview data of 21 teachers of six modern schools are reviewed through thematic analysis. The new school layouts provided some incongruence with the teachers’ aims and their p…

oppimisympäristöPublic AdministrationSociology and Political ScienceComputer scienceschool transformteacher adaptationEducationCurriculum frameworkSchool designBasic educationlearning environmenttilasuunnitteluMathematics educationComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesArchitectureL7-991Adaptation (computer science)sopeutuminenschool architecturekoulut4. EducationLearning environment05 social sciences050301 educationEducation (General)arkkitehtuurischool designmuotoilu0503 educationkoulunuudistus050104 developmental & child psychologyEducation Inquiry
researchProduct

Mediation in practice in an ESAP course : Versions of the Medical English student conference

2021

The Medical English course at the University of Oulu (Finland), which is compulsory for 200 first-year medical students, is designed to enhance professional English language communication focusing on work life relevance. The course design utilized the action-oriented approach promoted by CEFR CV (2018), to support the active use of language through various simulation activities. This paper describes specifically the final assignment of the Medical English course, which is integrated with the Clinical Psychology course. Having discussed topics in Finnish in groups, complementing the lectures in the Clinical Psychology course, students present in English what they have learnt in these discuss…

oppimisympäristöcurriculum developmentvuorovaikutusCLILpandemiconline teachingcross-linguistic mediationpedagogical solutiontyöelämälähtöisyysvieraskielinen opetuskielenkäyttöComputingMilieux_COMPUTERSANDEDUCATIONlääketieteen opiskelijatopetusmenetelmätsimulointikurssitverkko-opetustyöelämäenglannin kielimediation strategiesopetussuunnitelmatviestintä
researchProduct

The Early Bird Gets The Word Games and Play: Creating a Context For Authentic Language Learning

2022

Early foreign language teaching has recently been made compulsory in Finland, making this an area open to development and innovation where policy - makers and teachers play a significant role in creating new kinds of learning environments, operating cultures, and pedagogy for foreign language learning. This article discusses the early foreign language learning landscape in the context of early foreign language learning theory, initial education pedagogy as well as functional foreign language learning. The cornerstone of this study is the Contextual Pedagogical approach to Learning, which creates a bridge between the theory and practice of early foreign language learning, creating an inspiri…

oppimisympäristökieltenopetusalkuopetusContextual-Pedagogical Approach to LearningleikkiminensosiolingvistiikkaEducationEarly Foreign Language LearningFunctional Language LearningComputingMilieux_COMPUTERSANDEDUCATIONyhteisöllinen oppiminenkielen oppiminenvieraat kielettoiminnalliset menetelmätopetussuunnitelmatlnternational Electronic Journal of Elementary Education
researchProduct

Development of pedagogical design in technology-rich environments for language teaching and learning

2015

This study explores the development of pedagogical design for language teaching and learning in increasingly technology-rich environments. More specifically, it focuses on the process of design, enactment and analysis of language and literacy pedagogies in technology-rich environments. Two substudies are reported in five articles, each of which approaches pedagogical design from a different perspective. The first substudy examined (a) what pedagogical choices language students make in regard to learning objectives, working modes, materials and assessment, and (b) what kind of experiences, attitudes and perceptions were behind these choices. The second substudy focused on developing a design…

oppimisympäristöoppiminenlanguage teaching and learningmediaympäristöteknologinen kehitysopetusopetustavoitteetpedagogical designpedagoginen suunnitteluComputingMilieux_COMPUTERSANDEDUCATIONexpertisekieletlanguage and literacy practicesopetusteknologiatechnology-rich environments
researchProduct

Co-designing a pedagogical framework and principles for a hybrid STEM learning environment design

2022

AbstractThe importance of engaging and effective learning environments for science, technology, engineering and mathematics (STEM) has been internationally recognised. However, no comprehensive pedagogical frameworks exist that support STEM learning environment design. In this study, a pedagogical framework and principles for STEM learning environment design were created based on participatory focus groups involving 10–18-year-old students, teachers, school directors, parents, university students and STEM professionals. Representatives of key stakeholder groups in Belarus, Finland, Germany, Greece and Spain (total n = 132) were invited to focus group discussions in which their wishes relate…

oppimisympäristöpedagoginen suunnittelupedagogical design principlesparticipatory co-designlearning environmentComputingMilieux_COMPUTERSANDEDUCATIONfocus groupSTEMpedagogical frameworkyhteissuunnitteluEducationEducational technology research and development
researchProduct

Ubiquitous Learning in Appropriate Learning Environments

2018

This article concentrates on blended learning study module that was carried out in class teachers’ adult education. It offered the students versatile, unique, individual and communal possibilities to fully study in authentic contextual environments, exploiting virtual tools. The goal of the planning of this module was to create a learning environment that would give a student an optimal learning experience in versatile, authentic, e-learning environments. In the study, the ubiquitous learning model was tried out in a 6 credits’ study module for class teachers’ adult education that was based on the principles of transformational pedagogy (OED). The module was carried out in flexible and vers…

oppimisympäristöpedagogyexperiential pedagogypedagogical planningpedagogiikkapedagoginen suunnitteluHuman–computer interactionelämyspedagogiikkalearning environmentComputingMilieux_COMPUTERSANDEDUCATIONexperience-based learningta516digitalisationPsychologydigitalisaatioUbiquitous learning
researchProduct

Live-roleplay as a tool – using real world operation cultures as tools for learning

2014

Anyone, who has ever been at school, has some kind of an idea how does a good learning environment look like. It is an everyday environment for those who attend to school themselves, or it comes close through their children. For some, it is just a distant memory. In any case, most people have an opinion about it. Imagine: straight lines of desks, people sitting alone in a row, daily program split into four to five different lessons, etc. When we think of today´s students - as Tapscott (2009) highlights – they are more open, more active, more broad-minded and less prejudiced than early generations – nonetheless our schools still look similar to those hundred years ago. This article examines …

oppimisympäristöpelitkoulutkoulurakennuksetComputingMilieux_COMPUTERSANDEDUCATION
researchProduct

Mathematical and Coding Lessons Based on Creative Origami Activities

2019

AbstractThis paper considers how creativity and creative activities can be encouraged in regular mathematical classes by combining different teaching approaches and academic disciplines. We combined origami and paper folding with fractals and their mathematical properties as well as with coding in Scratch in order to facilitate learning mathematics and computer science. We conducted a case study experiment in a Serbian school with 15 high school students and applied different strategies for learning profound mathematical and coding concepts such as fractals dimension and recursion. The goal of the study was to employ creative activities and examine students’ activities during this process i…

origamitComputer sciencecomputer.software_genre01 natural sciencesEducationorigamiComputingMilieux_COMPUTERSANDEDUCATIONDevelopmental and Educational Psychology0101 mathematicscomputer.programming_languagecodingMultimedia010102 general mathematics05 social sciences050301 educationScratchLscratchScratchfractalsfraktaalitohjelmointi0503 educationcomputerSocial Sciences (miscellaneous)Coding (social sciences)Open Education Studies
researchProduct

Participation as a Pathway to Content Knowledge : Engaging All Students in Disciplinary Literacy Practices

2018

In this article, the authors assert that one important way to bring students to a level of caring about history is through participation. They discuss conceptual considerations and pedagogical possibilities of disciplinary literacy with a focus on transforming students into engaged participants in the practices of historical thinking and learning. The authors are concerned with ways disciplinary teachers can engage all students, including those who are struggling and reluctant, in the demanding practices of expert communities through active participation and by making connections to their personal lives. The article is based on international collaboration between language and literacy resea…

osallistaminenoppiminenhistorianopettajatComputingMilieux_COMPUTERSANDEDUCATIONhistoriaopetusteachingmotivointiosallistuminen
researchProduct