Search results for "Computing"

showing 10 items of 25279 documents

How and Why to Start and Run a SIGCHI Local Chapter

2015

There is a vast and increasing interest towards local HCI communities around the globe and in particular on geographical areas in which HCI has only recently started to gain increasing interest by local industries as well as academic institutions. A SIGCHI Local Chapter is one of the ways a local HCI community can organize and get visibility and support for their activities. However, many active volunteers in this field might not be aware of this possibility. The main goal of the Chapters' SIG in CHI'15 is to inform interested parties of SIGCHI Local Chapters and to find ways in which SIGCHI could better support local HCI communities with their various needs all over the world.

ta113Human-Computer Interaction (HCI)ComputingMilieux_THECOMPUTINGPROFESSIONMultimediabusiness.industryField (Bourdieu)local communitiesVisibility (geometry)GlobePublic relationsSpecial Interest Groupcomputer.software_genreLocal communityspecial interest groupsInformationSystems_MODELSANDPRINCIPLESmedicine.anatomical_structurePolitical sciencemedicineInformationSystems_MISCELLANEOUSbusinesscomputerProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
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Interface Detection Using a Quenched-Noise Version of the Edwards-Wilkinson Equation

2015

We report here a multipurpose dynamic-interface-based segmentation tool, suitable for segmenting planar, cylindrical, and spherical surfaces in 3D. The method is fast enough to be used conveniently even for large images. Its implementation is straightforward and can be easily realized in many environments. Its memory consumption is low, and the set of parameters is small and easy to understand. The method is based on the Edwards-Wilkinson equation, which is traditionally used to model the equilibrium fluctuations of a propagating interface under the influence of temporally and spatially varying noise. We report here an adaptation of this equation into multidimensional image segmentation, an…

ta113Image segmentationta114DiscretizationInterface (Java)Computer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONobject detectionimage edge detectionImage segmentationComputer Graphics and Computer-Aided DesignGrayscaleGray-scaleObject detectionSurface topographyNoiseMathematical modelThree-dimensional displaysSegmentationTomography3D image processingNoiseSurface morphologyAlgorithmSoftwareIEEE Transactions on Image Processing
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Teaching programming by emphasizing self-direction: How did students react to the active role required of them?

2013

Lecturing is known to be a controversial form of teaching. With massed classrooms, in particular, it tends to constrain the active participation of students. One of the remedies applied to programming education is to use technology that can vitalize interaction in the classroom, while another is to base teaching increasingly on programming activities. In this article, we present the first results of an exploratory study, in which we teach programming without lectures, exams, or grades, by heavily emphasizing programming activity, and, in a pedagogical sense, student self-direction. This article investigates how students reacted to the active role required of them and what issues emerged in …

ta113Independent studyGeneral Computer ScienceComputer scienceTeaching methodScheduling (production processes)Exploratory researchSelf directionEducationPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta516Action researchGroup workACM Transactions on Computing Education
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Co-evolution between Trust in Teachers and Higher Education Enabled by ICT Advancement – A Suggestion to ICT Growing Economies

2016

In light of the increasing significance of trust-based higher education towards digitally-rich learning environments, co-evolution dynamism between trust in teachers and higher education enabled by ICT advancement was analyzed. Using the rate of trust in teachers for good education in the Global Teacher Status Index, together with statistics on higher education level and ICT advancement, an empirical numerical analysis of 20 countries was attempted. It was identified that while ICT advanced countries have constructed a co-evolution between ICT, higher education and trust, ICT growing countries have not succeeded due to a vicious cycle between ICT and trust. Finland’s educational success can…

ta113Index (economics)Knowledge managementHigher educationbusiness.industrysulautuva opetusblended learningPublic relationseducational productivity paradoxlogistic growthBlended learningtrust in teachersInformation and Communications TechnologyPolitical scienceProductivity paradoxComputingMilieux_COMPUTERSANDEDUCATIONta516pedagogical loveDynamismDisengagement theorybusinessJournal of Technology Management for Growing Economies
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Comparing the cost-efficiency of CoAP and HTTP in Web of Things applications

2014

Abstract Constrained Application Protocol (CoAP) has been introduced as a simpler alternative to the Hypertext Transfer Protocol (HTTP) for connecting constrained smart objects to the Web. The adoption of the protocol depends on its relative advantage, and the cost–benefit associated with the use of the protocol is a significant factor affecting a protocol adoption decision. This paper aims at deepening the understanding of the cost–benefits of CoAP and identifies the application scenarios where its use is likely to be economically justifiable. The paper analyzes the costs of using CoAP and HTTP in the Web of Things (WoT) applications, by identifying the components of the total cost of owne…

ta113Information Systems and ManagementHypertext Transfer Protocolta213Cost efficiencyComputer scienceSmart objectsbusiness.industrycomputer.internet_protocolta111Computer securitycomputer.software_genreManagement Information SystemsConstrained Application ProtocolWeb of ThingsArts and Humanities (miscellaneous)Developmental and Educational PsychologyOverhead (computing)businessta512Protocol (object-oriented programming)computerInformation SystemsComputer networkDecision Support Systems
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Role of Acquisition Intervals in Private and Public Cloud Storage Costs

2014

The volume of worldwide digital content has increased nine-fold within the last five years, and this immense growth is predicted to continue in the foreseeable future to reach 8 ZB by 2015. Traditionally, organizations proactively have built and managed their private storage facilities to cope with the growing demand for storage capacity. Recently, many organizations have instead welcomed the alternative of outsourcing their storage needs to the providers of public cloud storage services due to the proliferation of public cloud infrastructure offerings. The comparative cost-efficiency of these two alternatives depends on a number of factors, such as the prices of the public and private stor…

ta113Information Systems and Managementbusiness.industryDigital contentmedia_common.quotation_subjectControl (management)Volume (computing)ProvisioningCloud computingEnvironmental economicsManagement Information SystemsOutsourcingArts and Humanities (miscellaneous)Service (economics)Developmental and Educational PsychologyOperations managementBusinessCloud storageInformation Systemsmedia_commonDecision Support Systems
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Open Resources as the Educational Basis for a Bachelor-level Project-Based Course

2015

This article presents an innovation-based course concept for project-based learning. In this course, student groups are asked to ideate and implement a software product based on Open Data and Open API releases. By emphasizing students’ own product ideation, the course requires and enhances self-directed learning skills and prompts the students to see the unlimited possibilities in becoming and being a practitioner of the computing discipline. Relatedly, the course provides a tool to improve student self-efficacy, as the students, coached through challenges, come to know that they are able to produce software using various open interfaces.

ta113Knowledge managementComputer sciencebusiness.industrymedia_common.quotation_subjectCreativityBachelorOpen APICourse (navigation)Open dataSoftwareOpen APIProject basedOpen Dataproject-basedComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta516Product (category theory)innovation abilitybusinesscreativitymedia_common
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Value Creation and Evolution of a Value Network: A Longitudinal Case Study on a Platform-as-a-Service Provider

2014

Current research on cloud computing emphasizes the important role of Platform-as-a-Service (PaaS) providers. However, little is known about how PaaS providers can offer value to the content providers and firms operating the platform. The findings demonstrate how a small PaaS provider in the cloud gaming market was able to develop a strong position in the value network by offering direct and indirect value to its partners. The findings also reveal how the firm developed its value network over fourteen years, from a complex network with several actors to a very simple value network which included only partners of prime importance. peerReviewed

ta113Knowledge managementSIMPLE (military communications protocol)business.industrySoftware as a serviceCloud computingBusiness valueComplex networkvalue crationPlatform-as-a-Servicevalue networkValue networkValue (economics)Position (finance)BusinessMarketing2014 47th Hawaii International Conference on System Sciences
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Issues with a course that emphasizes self-direction

2013

In this paper, we examine a master's level course that emphasizes self-direction on the part of students. The course is run by weekly group assignments and requires independent work such that only one mandatory classroom session is arranged each week. Our specific research interests are how students responded to the setting of this kind and whether they demonstrated self-direction during the course. We surveyed the students' view of the course, their group work experience, and their study habits, and analyzed the resultant survey data for themes. The results suggest that while the pass rate was considerably high and the course was regarded as well-organized by the students, there were sever…

ta113Medical educationComputer scienceeducationPass rateSelf directionSession (web analytics)Course (navigation)Work (electrical)PedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONSurvey data collectionta516Group work
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High school students' perspective to university CS1

2013

This paper presents a qualitative study of a school-university collaborative project where a game-themed CS1 course was offered as-is to high school students. Our specific interest was to explore the students' experiences with the university level course. Our analyses indicate that immediate and regular support was highly important for student performance, as support of this kind could mitigate issues related to students' orientation towards the high workload of the course. Students who showed academic interest were likely to pass, whereas students lacking self-direction or work efficiency were likely to drop out. Both passed and drop-outs found the course to be a good learning experience. …

ta113Medical educationHigher educationbusiness.industryComputer scienceGame programmingPerspective (graphical)University levelWorkloadPlan (drawing)OutreachPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516businessQualitative research
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