Search results for "Computing"

showing 10 items of 25279 documents

Redes Neuronales (2009/2010)

2009

Soft computingSistemas expertosIngenieria y ArquitecturaartificialAprendizaje máquinaRedes neuronalesUNESCO::CIENCIAS TECNOLÓGICASOCWInteligencia
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A Blended Learning Solution and the Impacts on Attendance and Learning Outcomes

2011

Blended learning based on lecture videos and face-to-face teaching provides good opportunities for students for participation in education, regardless of time or place. The article describes a blended learning solution that is based on face-to-face teaching and the use of streaming lecture videos as it has developed in connection with master studies in mathematical information technology. The particular focus of this article is on the use of lecture videos and the impacts of blended learning on participation in education and on learning outcomes. According to the results, lecture videos have become very popular among students. Moreover the use of lecture videos increases participation activ…

learning outcomesvideoluennotvideo lectureComputingMilieux_COMPUTERSANDEDUCATIONsulautuva opetusblended learningoppimistuloksetlecture attendance
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Microinnovations among the paradigms of innovation research - what are the common ground issues

2011

If we consider innovations as human action, this research has been dominated on one hand by social and policy making processes and, on the other, by organizational management thinking. In this study, we shall introduce a third perspective to innovation as action, namely, innovation as a human way of thinking. We claim that innovations are always made by thinking people, and therefore we should also look innovations in concepts of scientific research to human thought processes. Since societal and organizational paradigms concern innovations as relatively large wholes, we term the research on these paradigms as macroinnovation research.Here, we study the relations of microinnovations research…

ComputingMilieux_GENERALmicro innovationsinnovation researchmikroinnovaatiotinnovaatiotutkimus
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Bases del Derecho Administrativo

2013

Presentación en powerpoint sobre las Bases del Derecho Administrativo

ComputingMilieux_MANAGEMENTOFCOMPUTINGANDINFORMATIONSYSTEMSInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)InformationSystems_INFORMATIONSYSTEMSAPPLICATIONSComputingMilieux_COMPUTERSANDEDUCATIONComputingMilieux_PERSONALCOMPUTINGUNESCO::CIENCIAS JURÍDICAS Y DERECHOderecho administrativo
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The Ghost Leader: An Empirical Study on Narrative Leadership

2012

Studies on leadership too often focus on the leader rather than on leadership. The starting point for this study is the argument that leadership is not equal to the leader as a "real" person but is at least partly costructed in organizational storytelling. This empirical study dissects the construction of leadership in storytelling in terms of typical organisational events, such as the arrival of a new leader, confronting resistance and a leader leaving an organisation. The data consists of interviews with a leader and his followers in a large high-tech organisation. The findings show that the leader existed in organisational storytelling before his first formal encounter and he remained in…

ComputingMilieux_GENERALInformationSystems_GENERALGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)
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CCM module presentation

2021

Teaching guide Cross Cultural Management

ComputingMilieux_COMPUTERSANDEDUCATIONUNESCO::CIENCIAS ECONÓMICASComputingMilieux_MISCELLANEOUS
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Ambient Art : Creative Information Representation

2007

Ambient art is the aesthetic presentation of information, using artistic techniques to achieve a pleasing image that also contains hidden depths, where exposure to it over time allows a viewer to understand something about the information sources that it represents. This paper reviews the artistic and computational background of ambient systems, and presents two case studies of systems developed by our research team, from their initial design to the experiences of the people encountering them. The first case presents a photo mosaic of images based on the news headlines coupled with a structured picture based on the weather; the second presents stylistic perspectives on activity in a public …

case studyComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONambient technologypublic displaysinformation representationComputingMethodologies_COMPUTERGRAPHICSart
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Experiences from the Use of an Eye-Tracking System in the Wild

2010

Eye-tracking systems have been widely used as a data collection method in the human–computer interaction research field. Eyetracking has typically been applied in stationary environments to evaluate the usability of desktop applications. In the mobile context, user studies with eye-tracking are far more infrequent. In this paper, we report our findings from user tests performed with an eye-tracking system in a forest environment. We present some of the most relevant issues that should be considered when planning a mobile study in the wild using eye-tracking as a data collection method. One of the most challenging finding was the difficulty in identifying where the user actually looked in th…

eye-trackingsilmän liikkeetmobiilipalvelutComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONmobile user experiencekäyttäjäkokemus
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Enterprise Architecture Benefits: Perceptions from Literature and Practice

2008

First published in the Proceedings of the 7th IBIMA Conference Internet & Information Systems in the Digital Age, 14-16 December, 2006, Brescia, Italy Enterprise Architecture (EA) is considered a means for acquiring a multitude of benefits in organizations by most academic literature and practitioners alike. However, academic research has almost omitted the domain of EA benefits and value realization, and thus more research on the subject is needed. This paper describes a study which aims to chart the benefits of EA by a comprehensive literature review and a focus group interview of practitioners. As a result, a categorization of the EA benefits is composed and analyzed.

ComputingMethodologies_MISCELLANEOUSenterprise architecture
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Grounding the innovation of future technologies

2005

Mobile and ubiquitous technologies can potentially change the role of information and communication technology in human lives. Empirical, human-centered approaches are emerging as an alternative to technology-driven approaches in the innovation of these technologies. Three necessary empirical stages, intertwined with analytical ones and with each informing and grounding the succeeding stages, are analyzed. First, needfinding is utilized to discover societal and individual demands for technology. Second, observational and experimental studies examine the social and cognitive preconditions for interaction. From these two steps, a hypothesis is formulated regarding how technology will change e…

mobile human-computing interactiondesign processihminen-konejärjestelmättechnology innovationubiquitous computingkäyttäjätutkimuksetuser studiesuser-centered designinnovaatiot
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