Search results for "Conte"

showing 10 items of 10369 documents

Implementing structured document production to support enterprise content management

2017

Within enterprise content management (ECM), the major goal is to develop and deploy systematic solutions for managing documents and other content items. ECM implementation concerns the development and deployment of new content management solutions and practices in an organization. Extensible Markup Language (XML) offers a standardized format for documents supporting the management and preservation of documents as structured documents. However, the deployment of XML may require a demanding standardization process, changes in work practices, and new tools for document management. Consequently, this research explores the implementation of structured document production environments. The focus …

sähköiset asiakirjatECMenterprise content managementmetadataComputingMethodologies_DOCUMENTANDTEXTPROCESSINGtiedonhallintasisällönhallintatiedonhallintajärjestelmätXMLstructured documentsrakenteiset dokumentitasiakirjahallinto
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A Cooperative Coevolution Framework for Parallel Learning to Rank

2015

We propose CCRank, the first parallel framework for learning to rank based on evolutionary algorithms (EA), aiming to significantly improve learning efficiency while maintaining accuracy. CCRank is based on cooperative coevolution (CC), a divide-and-conquer framework that has demonstrated high promise in function optimization for problems with large search space and complex structures. Moreover, CC naturally allows parallelization of sub-solutions to the decomposed sub-problems, which can substantially boost learning efficiency. With CCRank, we investigate parallel CC in the context of learning to rank. We implement CCRank with three EA-based learning to rank algorithms for demonstration. E…

ta113Cooperative coevolutionTheoretical computer scienceLearning to RankComputer sciencebusiness.industryRank (computer programming)Genetic ProgrammingEvolutionary algorithmContext (language use)Genetic programmingImmune ProgrammingMachine learningcomputer.software_genreEvolutionary computationComputer Science ApplicationsComputational Theory and MathematicsCooperative CoevolutionInformation RetrievalBenchmark (computing)Learning to rankArtificial intelligencebusinesscomputerInformation SystemsIEEE Transactions on Knowledge and Data Engineering
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A Repository for Multirelational Dynamic Networks

2012

Nowadays, WWW contains a number of social media sites, which are growing rapidly. One of the main features of social media sites is to allow to its users creation and modification of contents of the site utilizing the offered WWW interfaces. Such contents are referred to as user generated contents and their type varies from site to site. Social media sites can be modeled as constantly evolving multirelational directed graphs. In this paper we discuss persistent data structures for such graphs, and present and analyze queries performed against the structures. We also estimate the space requirements of the proposed data structures, and compare them with the naive "store each complete snapshot…

ta113Databasebusiness.industryComputer scienceDirected graphcomputer.software_genreData structureData modelingTemporal databaseSnapshot (computer storage)Social mediaPersistent data structurebusinesscomputerContent management2012 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
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Replacing Project Managers in Information Technology Projects

2015

According to anecdotal evidence, project managers working on information technology (IT) projects are occasionally replaced, although the literature on information systems (IS) and project management (PM) makes little mention of it. With a view to narrowing this knowledge gap the authors examined the reasons behind the practice. The authors took an interpretive approach to the data gathering and analysis, and collected descriptions about replacing project managers (RPM) from interviews and questionnaires (n=43). The concept of contradiction served as a lens through which to identify the underlying reasons. Contradiction refers to statements asserting or expressing the opposite of another st…

ta113EngineeringKnowledge managementData collectionbusiness.industryIT project managementmedia_common.quotation_subjectContradictionsReplacementProject managerInformation technologyContext (language use)Public relationsTurnoverManagement of Technology and InnovationPhenomenonComputer Science (miscellaneous)Information systemContradictionProject managementbusinessta512Anecdotal evidencemedia_commonInternational Journal of Human Capital and Information Technology Professionals
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Enhancing the experience of online users of open education

2014

The limited adoption of Open Educational Resources (OER) has kicked off the launch of several projects to search for possible solutions. One of these projects is “Open Educational Ideas and Innovations” (OEI2). The goal of this project is to find alternatives for increasing the uptake of OER and facilitating the collaborative development of OER. To enhance the experience of the users of open education, we interviewed twelve educators and researchers from different higher education institutions across Europe focusing on gathering insights about idea sharing experiences. In this paper, we present our key findings based on these interviews and outline some recommendations for our next open edu…

ta113EngineeringKnowledge managementHigher educationbusiness.industryInteraction Design FoundationOpen EducationFace (sociological concept)Context (language use)Open learningOpen educational resourcesCollaborationOpen educationOpen Educational ResourcesComputingMilieux_COMPUTERSANDEDUCATIONKey (cryptography)OERta516business
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Learnings from the Finnish Game Industry

2016

The motivation behind our research was the rapid growth and business wins of world-class Finnish game companies, like Supercell, as well as the success of other game companies in Finland. In particular, Supercell's growth is something that has not been heard of before and this raised the interest to research what game companies have been doing right. Supercell is not the only Finnish success. Rovio is also well known and has the roots for success from few years before. There are also other game companies in Finland that have succeeded and this motivated us to investigate what is happening behind the game industry and what could be learned from there that could be applied to other software i…

ta113Engineeringgame industry040301 veterinary sciencesbusiness.industryStar (game theory)0402 animal and dairy scienceContext (language use)Advertising04 agricultural and veterinary sciencesPublic relations040201 dairy & animal scienceMountain sheepNewspaper0403 veterinary scienceEntertainmentcvg.developerOrder (exchange)NarrativecvgGame DeveloperbusinessFinland
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Role of Acquisition Intervals in Private and Public Cloud Storage Costs

2014

The volume of worldwide digital content has increased nine-fold within the last five years, and this immense growth is predicted to continue in the foreseeable future to reach 8 ZB by 2015. Traditionally, organizations proactively have built and managed their private storage facilities to cope with the growing demand for storage capacity. Recently, many organizations have instead welcomed the alternative of outsourcing their storage needs to the providers of public cloud storage services due to the proliferation of public cloud infrastructure offerings. The comparative cost-efficiency of these two alternatives depends on a number of factors, such as the prices of the public and private stor…

ta113Information Systems and Managementbusiness.industryDigital contentmedia_common.quotation_subjectControl (management)Volume (computing)ProvisioningCloud computingEnvironmental economicsManagement Information SystemsOutsourcingArts and Humanities (miscellaneous)Service (economics)Developmental and Educational PsychologyOperations managementBusinessCloud storageInformation Systemsmedia_commonDecision Support Systems
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Investigating serendipity in recommender systems based on real user feedback

2018

Over the past several years, research in recommender systems has emphasized the importance of serendipity, but there is still no consensus on the definition of this concept and whether serendipitous items should be recommended is still not a well-addressed question. According to the most common definition, serendipity consists of three components: relevance, novelty and unexpectedness, where each component has multiple variations. In this paper, we looked at eight different definitions of serendipity and asked users how they perceived them in the context of movie recommendations. We surveyed 475 users of the movie recommender system, MovieLens regarding 2146 movies in total and compared tho…

ta113Information retrievalComputer scienceSerendipityuutuudetpalautesuosittelujärjestelmätNoveltyserendipityContext (language use)02 engineering and technologyVariation (game tree)Recommender systemunexpectednessPreferenceMovieLenssattumanovelty020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)relevancerecommender systemsProceedings of the 33rd Annual ACM Symposium on Applied Computing
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Cross-Domain Recommendations with Overlapping Items

2016

In recent years, there has been an increasing interest in cross-domain recommender systems. However, most existing works focus on the situation when only users or users and items overlap in different domains. In this paper, we investigate whether the source domain can boost the recommendation performance in the target domain when only items overlap. Due to the lack of publicly available datasets, we collect a dataset from two domains related to music, involving both the users’ rating scores and the description of the items. We then conduct experiments using collaborative filtering and content-based filtering approaches for validation purpose. According to our experimental results, the sourc…

ta113Information retrievaldata collectionComputer sciencesuosittelujärjestelmät02 engineering and technologyDomain (software engineering)020204 information systemscollaborative filtering0202 electrical engineering electronic engineering information engineeringcross-domain recommendationscontent-based filtering020201 artificial intelligence & image processingrecommender systems
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Schemata, Acculturation, and Cognition : Expatriates in Japan's Software Industry

2016

This multiple case based empirical study expands the knowledge around North American software and IT workers in Japan as well as the expatriate literature and discussion of cognitive schemata in cross cultural settings. The study includes eleven individuals, nine of them in software. Evidence of selection, rejection, and adjustment of cognitive schemata found in Japan's business world is presented. Changes in schemata drive cultural adjustment and acculturation. North American software and IT workers in Japan must maneuver through unfamiliar and often complex schemata to motivate, lead, manipulate, and communicate with coworkers and partners and thereby gain success.

ta113Knowledge managementExpatriatebusiness.industryComputer science05 social sciences050209 industrial relationsContext (language use)Cognitioncognitive schemataAcculturationexpatriatesEmpirical researchJapansoftware businessCultural diversity0502 economics and businessSelection (linguistics)Cross-culturalbusinessSocial psychologyta512acculturation050203 business & management
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