Search results for "Context"

showing 10 items of 6304 documents

Practical considerations for acoustic source localization in the IoT era: Platforms, energy efficiency, and performance

2019

The rapid development of the Internet of Things (IoT) has posed important changes in the way emerging acoustic signal processing applications are conceived. While traditional acoustic processing applications have been developed taking into account high-throughput computing platforms equipped with expensive multichannel audio interfaces, the IoT paradigm is demanding the use of more flexible and energy-efficient systems. In this context, algorithms for source localization and ranging in wireless acoustic sensor networks can be considered an enabling technology for many IoT-based environments, including security, industrial, and health-care applications. This paper is aimed at evaluating impo…

Computer Networks and CommunicationsComputer scienceDistributed computingContext (language use)02 engineering and technologyParallel architectures0202 electrical engineering electronic engineering information engineeringParallel processingWirelessSignal processingMulti-core processorHeterogeneous (hybrid) systemsbusiness.industry020206 networking & telecommunicationsAcoustic source localizationWireless acoustic sensor networks (WASNs)Computer Science ApplicationsEnergy efficiencyHardware and ArchitectureSignal Processing020201 artificial intelligence & image processingElectrónicabusinessWireless sensor networkSource localizationInformation SystemsEfficient energy useAcoustic signal processing
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Robust entanglement preparation against noise by controlling spatial indistinguishability

2019

Initialization of composite quantum systems into highly entangled states is usually a must to allow their use for quantum technologies. However, the presence of unavoidable noise in the preparation stage makes the system state mixed, thus limiting the possibility of achieving this goal. Here we address this problem in the context of identical particle systems. We define the entanglement of formation for an arbitrary state of two identical qubits within the operational framework of spatially localized operations and classical communication (sLOCC). We then introduce an entropic measure of spatial indistinguishability under sLOCC as an information resource. We show that spatial indistinguisha…

Computer Networks and CommunicationsComputer scienceInitializationFOS: Physical sciencesContext (language use)Quantum entanglementNoise (electronics)Measure (mathematics)lcsh:QA75.5-76.95Settore FIS/03 - Fisica Della MateriaEntanglementComputer Science (miscellaneous)Statistical physicsQuantumQuantum PhysicsQuantum resourcesStatistical and Nonlinear PhysicsQuantum Physicslcsh:QC1-999Quantum technologyComputational Theory and MathematicsQubitOpen quantum systemlcsh:Electronic computers. Computer scienceQuantum Physics (quant-ph)lcsh:PhysicsQuantum indistinguishability
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A wiki task for first-year university students : the effect of scripting students' collaboration

2015

Abstract This study investigates the effect of a collaboration script - i.e. a set of instructions to improve collaboration between learning partners - for a wiki task. Participants were first-year university students in Educational Sciences ( N  = 186) collaborating in groups of five during a three-week period to create a wiki on peer assessment in education. Two conditions were contrasted: a scripted and a non-scripted condition. The effect of scripting was measured in four ways (questionnaires, log-file analyses, group product scores, and individual pre–post-test scores). Results show significant positive effects of scripting with respect to the collaborative group processes and students…

Computer Networks and CommunicationsComputer sciencePEER ASSESSMENTmedia_common.quotation_subjecteducationSocial SciencesContext (language use)computer.software_genrebehavioral disciplines and activitiesEducationTask (project management)World Wide WebWEB 2.0 TOOLS0502 economics and businessScriptMathematics educationta516Set (psychology)media_commonWORKWiki4. Education05 social sciences050301 educationMACRO-SCRIPTSCollaborative learningCollaborationComputer Science ApplicationsCollaborative learningPeer assessmentCONTEXTFeelingPERSPECTIVESScripting languageIndividual learning0503 educationcomputer050203 business & managementThe Internet and Higher Education
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Analysis of HMAX Algorithm on Black Bar Image Dataset

2020

An accurate detection and classification of scenes and objects is essential for interacting with the world, both for living beings and for artificial systems. To reproduce this ability, which is so effective in the animal world, numerous computational models have been proposed, frequently based on bioinspired, computational structures. Among these, Hierarchical Max-pooling (HMAX) is probably one of the most important models. HMAX is a recognition model, mimicking the structures and functions of the primate visual cortex. HMAX has already proven its effectiveness and versatility. Nevertheless, its computational structure presents some criticalities, whose impact on the results has never been…

Computer Networks and CommunicationsComputer sciencelcsh:TK7800-8360Context (language use)02 engineering and technologySet (abstract data type)03 medical and health sciences0302 clinical medicineGabor filterBBIDEncoding (memory)0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringModularity (networks)Contextual image classificationbusiness.industrylcsh:ElectronicsPattern recognitioncomputational modelBlack Bar Image DatasetHardware and ArchitectureControl and Systems EngineeringHMAXSignal Processingtexture classification020201 artificial intelligence & image processingArtificial intelligencerecognitionbusiness030217 neurology & neurosurgeryimage classificationElectronics
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Everyday Appropriations of Information Technology: A Study of Creative Uses of Digital Cameras

2011

Repurposive appropriation is a creative everyday act in which a user invents a novel use for information technology (IT) and adopts it. This study is the first to address its prevalence and predictability in the consumer IT context. In all, 2,379 respondents filled in an online questionnaire on creative uses of digital cameras, such as using them as scanners, periscopes, and storage media. The data reveal that such creative uses are adopted by about half of the users, on average, across different demographic backgrounds. Discovery of a creative use on one's own is slightly more common than is learning it from others. Most users discover the creative uses either completely on their own or wh…

Computer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)Computer-assisted web interviewingWorld Wide WebAppropriationdigital camerasArtificial Intelligenceta518ta515media_commonta113ta112ta213Orientation (computer vision)business.industryInformation technologycreative useVariance (accounting)appropriationCreativityHuman-Computer Interactionta5141businessSoftwareInformation SystemsJournal of the American Society for Information Science and Technology
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A study of LoRaWAN protocol performance for IoT applications in smart agriculture

2020

Abstract The use of Internet of Things (IoT) is becoming increasingly common in agribusiness to increase food production capacity for the expanding global population. Recently, low-power wide-area networks (LPWANs) have been used in the development of IoT applications that require low power consumption and low data transmission rates. LoRaWAN is considered the most suitable communication network for LPWANs for IoT applications in smart agriculture. In this paper, we present an in-depth study of the performance of the LoRaWAN communication network in the context of an IoT application for a pilot farm. We consider several scenarios and analyze simulation results by using Network Simulator 3. …

Computer Networks and CommunicationsNetwork packetComputer scienceDistributed computing020206 networking & telecommunicationsContext (language use)02 engineering and technologyInterval (mathematics)Telecommunications networkTransmission (telecommunications)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingDuration (project management)Protocol (object-oriented programming)Data transmissionComputer Communications
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User behaviours after critical mobile application incidents: the relationship with situational context

2015

Users occasionally have critical incidents with information systems IS. A critical IS incident is an IS product or service experience that a user considers to be unusually positive or negative. Critical IS incidents are highly influential in terms of users' overall perceptions and customer relationships; thus, they are crucial for IS product and service providers. Therefore, it is important to study user behaviours after such incidents. Within IS, the relationships between the situational context and user behaviours after critical incidents have not been addressed at all. Prior studies on general mobile use as a related research area have recognized the influence of the situational context,…

Computer Networks and Communicationsbusiness.industrymedia_common.quotation_subject05 social sciencesInternet privacyWord of mouthAdvertisingContext (language use)02 engineering and technologyService provider020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringInformation system050211 marketingContinuanceSituational ethicsPsychologybusinessFunction (engineering)SoftwareMobile serviceInformation Systemsmedia_commonInformation Systems Journal
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Modular Strategies for Recursive Game Graphs

2006

AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…

Computer Science::Computer Science and Game TheoryTheoretical computer scienceGeneral Computer ScienceCombinatorial game theoryContext (language use)02 engineering and technology0102 computer and information sciences01 natural sciencesTheoretical Computer ScienceProgram analysisReachability0202 electrical engineering electronic engineering information engineering0101 mathematicsMathematicsbusiness.industry010102 general mathematics020207 software engineeringPushdown systemsResolution (logic)Modular designCall graphUndecidable problemModel-checkingGames in verification010201 computation theory & mathematicsbusinessComputer Science(all)
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Support vector machines in engineering: an overview

2014

This paper provides an overview of the support vector machine SVM methodology and its applicability to real-world engineering problems. Specifically, the aim of this study is to review the current state of the SVM technique, and to show some of its latest successful results in real-world problems present in different engineering fields. The paper starts by reviewing the main basic concepts of SVMs and kernel methods. Kernel theory, SVMs, support vector regression SVR, and SVM in signal processing and hybridization of SVMs with meta-heuristics are fully described in the first part of this paper. The adoption of SVMs in engineering is nowadays a fact. As we illustrate in this paper, SVMs can …

Computer Science::Machine LearningBeamformingData processingSignal processingGeneral Computer ScienceContextual image classificationComputer sciencebusiness.industryMachine learningcomputer.software_genreSupport vector machineComputingMethodologies_PATTERNRECOGNITIONKernel methodState (computer science)Artificial intelligenceData miningbusinesscomputerDecoding methodsWiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery
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Learning spatial filters for multispectral image segmentation.

2010

International audience; We present a novel filtering method for multispectral satel- lite image classification. The proposed method learns a set of spatial filters that maximize class separability of binary support vector machine (SVM) through a gradient descent approach. Regularization issues are discussed in detail and a Frobenius-norm regularization is proposed to efficiently exclude uninformative filters coefficients. Experiments car- ried out on multiclass one-against-all classification and tar- get detection show the capabilities of the learned spatial fil- ters.

Computer Science::Machine LearningMultispectral image0211 other engineering and technologies02 engineering and technology01 natural sciencesRegularization (mathematics)010104 statistics & probability[INFO.INFO-LG]Computer Science [cs]/Machine Learning [cs.LG]Life ScienceComputer visionSegmentation0101 mathematicsLarge margin method021101 geological & geomatics engineeringMathematicsImage segmentationContextual image classificationPixelbusiness.industryPattern recognitionImage segmentationSupport vector machineComputingMethodologies_PATTERNRECOGNITIONmultispectral imageSpatial FilteringArtificial intelligenceGradient descentbusiness
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