Search results for "Control and Systems Engineering"
showing 10 items of 994 documents
Uniqueness of solutions for some elliptic equations with a quadratic gradient term
2008
We study a comparison principle and uniqueness of positive solutions for the homogeneous Dirichlet boundary value problem associated to quasi-linear elliptic equations with lower order terms. A model example is given by −Δu + λ |∇u| 2 u r = f (x) ,λ , r >0. The main feature of these equations consists in having a quadratic gradient term in which singularities are allowed. The arguments employed here also work to deal with equations having lack of ellipticity or some dependence on u in the right hand side. Furthermore, they could be applied to obtain uniqueness results for nonlinear equations having the p-Laplacian operator as the principal part. Our results improve those already known, even…
Méthodes géométriques et analytiques pour étudier l'application exponentielle, la sphère et le front d'onde en géométrie sous-riemannienne dans le ca…
1999
Consider a sub-riemannian geometry (U,D,g) where U is a neighborhood of 0 in R 3 , D is a Martinet type distribution identified to ker ω , ω being the 1-form: , q=(x,y,z) and g is a metric on D which can be taken in the normal form : , a=1+yF(q) , c=1+G(q) , . In a previous article we analyze the flat case : a=c=1 ; we describe the conjugate and cut loci , the sphere and the wave front . The objectif of this article is to provide a geometric and computational framework to analyze the general case. This frame is obtained by analysing three one parameter deformations of the flat case which clarify the role of the three parameters in the gradated normal form of order 0 where: , . More generall…
Mobile phone data statistics as a dynamic proxy indicator in assessing regional economic activity and human commuting patterns
2020
A multi-step finite-state automaton for arbitrarily deterministic Tsetlin Machine learning
2021
Creation and cognition for humanoid live dancing
2016
Abstract Computational creativity in dancing is a recent and challenging research field in Artificial Intelligence and Robotics. We present a cognitive architecture embodied in a humanoid robot capable to create and perform dances driven by the perception of music. The humanoid robot is able to suitably move, to react to human mate dancers and to generate novel and appropriate sequences of movements. The approach is based on a cognitive architecture that integrates Hidden Markov Models and Genetic Algorithms. The system has been implemented on a NAO robot and tested in public setting-up live performances, obtaining positive feedbacks from the audience.
Optimal nonlinear damping control of second-order systems
2020
Novel nonlinear damping control is proposed for the second-order systems. The proportional output feedback is combined with the damping term which is quadratic to the output derivative and inverse to the set-point distance. The global stability, passivity property, and convergence time and accuracy are demonstrated. Also the control saturation case is explicitly analyzed. The suggested nonlinear damping is denoted as optimal since requiring no design additional parameters and ensuring a fast convergence, without transient overshoots for a non-saturated and one transient overshoot for a saturated control configuration.
An Scalable matrix computing unit architecture for FPGA and SCUMO user design interface
2019
High dimensional matrix algebra is essential in numerous signal processing and machine learning algorithms. This work describes a scalable square matrix-computing unit designed on the basis of circulant matrices. It optimizes data flow for the computation of any sequence of matrix operations removing the need for data movement for intermediate results, together with the individual matrix operations’ performance in direct or transposed form (the transpose matrix operation only requires a data addressing modification). The allowed matrix operations are: matrix-by-matrix addition, subtraction, dot product and multiplication, matrix-by-vector multiplication, and matrix by scalar multiplication.…
Moving Learning Machine Towards Fast Real-Time Applications: A High-Speed FPGA-based Implementation of the OS-ELM Training Algorithm
2018
Currently, there are some emerging online learning applications handling data streams in real-time. The On-line Sequential Extreme Learning Machine (OS-ELM) has been successfully used in real-time condition prediction applications because of its good generalization performance at an extreme learning speed, but the number of trainings by a second (training frequency) achieved in these continuous learning applications has to be further reduced. This paper proposes a performance-optimized implementation of the OS-ELM training algorithm when it is applied to real-time applications. In this case, the natural way of feeding the training of the neural network is one-by-one, i.e., training the neur…
A group-based wireless body sensors network using energy harvesting for soccer team monitoring
2016
[EN] In team-based sports, it is difficult to monitor physical state of each athlete during the match. Wearable body sensors with wireless connections allow having low-power and low-size devices, that may use energy harvesting, but with low radio coverage area but the main issue comes from the mobility. This paper presents a wireless body sensors network for soccer team players' monitoring. Each player has a body sensor network that use energy harvesting and each player will be a node in the wireless sensor network. This proposal is based on the zone mobility of the players and their dynamism. It allows knowing the physical state of each player during the whole match. Having fast updates an…
A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training
2020
Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…