Search results for "Cooperative learning"

showing 10 items of 115 documents

Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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What makes learning and understanding in virtual teams so difficult?

2004

The ideas presented in this article are especially challenged by critical questions raised by the other authors in this special issue. One of the core questions throughout the different studies is whether participants in distributed learning groups are able to successfully work on a common task and achieve a type of interaction that leads them to educationally relevant higher-level discussion and learning. This article discusses the central findings of these studies in light of the recent research on computer-supported collaborative learning. At the beginning of the article, typical problems and challenges related to learning in virtual teams are described. In the end of the discussion, som…

Cooperative learningKnowledge managementSocial EnvironmentExperiential learningEducation DistanceUser-Computer InterfaceMathematics educationHumansLearningComputer SimulationInterpersonal RelationsCooperative BehaviorApplied PsychologyProblem SolvingNetherlandsbusiness.industryCommunicationEducational technologyCollaborative learningGeneral MedicineLearning sciencesSynchronous learningGroup ProcessesHuman-Computer InteractionTeam learningActive learningPsychologybusinessSoftwareComputer-Assisted InstructionCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Using a game environment to foster collaborative learning: a design‐based study

2011

Designing collaborative three‐dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the ‘design‐based research’ methodology are described; these have been used to support collaborative learning in the vocational context. The aim of the empirical study is to determine, firstly, what kinds of design elements were essential from the point of view of the collaboration, and secondly, what kinds of discussions students engage in during the game. In this study, three essential features of design elements stood out. Firstly, the scripted tasks have to require true c…

Cooperative learningKnowledge managementVideo game developmentComputer scienceInstructional designbusiness.industryCommunicationTeaching methodEducational technologyCollaborative learningComputer Science ApplicationsEducationGame designActive learningbusinessInformation SystemsTechnology, Pedagogy and Education
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Learning from Social Collaboration

2017

This chapter focuses on the challenge of evaluating game-based learning. It argues that linking game-based learning with the characteristics of a specific game or game-produced engagement is challenging. It further proposes a framework in which the game-based learning process is approached by considering (business) simulation games as Computer-Supported Collaborative Learning (CSCL) environments and presents an approach on how learning can be approached and evaluated from this perspective. In addition, it highlights how simulation game mechanics appears to be a potential way to promote learners' socio-emotional processes and give rise to social interaction and to structure collaboration amo…

Cooperative learningKnowledge managementbusiness.industry05 social sciencesEducational technologyComputingMilieux_PERSONALCOMPUTING050301 educationGame based learning050801 communication & media studiesExperiential learningLearning sciences0508 media and communicationsParadigm shiftSocial collaborationbusinessPsychology0503 education
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Innovation in services through learning in a joint venture

2011

Innovation determines a firm's competitiveness and survival and a joint venture is a fast and effective way to acquire the missing knowledge that partners require to innovate, but ‘knowing how to cooperate’ can be a determining factor in achieving the successful transfer of knowledge. Employing a sample of 81 service-sector firms and using a structural equation modeling methodology, we found a positive and direct impact between the cooperative learning process and partners' commitment to innovation.

Cooperative learningKnowledge managementbusiness.industryProcess (engineering)Management of Technology and InnovationStrategy and ManagementSample (statistics)Joint ventureMarketingbusinessStructural equation modelingThe Service Industries Journal
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Improvement of Media Competence within Cooperative Learning Process in a Vocational Education Institution

2015

<p><em>Basing on the theoretical formulations concerning the functions and competence of media, as well as cooperative learning the authors developed a model aimed at improvement of media competence of the vocational education institutions’ students. The elaborated model offers teachers in various vocational educational institutions to generate and develop ideas for media competence perfection, ensuring an opportunity in an interdisciplinary project to use the multiform functions of media competence (information, technologies, computer, network, critical and visual) and cooperative learning to ensure efficient learning process. The aim of the article is to analyze the results ob…

Cooperative learningKnowledge managementbusiness.industryVocational educationComputingMilieux_COMPUTERSANDEDUCATIONmedia; media competence; cooperative learningbusinessPsychologyCompetence-based managementCompetence (human resources)SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference
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Deep Networks for Collaboration Analytics : Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning

2021

Scholars have applied automatic content analysis to study computer-mediated communication in computer-supported collaborative learning (CSCL). Since CSCL also takes place in face-to-face interactions, we studied the automatic coding accuracy of manually transcribed face-to-face communication. We conducted our study in an authentic higher-education physics context where computer-supported collaborative inquiry-based learning (CSCIL) is a popular pedagogical approach. Since learners’ needs for support in CSCIL vary in the different inquiry phases (orientation, conceptualization, investigation, conclusion, and discussion), we studied, first, how the coding accuracy of five computational models…

Cooperative learningKnowledge managementvuorovaikutusmedia_common.quotation_subjectLearning analyticsCSCIL050109 social psychologyContext (language use)Educationcollaboration analyticsCSCLExcellencetietokoneavusteinen oppiminen0501 psychology and cognitive sciencesyhteisöllinen oppiminenmedia_commonbusiness.industry05 social sciencesinquiry-based learningdeep networks050301 educationword embeddingComputer Science Applicationssisällönanalyysicomputer-supported collaborative learningAnalyticsComputer-supported collaborative learningcomputational modelsActive learningInquiry-based learningbusiness0503 education
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Learning Groups in MOOCs : Lessons for Online Learning in Higher Education

2017

when there is interaction within online learning groups, meaningful learning is achieved. Motivating and sustaining effective student interactions requires planning, coordination and implementation of curriculum, pedagogy and technology. For our aim to understand online learning group processes to identify effective online learning group mechanisms, comparative analysis was used on a massive open online course (MOOC) run in 2015 and 2016. Qualitative (interaction on the platform) and quantitative (survey) methods were used. The findings revealed several possible ways to improve online learning group processes. This paper concludes that course organization helped in increasing individual par…

Cooperative learningLC8-6691Computer scienceGeneral EngineeringEducational technologyMOOCTheory and practice of educationOpen learningHigher EducationSpecial aspects of educationExperiential learningEducationSynchronous learningBlended learningOnline Learning GroupsOnline LearningMeaningful learningPedagogyActive learningLB5-3640
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E-Learning material presentation and visualization types and schemes

2014

Multimedia and content visualisation provide ability to transform electronic materials into more dynamic format. This can provide positive aspect on learning, but also can overload the limited information processing capacity in human brains. Cognitive load in technology-enhanced learning is closely related to the learning styles of learners. This study examines interactions between learning styles of students and how these are related to student’s working memory and cognitive traits. To investigate the learning styles of learners the Felder- Soloman questionnaire was chosen. It allows analyse students’ learning styles with respect to the Felder-Silverman learning style model, which is t…

Cooperative learningLearning stylesMultimodal learningMultimediaHuman–computer interactionComputer scienceE-learning (theory)Auditory learningCollaborative learningcomputer.software_genrecomputerCognitive loadSynchronous learning
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Processing habits and second language learning: Students’ self‐evaluation of their learning

1994

Abstract This article reports a study of students’ second language learning at the upper stage of the comprehensive school. The aim of the study was to analyse students’ conscious second language learning activity and the kinds of language problems the students themselves recognise. 700 students (14–15 year‐olds), representative of the Swedish‐speaking schools in Finland, answered a questionnaire regarding their learning habits and language problems in Finnish. The differences between successful and less successful students were then analysed. The results show that successful and less successful language learners did not differ from each other in processing intensity and general approach to…

Cooperative learningLinguistics and LanguageComprehension approachSecond-language attritionLanguage and LinguisticsEducationComprehensive schoolLanguage assessmentPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONPsychologyNeuroscience of multilingualismLanguage pedagogyLanguage, Culture and Curriculum
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