Search results for "Crowdsourcing"
showing 10 items of 80 documents
How do different network positions affect crowd members' success in crowdsourcing challenges?
2023
In the crowdsourcing challenges, crowd members can interact with each other by, for example, chatting, exchanging feedback, providing advice, discussing, and commenting on ideas. These social interactions shape a network structure, which is a set of social relationships developed by crowd members. This study aims at investigating how occupying diverse network positions within a crowdsourcing challenge network increases the members' likelihood to succeed in a competition. Leveraging prior literature on social networks and crowdsourcing research, we theorize how central and structural hole network positions influence the crowd members' likelihood of winning crowdsourcing challenges by leverag…
Etat de l’art et enjeux du community management sur les plateformes de Crowdfunding
2014
L'étude de cinq mois réalisée sous la direction d'Olivier Galibert par le Cimeos en collaboration avec idStarter, puis la collaboration entre septembre et octobre 2014 entre Arnaud Belorgey (porteur du projet de création d'entreprise IdStarter) et Nicolas Peirot (Jeune chercheur au CIMEOS) ont été l'occasion de dresser un état de l'art du community management dans le cadre de dispositifs de crowdsourcing et de crowdfunding, de mettre en place une observation de communautés en acte sur trois campagnes de crowdfunding, mais aussi de préciser l’offre de la société idStarter.Ce travail a donné lieu à une série d'enseignements en matière de "community management créatif".
‘To own or not to own?’ A study on the determinants and consequences of alternative intellectual property rights arrangements in crowdsourcing for in…
2018
Due to copyright restrictions, the access to the full text of this article is only available via subscription. Firms are increasingly engaging in crowdsourcing for innovation to access new knowledge beyond their boundaries; however, scholars are no closer to understanding what guides seeker firms in deciding the level at which to acquire rights from solvers and the effect that this decision has on the performance of crowdsourcing contests. Integrating property rights theory and the problem-solving perspective while leveraging exploratory interviews and observations, we build a theoretical framework to examine how specific attributes of the technical problem broadcast by firms affect the see…
Translating Migration in the Visual Arts: Calais Children and Project#RefugeeCameras as Collaborative Counter Narratives
2019
This study investigates the modalities through which the migrant crisis is portrayed in the creative artistic sector while accelerating the spread of political participatory and activist movements in the areas of subtitling and amateur translation. Participation and activism have stimulated the sphere of translation that has been acting as an important stimulus for the international mushrooming of artistic creativities on public spaces and digital platforms, and also for a different political and cultural reframing of the migrant crisis. 21 st -century mobility has made translation a crucial device for the negotiation of linguacultural transactions within cultural institutions, public space…
Pilsoņu likumdošanas digitālās platformas ManaBalss.lv izvērtējums
2018
Bakalaura darba temats ir “Pilsoņu likumdošanas digitālās platformas ManaBalss.lv izvērtējums”. Autors ar šī pētījuma mērķi vēlas noskaidrot, kāds ir bijis iemesls šādas kolektīvās inteliģences platformas izveidei un to, vai platforma ir sasniegusi savu dibināšanas mērķi. Darba gaitā tika noskaidrots, kas ir kolektīvā inteliģence un tās sniegtās iespējas. Ar interviju palīdzību, tika veikts ManaBalss.lv platformas izvērtējums – tās mērķis, vai mērķis ir sasniegts, vai platforma veicina pilsoņu līdzdalību demokrātiskajos procesos. Darba gaitā izvirzītā hipotēze apstiprinājās – kolektīvās inteliģences platforma ManaBalss.lv ir sasniegusi savus mērķus.
Is it a tool or a toy? How user's conception of a system’s purpose affect their experience and use
2019
The boundary between hedonic and utilitarian information systems has become increasingly blurred during recent years due to the rise of developments such as gamification. Therefore, users may perceive the purpose of the same system differently, ranging from pure utility to pure play. However, in literature that addresses why people adopt and use information systems, the relationship between the users conception of the purpose of the system, and their experience and use of it has not yet been investigated. Therefore, in this study we investigate the interaction effects between users’ utility-fun conceptions of the system and the perceived enjoyment and usefulness from its use, on their post-…
Protocol: A literature review about the use of crowdsourcing in educational environments
2016
<p>The objective with the protocol described in this paper is to review the existing literature in relation to the implementation of crowdsourcing in educational environments. It seeks to give answer to 4 questions. First, it seeks to answer the question of which kind of crowdsourcing initiatives are more appropriate to be used for educational activities. In second place it’s important to find out whether there is any particular discipline in which crowdsourcing, by its nature, can be applied more naturally. Third, it seeks to identify which factors influence both positively and negatively in the teaching/learning experience using crowdsourcing. Finally, the last question to answer, t…
Citizen Engagement and Entrepreneurship: Implications for Sustainable Tourism Development
2018
Research has not investigated the use of competitions-hackathons as a citizen engagement tool to motivate and activate citizen's engagement in entrepreneurship driving sustainable tourism development. This paper fills in this gap by using the SHARE Challenge as a case study. SHARE is a competition-based crowdsourcing project launched by the Government of South Australia aiming to engage citizens in sharing economy entrepreneurial ventures. The competition received 88 eligible ideas from different stakeholders, and the study conducted a content analyses of these ideas for investigating the profile of the citizens and the type of the sharing economy ideas that were inspired by the SHARE. Tour…
Joukkoistamisen käyttö vaatimusmäärittelyssä : tapaustutkimus
2017
Tämän pro gradu -tutkielman lähtökohta oli tutkia, miten joukkoistamista voidaan käyttää vaatimusmäärittelyssä. Kirjallisuuskatsauksen lisäksi luotiin joukkoistetun vaatimusmäärittelyn malli sekä tehtiin tapaustutkimus KoiraNet jalostustietojärjestelmän MH-luonnekuvausta koskevaan dataan liittyvien käyttötarpeiden selvittämisestä ja joukkoistetusta vaatimusmäärittelystä. Joukkoistaminen tapahtui projektia varten luodussa Facebook-ryhmässä, johon saatiin avoimella kutsulla kaikkiaan 107 jäsentä. Tutkimuksen tuloksiin lukeutui paitsi kerätyt vaatimukset, myös joukon aktiivisuudesta tehdyt määrälliset havainnot. Joukkoistamalla kerättyjen vaatimusten laadun arvioimiseksi suoritettiin erilliset…
Designing education democratically through deliberative crowdsourcing : the case of the Finnish curriculum for basic education
2020
In Finland, curriculum design is allegedly carried out through a deliberative process that involves various stakeholders, interest groups, experts and ordinary citizens. To facilitate participation in curriculum design, online crowdsourcing has been applied. The objective of this study is to explore to what extent the design process of the latest Finnish national curriculum for mathematics was open, democratic and deliberative. The theoretical framework of the study is the theory of democratic will-formation of the German philosopher Jürgen Habermas. The comments given on the early version of the core curriculum of mathematics were analysed using directed content analysis, in which the abov…